Actionscript 3.0 :: Navigating Buttons Using Keyboard Events?
Aug 9, 2010
Is there way to navigate to various buttons on a stage using only the keyboard?I have several movies (complete with cover art) on my Flash stage. I want to convert them into buttons so that anytime a user navigates to that button and presses enter, it will take them to a new frame (where I will have information about that particular movie). I know how to do this with Mouse clicks. But, this application requires users to use arrow keys in order to navigate and not the mouse.
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Aug 9, 2010
Is there way to navigate to various buttons on a stage using only the keyboard? I have several movies (complete with cover art) on my Flash stage. I want to convert them into buttons so that anytime a user navigates to that button and presses enter, it will take them to a new frame (where I will have information about that particular movie). I know how to do this with Mouse clicks. But, this application requires users to use arrow keys in order to navigate and not the mouse.
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Aug 9, 2010
Is there way to navigate to various buttons on a stage using only the keyboard? I have several movies (complete with cover art) on my Flash stage. I want to convert them into buttons so that anytime a user navigates to that button and presses enter, it will take them to a new frame (where I will have information about that particular movie). I know how to do this with Mouse clicks. But, this application requires users to use arrow keys in order to navigate and not the mouse.
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Nov 7, 2009
I have 2 scenes. In both scenes, I have a movie clip that moves via keyboard control. If the goto next scene is triggered by the movie clip in the first scene the keyboard control works in the second. However, if I use a button to move to the next scene then there isn't any control over the movieclip in that scene. I've traced the keyCode in the second scene and it is picked up but the switch statement doesn't run. I'm migrating to Actionscript 3.0 and updating something I created in 2.0. I would like to do it without writing a class.
[Code]...
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Jan 23, 2012
I have created several scenes that all have the same navigation bar consisting of l buttons which take the user to the various scenes. The code for the buttons (listeners and handlers)is on frame one in the first scene. It works fine as long I am in the first scene, once I have navigated to another scene (scene 2) the buttons do not respond. I thought that the AS3 code on the first scene is available to other scenes as well? Could you suggest examples of code that will power up the same buttons placed on different scenes? (I am using CS4 Pro)
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May 12, 2011
how to navigating with scenes using buttons.
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Feb 1, 2010
I have three separate movie clips on the stage, while the mouse is over any movie clip I want the arrow keys (up,down,left,right) to navigate through the frames of that movieclip. The following code only seems to partially work. When I interact with a button on a movieclip the arrow keys only advance to the next or previous frame of the movie clip and then no longer work.
[Code]...
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Sep 30, 2009
I'm trying to write a simple counter. UP or Space increments a number and DOWN decrements. It's just one big number in the middle of the screen. A bell rings on an increment and I have added code to go full screen on mouse click.[code]...
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Jan 21, 2010
I usually use this code to navigate the timeline from buttons:
function onProdAClick(evt:MouseEvent):void {gotoAndPlay("prod1"); } prodA_btn.addEventListener(MouseEvent.CLICK, onProdAClick);
How would I code navigation if the button is nested in two MC's? I've been using the code below. It works fine for one button but once I try to code the second button (which is on the same frame and in the same MC's) it gives me this error: 1151: A conflict exists with definition _root in namespace internal. Warning: 3596: Duplicate variable definition.
[Code]...
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Oct 1, 2009
I'm trying to write a simple counter. UP or Space increments a number and DOWN decrements. It's just one big number in the middle of the screen. A bell rings on an increment and I have added code to go full screen on mouse click.
Test mode works fine ( except for full screen of course).
Seems to work fine on the local machine using Safari 3.2.3
However if I try to run it locally using firefox it does not work.I need it to run on a laptop but it does not always acknowledge the keyboard events and while in full screen it never responds to the keyboard events.Laptop is running Safari 3.2.1
import flash.display.StageDisplayState;
import flash.events.KeyboardEvent;
var chickCount = 0;[code]..........
