ActionScript 3.0 :: Keyboard Ignoring Some Keys?
Jan 11, 2008
I have this code on a frame in the main timeline:
ActionScript Code:
addEventListener(MouseEvent.MOUSE_DOWN,startSquare);
stage.addEventListener(KeyboardEvent.KEY_DOWN,addPoint);
[code]....
When I test it, it seems to ignore most keys, but notices others. I went through the alphabet, and it only responded to dguw&x
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Aug 3, 2005
I noticed that some of my flash movies didn't allow user to input the @ and � characters in Firefox. Some did, and some didn't.
Just now I found myself once again struggling against that problem and I just figured out the combination that makes this happen.
When I make a movie with "wmode=transparent", running on Firefox, the keyboard layout is ignored and set to american (i suppose). I discovered this because when testing I tried replacing the "@" for "(at)" and the parenthesis were also out of place (on a portuguese layout, opening parenthesis is shift+8, and on an american layout it's shift+9 - the @ char on a portuguese layout is AltGR+2).
I've turned off the transparent background and it works fine, but in this case I can't get rid of it and placing a note saying "try shift instead of AltGR for the @" seems lame.
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Aug 7, 2010
Here is my code:
[Code]...
The code for KEY_UP and KEY_DOWN seems to work fine. But, the rest of it returns the error "1119: Access of possibly undefined property Key through a reference with static type Class." How do you call a function for Right, Left, Enter, and Escape Keys?
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Jun 21, 2006
I want this code to move my map i.e map_mc when the keyboard keys are pressed. When I add it to the map_mc, I see no effect what do u think I am messing with.
Code:
on (keyPress "<Left>") {
currentX = this._x;
this._x = currentX - 2;
} on (keyPress "<Right>") {
currentX = this._x;
this._x = currentX + 2;
} on (keyPress "<Up>") {
currentY = this._y;
this._y = currentY - 2;
} on (keyPress "<Down>") {
currentY = this._y;
this._y = currentY + 2; }
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Jul 3, 2006
Im making a game and trying to find the best keyboard keys. I mean, if u are holding down shift+d+f the final key f doesn't work bec. of keyboard buffer. etc. If someone know what kind of keys are the best match for flash 2 player game post them here please. So when like 6 keys are pressed at one time, the last keys pressed, will still work. And player won't get stuck.
Here's the current status of the game.Current keys. P1: LEFT, RIGHT, UP, DOWN + L as turbo P2: E, D, F, S + SHIFT as turbo u can try the shift+d+f combination to see what i mean. [Code]...
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Dec 2, 2009
i am working on Flash player 8. i am designing on screen keyboard.I am not getting any clue what code shud i write 4 UP & DOWN arrow keys.What logic shud i apply for both. I am done with left & right arrow keys.Textfield is dynamic. How to move textfield cursor up or down?Can i get the rows or columns for the text i am typing from on screen keyboard?the codes i have written for left & right arrow are written below.
================================================== =========
var output:TextField;
var rpart:textField="";
var lpart:String="";
[code]....
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Jan 3, 2010
1) My game is playing differently when i am debugging it & when am i testing the movie(ctrl+Enter), the difference is that in testing movie the keyboard keys(i hv called the keyboard event key up & key down ) are not working first time, when player loses the game fiirst time,key start to work properly
2) It is working slowly, when i loaded its compiled swf with another swf but working fine when played individually, i hv specified the different stage.framerate for both swf in their corresponding class.
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Nov 11, 2009
I am trying to use Javascript to intercept keyboard events, so I can do CMD-W for "close-window" and whatnot, inside a Flash application, so the Browser doesn't get to use them. Well, I am able to listen for ALT, CTRL, and CMD onKeyDown/onKeyPress events, but I am not able to listen to anything else...
Here is the code, in the index.html file from a Flex Project:
<script language="JavaScript" type="text/javascript">
document.onkeydown = function(event) {applicationKeyboardHandler(event)}
document.onkeypress = function(event) {applicationKeyboardHandler(event)}
function applicationKeyboardHandler(event) {
alert("Key Pressed")
} </script>
I would like to make it so it could listen to any key press, not just alt/ctrl/cmd.
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Jul 6, 2011
how to catch events from the multimedia keys on a keyboard in the Flex Framework? I tried using keyboardevent but, no luck ::- (. I'm developing a media player.
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Mar 9, 2009
in my player.as file i have used senocular utili class to create movement using arrow up down left and right. and firebullet using space button.how can i change this so the player moves to the A, S, D, W keys instead and fire using R here is the current code i want to change in my player.as class
Code:
public function loop(e:Event) : void
{
if (key.isDown(Keyboard.LEFT))
x -= speed;
[code]....
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Dec 16, 2009
Ive been working on creating a 3d earth using papervision, I got it working however I want to add the ability to zoom in and out using the + and - keys, however I cant seem to get it to work. below is what im using. in the main function:
[Code]...
