ActionScript 3.0 :: Keyboard Events - Add The Ability To Zoom In And Out Using The + And - Keys
Dec 16, 2009
Ive been working on creating a 3d earth using papervision, I got it working however I want to add the ability to zoom in and out using the + and - keys, however I cant seem to get it to work. below is what im using. in the main function:
The code for KEY_UP and KEY_DOWN seems to work fine. But, the rest of it returns the error "1119: Access of possibly undefined property Key through a reference with static type Class." How do you call a function for Right, Left, Enter, and Escape Keys?
how to catch events from the multimedia keys on a keyboard in the Flex Framework? I tried using keyboardevent but, no luck ::- (. I'm developing a media player.
I have 2 scenes. In both scenes, I have a movie clip that moves via keyboard control. If the goto next scene is triggered by the movie clip in the first scene the keyboard control works in the second. However, if I use a button to move to the next scene then there isn't any control over the movieclip in that scene. I've traced the keyCode in the second scene and it is picked up but the switch statement doesn't run. I'm migrating to Actionscript 3.0 and updating something I created in 2.0. I would like to do it without writing a class.
I want this code to move my map i.e map_mc when the keyboard keys are pressed. When I add it to the map_mc, I see no effect what do u think I am messing with.
Im making a game and trying to find the best keyboard keys. I mean, if u are holding down shift+d+f the final key f doesn't work bec. of keyboard buffer. etc. If someone know what kind of keys are the best match for flash 2 player game post them here please. So when like 6 keys are pressed at one time, the last keys pressed, will still work. And player won't get stuck.
Here's the current status of the game.Current keys. P1: LEFT, RIGHT, UP, DOWN + L as turbo P2: E, D, F, S + SHIFT as turbo u can try the shift+d+f combination to see what i mean. [Code]...
i am working on Flash player 8. i am designing on screen keyboard.I am not getting any clue what code shud i write 4 UP & DOWN arrow keys.What logic shud i apply for both. I am done with left & right arrow keys.Textfield is dynamic. How to move textfield cursor up or down?Can i get the rows or columns for the text i am typing from on screen keyboard?the codes i have written for left & right arrow are written below.
================================================== ========= var output:TextField; var rpart:textField=""; var lpart:String="";
1) My game is playing differently when i am debugging it & when am i testing the movie(ctrl+Enter), the difference is that in testing movie the keyboard keys(i hv called the keyboard event key up & key down ) are not working first time, when player loses the game fiirst time,key start to work properly
2) It is working slowly, when i loaded its compiled swf with another swf but working fine when played individually, i hv specified the different stage.framerate for both swf in their corresponding class.
I am trying to use Javascript to intercept keyboard events, so I can do CMD-W for "close-window" and whatnot, inside a Flash application, so the Browser doesn't get to use them. Well, I am able to listen for ALT, CTRL, and CMD onKeyDown/onKeyPress events, but I am not able to listen to anything else...
Here is the code, in the index.html file from a Flex Project: <script language="JavaScript" type="text/javascript"> document.onkeydown = function(event) {applicationKeyboardHandler(event)} document.onkeypress = function(event) {applicationKeyboardHandler(event)} function applicationKeyboardHandler(event) { alert("Key Pressed") } </script> I would like to make it so it could listen to any key press, not just alt/ctrl/cmd.
in my player.as file i have used senocular utili class to create movement using arrow up down left and right. and firebullet using space button.how can i change this so the player moves to the A, S, D, W keys instead and fire using R here is the current code i want to change in my player.as class
Code: public function loop(e:Event) : void { if (key.isDown(Keyboard.LEFT)) x -= speed;
Im having a problem getting responsive keyboard movement. I have a key_up listener which fails to trigger when 3 keys are down. E.g. Imagine up and right keys are being pressed to move up + right. The user wants to change to moving up + left. The user presses the left key before lifting thg right key. I have a key_up listener to detect when a key is no longer being pressed. However in this scenario it fails to trigger when 3 keys are pressed. Even in this online example, there is the same problem, look how unresponsive it is when chaging from up right to up left really quickly. [URL]
I have a simple flash project with a TV and a remote control. right now there are arrow buttons on the remote control that i have setup so that when you click on the button it goes to another frame. now my client wants it also setup so that when they hit the arrow buttons (up, down, etc) that it goes to a certain frame.