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Apr 7, 2011
I was looking at this game called "Tsunami Fighter" (if you google it, it'll be the first thing that pops up�I can't post links sadly) which is a keyboard mashing game. Basically you have to mash a certain keyboard button as fast as possible to stop the rage bar from reaching the top. I tried some things that I thought would work,
How would I script the keyboard mashing part of this game (The part where you have to keep a greater keyboardclicks/second than the rising bar You'll know what im talking about if you play the game. I'm not really concerned at the score or the graphics just the keyboard event thing.
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Apr 1, 2010
I created an E-learning project for a customer that has pages that require the user to make keyboard entries. When the user enters a specific letter, the page progresses. The pages work as expected until the customer places the project in a 'wrapper' that controls the navigation. When this is done, the user can make the keyboard entries, but now the page will not progress to the next section. It seems that the wrapper is stopping the system from detecting that the specific letter is pressed.
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Mar 12, 2012
why the swf does not catch any keyboard events? When i Ctrl+Enter my .fla there is a message appearing that says: "Your content will not stream. Runtime Shared Library (RSL) preloading will require all of your content to download before the first frame will play. To prevent this you can change the Runtime Shared Library Library Settings in the Advanced ActionScript 3.0 Settings dialog which can be raised from the Public Settings dialog. The Runtime Shared Libraries being preloaded are: textLayout_1.0..........."
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Mar 12, 2010
I am adding a key listener to my AIR application like so:
<mx:WindowedApplication
xmlns:mx="http://www.adobe.com/2006/mxml"
keyDown="onKeyDown(event)">
Yet only sometimes when I press keys does it actually invoke. I have no clue why, I thought maybe something else has focus. Well I cannot add key listeners to NativeWindow or NativeApplication, and I would assume if it is on the WindowedApplication which is the root element, that as long as my application has focus the key presses should invoke the listener.
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Jun 23, 2011
is it true that keyboard events can not be accessed outside of the stage on non display objects?
example:
package
{
//Imports
import flash.events.EventDispatcher;
import flash.events.KeyboardEvent;
[Code].....
here i would like to initialize a new TestClass() then press a on the keyboard to receive the output Test Class: a.
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Jul 16, 2009
I have a key.addlistener setup to listen to key events.What I want to be able to do is to dispatch key events by for example a mouse click or just on load. I've tried a lot of possible solutions such as dispatchEvent with type as "onKeyDown" and "keyDown" etc.... but key listener simply do not treat it as a keyboard event.
Code: Select allvar eventObj = new Object();
eventObj.type = "keyDown";
eventObj.code = 13;
eventObj.ascii = 'e';
dispatchEvent(eventObj);
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Jun 6, 2009
seem to have trouble getting a keyboard event within a class to work, I have an ENTER_FRAME event which works fine, but the keyboard event never gets called.[code]
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Aug 12, 2010
I finally found a way to exactly position my External SWF on the main stage. Here is the Actionscript I placed on an empty layer:
Code:
this.createEmptyMovieClip("externalSWF",1);
externalSWF._x=550;
[code].....
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Jan 15, 2011
currently learning AS3 and having a bit of trouble with keyboard events. I feel like I understand how they work, but something about my implementation is faulty. This is basically the code I currently have, and I can't find an error in it based on tutorials and such that I've looked up:
Code:
package {
import flash.events.KeyboardEvent
[code]....
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Feb 2, 2010
I want my animation to STOP when I press SPACE, and then PLAY when I press SHIFT. This needs to be in AS3. The only catch is that my whole animation is composed of 5 Scenes. Would this be a problem? Also, I'm confused as to where I should add the code. I have it in a class and it still doesnt work. I tried putting it on the 1st frame on Scene 1.
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Aug 7, 2010
Here is my code:
[Code]...
