ActionScript 3.0 :: Keyboard Control - BACKSPACE And ENTER Keys Are Not Working
Oct 20, 2011
I have the follwoing code to control a Flash-based presentation but BACKSPACE and ENTER lkey are not working. I am puzzled. PD: All the rest of the keys works fine.
I have a simple flash project with a TV and a remote control. right now there are arrow buttons on the remote control that i have setup so that when you click on the button it goes to another frame. now my client wants it also setup so that when they hit the arrow buttons (up, down, etc) that it goes to a certain frame.
1) My game is playing differently when i am debugging it & when am i testing the movie(ctrl+Enter), the difference is that in testing movie the keyboard keys(i hv called the keyboard event key up & key down ) are not working first time, when player loses the game fiirst time,key start to work properly
2) It is working slowly, when i loaded its compiled swf with another swf but working fine when played individually, i hv specified the different stage.framerate for both swf in their corresponding class.
I'm completely new to AS3/Flash programming, though I program in C/C++/C# in my job. These days I got a project idea which I think Flash would better fit than the other languages I mentioned above. I want to create an on-line automation application that can:
1. Control user mouse clicks, or eventually keyboard, pressing some keys;
2. Communicate/connect to the user's bluetooth device, establishing connections to the mobile devices attached to it - the web application in this case would act as a server.
How would you make a button event call a function which acts like a backspace keyboard event delete.I tried faking the dispatch keyboard event "keyup" "keydown" with keycode 8 and keynumber 8 without success.No other way than doing it by hand with begin and end select index plus substr ?I have a textinput i just want to add a button acting like a backspace.
I have got everything working on a virtual keyboard, except the backspace button. Does anybody know of a method that uses the .appendTest() to delete the last character typed by a user???
Inputtext field is named "dirsearch"' _del is the instance name of the button that hopefully act as a back space button.
my code so far: _del.addEventListener(MouseEvent.CLICK, deletelast); function deletelast(e:MouseEvent):void{[code]..
I have 2 scenes. In both scenes, I have a movie clip that moves via keyboard control. If the goto next scene is triggered by the movie clip in the first scene the keyboard control works in the second. However, if I use a button to move to the next scene then there isn't any control over the movieclip in that scene. I've traced the keyCode in the second scene and it is picked up but the switch statement doesn't run. I'm migrating to Actionscript 3.0 and updating something I created in 2.0. I would like to do it without writing a class.
I need help with a project asap. I am new to AS. I need to be able to change from each text box by use of arrows,tab, and enter keys. Also, the user inputs a number into the textbox and from there I am checking to see if it is the correct one. It is telling me too early that it is wrong before I input.
I am trying to create a retroish game and have a few features working but now need a menu system. Most older games use the arrows keys and enter for menu navigation. I was wondering if such a menu system has already been created as it is a simple feature that I am sure someone has made before.
we have a C++ application that hosts a flex application in a MFC dialog. Everything works fine, all button pushes etc are passed directly on to flex with no problem at all, except the enter and escape keys, which immediately closes the dialog. We can trap the enter key, by implementing PreTranslateMessage() or OnOK() and impede the window closing behavior, but we still have the problem of passing these enter key pushes on to the hosted flex app further. There is no "default" button on the form or anything like that, perhaps MFC is linking the enter key to the close button in the title bar behind the scenes or something. Does anyone have any ideas how we can stop MFC from treating the enter key from being a special case.[code]
The code for KEY_UP and KEY_DOWN seems to work fine. But, the rest of it returns the error "1119: Access of possibly undefined property Key through a reference with static type Class." How do you call a function for Right, Left, Enter, and Escape Keys?
I want this code to move my map i.e map_mc when the keyboard keys are pressed. When I add it to the map_mc, I see no effect what do u think I am messing with.
Im making a game and trying to find the best keyboard keys. I mean, if u are holding down shift+d+f the final key f doesn't work bec. of keyboard buffer. etc. If someone know what kind of keys are the best match for flash 2 player game post them here please. So when like 6 keys are pressed at one time, the last keys pressed, will still work. And player won't get stuck.
Here's the current status of the game.Current keys. P1: LEFT, RIGHT, UP, DOWN + L as turbo P2: E, D, F, S + SHIFT as turbo u can try the shift+d+f combination to see what i mean. [Code]...
i am working on Flash player 8. i am designing on screen keyboard.I am not getting any clue what code shud i write 4 UP & DOWN arrow keys.What logic shud i apply for both. I am done with left & right arrow keys.Textfield is dynamic. How to move textfield cursor up or down?Can i get the rows or columns for the text i am typing from on screen keyboard?the codes i have written for left & right arrow are written below.
================================================== ========= var output:TextField; var rpart:textField=""; var lpart:String="";
I have a button on the stage called enterCostBtn that when it is pressed it executes the code inside the calculateCost function. What I want to do is to be able to use the ENTER key on my keyboard to trigger that function. In other words I would like to be able to use the ENTER key or click directly on the enterCostBtn to trigger this function.
Code: enterCostBtn.addEventListener(MouseEvent.CLICK,calculateCost,false,0,true); function calculateCost(event:MouseEvent):void { var material:Number=Number(Material_txt.text); var labor:Number=Number(Labor_txt.text);
I am trying to use Javascript to intercept keyboard events, so I can do CMD-W for "close-window" and whatnot, inside a Flash application, so the Browser doesn't get to use them. Well, I am able to listen for ALT, CTRL, and CMD onKeyDown/onKeyPress events, but I am not able to listen to anything else...
Here is the code, in the index.html file from a Flex Project: <script language="JavaScript" type="text/javascript"> document.onkeydown = function(event) {applicationKeyboardHandler(event)} document.onkeypress = function(event) {applicationKeyboardHandler(event)} function applicationKeyboardHandler(event) { alert("Key Pressed") } </script> I would like to make it so it could listen to any key press, not just alt/ctrl/cmd.
how to catch events from the multimedia keys on a keyboard in the Flex Framework? I tried using keyboardevent but, no luck ::- (. I'm developing a media player.
in my player.as file i have used senocular utili class to create movement using arrow up down left and right. and firebullet using space button.how can i change this so the player moves to the A, S, D, W keys instead and fire using R here is the current code i want to change in my player.as class
Code: public function loop(e:Event) : void { if (key.isDown(Keyboard.LEFT)) x -= speed;
Ive been working on creating a 3d earth using papervision, I got it working however I want to add the ability to zoom in and out using the + and - keys, however I cant seem to get it to work. below is what im using. in the main function:
Im having a problem getting responsive keyboard movement. I have a key_up listener which fails to trigger when 3 keys are down. E.g. Imagine up and right keys are being pressed to move up + right. The user wants to change to moving up + left. The user presses the left key before lifting thg right key. I have a key_up listener to detect when a key is no longer being pressed. However in this scenario it fails to trigger when 3 keys are pressed. Even in this online example, there is the same problem, look how unresponsive it is when chaging from up right to up left really quickly. [URL]
Here's my situation, I'm making a stick fighting game, where this stick figure fights others. I have the basic moves done inside a mc. I just tried to use Kirupa's tutorial on how to animate that bug with the keyboard arrow keys, but it didn't work. It moved the whole screen. All I want to do, is when you press the left or right arrow keys, the movements (the mc's name) move to the left/right. I attached the .fla. The basic controls are the left arrow animates it left, the right animates it right, and the enter key makes him punch.
I have a button object, I want to be able to control with the ENTER/RETURN key on the keyboard so when ever I press the ENTER key, the button object goes into onPress stage.