I have the follwoing code to control a Flash-based presentation but BACKSPACE and ENTER lkey are not working. I am puzzled. PD: All the rest of the keys works fine.
Here's my situation, I'm making a stick fighting game, where this stick figure fights others. I have the basic moves done inside a mc. I just tried to use Kirupa's tutorial on how to animate that bug with the keyboard arrow keys, but it didn't work. It moved the whole screen. All I want to do, is when you press the left or right arrow keys, the movements (the mc's name) move to the left/right. I attached the .fla. The basic controls are the left arrow animates it left, the right animates it right, and the enter key makes him punch.
I'm completely new to AS3/Flash programming, though I program in C/C++/C# in my job. These days I got a project idea which I think Flash would better fit than the other languages I mentioned above. I want to create an on-line automation application that can:
1. Control user mouse clicks, or eventually keyboard, pressing some keys;
2. Communicate/connect to the user's bluetooth device, establishing connections to the mobile devices attached to it - the web application in this case would act as a server.
I'm trying to write a simple counter. UP or Space increments a number and DOWN decrements. It's just one big number in the middle of the screen. A bell rings on an increment and I have added code to go full screen on mouse click.[code]...
I'm trying to write a simple counter. UP or Space increments a number and DOWN decrements. It's just one big number in the middle of the screen. A bell rings on an increment and I have added code to go full screen on mouse click.
Test mode works fine ( except for full screen of course).
Seems to work fine on the local machine using Safari 3.2.3
However if I try to run it locally using firefox it does not work.I need it to run on a laptop but it does not always acknowledge the keyboard events and while in full screen it never responds to the keyboard events.Laptop is running Safari 3.2.1
import flash.display.StageDisplayState; import flash.events.KeyboardEvent; var chickCount = 0;[code]..........
I was looking at this game called "Tsunami Fighter" (if you google it, it'll be the first thing that pops up�I can't post links sadly) which is a keyboard mashing game. Basically you have to mash a certain keyboard button as fast as possible to stop the rage bar from reaching the top. I tried some things that I thought would work,
How would I script the keyboard mashing part of this game (The part where you have to keep a greater keyboardclicks/second than the rising bar You'll know what im talking about if you play the game. I'm not really concerned at the score or the graphics just the keyboard event thing.
I created an E-learning project for a customer that has pages that require the user to make keyboard entries. When the user enters a specific letter, the page progresses. The pages work as expected until the customer places the project in a 'wrapper' that controls the navigation. When this is done, the user can make the keyboard entries, but now the page will not progress to the next section. It seems that the wrapper is stopping the system from detecting that the specific letter is pressed.
why the swf does not catch any keyboard events? When i Ctrl+Enter my .fla there is a message appearing that says: "Your content will not stream. Runtime Shared Library (RSL) preloading will require all of your content to download before the first frame will play. To prevent this you can change the Runtime Shared Library Library Settings in the Advanced ActionScript 3.0 Settings dialog which can be raised from the Public Settings dialog. The Runtime Shared Libraries being preloaded are: textLayout_1.0..........."
Yet only sometimes when I press keys does it actually invoke. I have no clue why, I thought maybe something else has focus. Well I cannot add key listeners to NativeWindow or NativeApplication, and I would assume if it is on the WindowedApplication which is the root element, that as long as my application has focus the key presses should invoke the listener.
I have a key.addlistener setup to listen to key events.What I want to be able to do is to dispatch key events by for example a mouse click or just on load. I've tried a lot of possible solutions such as dispatchEvent with type as "onKeyDown" and "keyDown" etc.... but key listener simply do not treat it as a keyboard event.
seem to have trouble getting a keyboard event within a class to work, I have an ENTER_FRAME event which works fine, but the keyboard event never gets called.[code]
Is there way to navigate to various buttons on a stage using only the keyboard? I have several movies (complete with cover art) on my Flash stage. I want to convert them into buttons so that anytime a user navigates to that button and presses enter, it will take them to a new frame (where I will have information about that particular movie). I know how to do this with Mouse clicks. But, this application requires users to use arrow keys in order to navigate and not the mouse.