The code for KEY_UP and KEY_DOWN seems to work fine. But, the rest of it returns the error "1119: Access of possibly undefined property Key through a reference with static type Class." How do you call a function for Right, Left, Enter, and Escape Keys?
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Mar 19, 2010
I am trying to create an on-screen keyboard for a touch-screen kiosk. Does anyone know how to send a keyboard event to a text input component from a button click event? For example, the user will push the on-screen buttons to enter their name, press tab to go to the next field, and so on.
I believe that I somehow need to use dispatchEvent but have not been able to get it to work. For example, pressing the on-screen A keyboard button will fire a CLICK event and call a handler to place an A in the currently focused text input component. The handler needs to be able to dispatch a keyboard event (with the correct keycode) to that text input field and that is where I am stuck.
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Aug 26, 2010
My client uses IrfanView to play SWF files. Unfortunately, he does not use Flashplayer. In Flashplayer, I can crossover mouse and keyboard events with no problem. In IrfanView, the second I click a button, the keyboard events are disabled. Is there a fix?
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Nov 15, 2010
I have a keyboard app that is placed on a touch screen. I want to trigger the actual keyboard events within Flash. for example Key.BACKSPACE , Key.SHIFT etc, without actually pressing any keys on a key board
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Jun 2, 2011
i'm using actionscript 3 in FlashBuilder 4.5in my top-level class that is derived from the Sprite class, i added a keyboard listener:stage.addEventListener( KeyboardEvent.KEY_DOWN, HandleKeyboard );i don't get any keyboard events until i click the mouse button in the screen area - then the events work fine.i tried setting the stage.focus to stage and other various things,
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Jan 15, 2010
I am writing an AIR application in Flex. The application needs to be able to handle shortcuts on both Mac and Windows. I have the shortcuts on the Windows side working, but the same application on a Mac doesnt seem to trigger the commandKey property on a Keyboard event when the user is also using another key in combination (ex. command+g doesnt work)
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Jan 14, 2011
I have a Sprite which is a child of a Flex object, and acts as the main "game window". So during game-play it should get keyboard input but at other times not. When I add a keyboard listener to it, it never fires.
Do I need to stop parent objects 'eating' the events somehow, or something similar? I get the same thing with mouse-wheel events, but mouse-click events are fine. Sprite doesn't seem to have the concept of focus unless I missed it.
More generally in this kind of approach, are there any suggestions on the best way? For instance some keys might still be needed to be intercepted before getting to the game-window, like ESC or F1 or something... the aim is the game-window isn't aware of other UI.
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Jun 24, 2011
Started work on my actual project and thought I'd get a handle on the FR class before creating the game world mechanics. I have a class that deals with keyboard events with a set of functions I use on most of my projects and it works fine, however, I have been thrown a nice little error about FR methods needing user input to actually run, which I thought would've been recognised as it's encased in if statements that return values from the key class. I add an event listener for KEY_DOWN in the class I'm using the FR and as soon as the conditions within the KeyboardEvent function are met, my key class detection stops working.
I'm guessing that this is because the stage has two listeners added to it and one overrides the other. Why is it that the second listener only overrides the first once a specific key is pressed? Do I also need a subsequent KEY_UP listener to resolve this? Though the second listener does not affect the key class at all. I've tried returning the KeyboardEvent from my keyclass and passing that manually into the other function but that also did not work.
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Jan 22, 2007
i need to track the keyboard events in flash..right now if i press ctrl +shift + right arrow... i need some actions to take place .say trace("keyDown").
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Mar 21, 2008
besides
Code:
import mx.events.*;
what is a way to specifically import only mouse, and only keyboard events? side question but related, also the "addListener" that is used on MovieClipLoaders for example, what specific event import is that using?( the events.* will not work for my particular project and i need to import all of these classes individually )
Code:
var mainShapeMaskLoader = new MovieClipLoader();
var mainShapeMaskListener = new Object();
mainShapeMaskListener.parent = this;[code]....
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