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Feb 16, 2010
Im having a problem getting responsive keyboard movement. I have a key_up listener which fails to trigger when 3 keys are down. E.g. Imagine up and right keys are being pressed to move up + right. The user wants to change to moving up + left. The user presses the left key before lifting thg right key. I have a key_up listener to detect when a key is no longer being pressed. However in this scenario it fails to trigger when 3 keys are pressed. Even in this online example, there is the same problem, look how unresponsive it is when chaging from up right to up left really quickly. [URL]
[Code]...
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Feb 4, 2009
I have a simple flash project with a TV and a remote control. right now there are arrow buttons on the remote control that i have setup so that when you click on the button it goes to another frame. now my client wants it also setup so that when they hit the arrow buttons (up, down, etc) that it goes to a certain frame.
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Sep 16, 2011
how can i make an object move with arrow keys on my keyboard, i am using as3.so when i hit the left arrow, it moves to the left etc..
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Oct 20, 2011
I have the follwoing code to control a Flash-based presentation but BACKSPACE and ENTER lkey are not working. I am puzzled. PD: All the rest of the keys works fine.
[Code]...
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Jan 23, 2003
Here's my situation, I'm making a stick fighting game, where this stick figure fights others. I have the basic moves done inside a mc. I just tried to use Kirupa's tutorial on how to animate that bug with the keyboard arrow keys, but it didn't work. It moved the whole screen. All I want to do, is when you press the left or right arrow keys, the movements (the mc's name) move to the left/right. I attached the .fla. The basic controls are the left arrow animates it left, the right animates it right, and the enter key makes him punch.
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Nov 23, 2009
I'm completely new to AS3/Flash programming, though I program in C/C++/C# in my job. These days I got a project idea which I think Flash would better fit than the other languages I mentioned above. I want to create an on-line automation application that can:
1. Control user mouse clicks, or eventually keyboard, pressing some keys;
2. Communicate/connect to the user's bluetooth device, establishing connections to the mobile devices attached to it - the web application in this case would act as a server.
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Nov 15, 2005
I'm building up an image resize gallery, and I want to navigate using the left and right arrow keys on my keyboard. I've been trying to figure this out a while now, but I can't get it working. Here's my code:
[Code]...
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Mar 29, 2004
Doing flash interface project with only the 4 arrow keyboard keys and the "a" key as the activater! No mouse allowed!!I have created movie clips which have a roll over affect created by an array but i now want to make these movie clips into button which can be selected using the arrow keys and the "a" button. Which then takes the user to the desired page. Really dont want to change them from movie clips format .
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Apr 27, 2011
whether using a String as the key in a Dictionary results in slower lookups than using an Object, Class or Custom Object (an instance of developer defined Type)?
When using a String as a key, does the literal String have to be parsed, or does the Dictionary key point to the String Object?
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May 16, 2003
How do I get the AWSD keys to work as smoothly as the arrow keys. I can put the arrow keys inside an enterFrame
[AS]onClipEvent (enterFrame) {
//move the tank
if (Key.isDown(Key.RIGHT)) {
[Code]....
If I put the AWD keys inside an enterFrame they run until I push another button
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Aug 19, 2009
Flash is ignoring my actionscript
Even when debugging it gives me the error "You cannot debug this SWG because it does not contain ActionScript."
There's very few commands in the script and shouldn't be overloaded.
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Mar 2, 2009
I have a main swf into which has a number of clip instances which serve as buttons to load separate swf files dynamically. The swf I'm testing has stop(); actions on various frames, but when loaded it simply plays through to the end and loops continuously.I was able to use onLoadInit to stop the loaded swf in the first frame, but have failed at various efforts to direct the clip to play again in the manner that I desire- i.e. stopping at the various pause points until a click starts it playing again.
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Apr 21, 2009
Im fairly competent with flash just getting my head around cs3. The problem i have is that i have built an mp3 player with a menu system similar to an ipod (in other words as the mouse moves around a circle and highlights text then the line moves down in the menu window) Now i have that part sorted and what happens is on hovering over the text it skips to a specific frame where the text is highlighted and on pressing the centre button it goes to another frame holding the content I need.
Now the issue i have is after using this part i press the menu button to get to the main frame again to choose another sub menu it works fine and i can come back to the main menu but try and go to the first again and the button seems to keep the same script and it instantly goes to the 2nd frame. This may sound confusing but what i need is a way of telling flash to ignore the previous action of the button and learn the one im currently telling it.
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Mar 19, 2007
The issue is that I am making something that has many buttons, and rather making a variable that has it turn true onMouseOver (when I go over an interface object, the variable wont let the click register), making clicking not register, and then register onMouseOut (when I leave the interface object, clicking is registerable) for every single button, I rather have it auto recognize if I am actually hitting the root object like shown in my attachment.
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Jun 30, 2007
I have an issue which confounds me. I am working on a parallax engine which can be seen here. See all those trees with the white trim? The white bit should actually be transparent. The .png I am using can be found here. Aaaand here are the classes which pull in the .png and apply it to a custom shape as a bitmap fill:
[Code]...
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Apr 19, 2011
In main timeline I have a layer that contains my levels. So far 3 test levels. In the actions layer in the main timeline I have this code
Code:
if (circle_mc.hitTestObject(platforms.goal1))
{
nextLevel.alpha = 1.00
nextLevel.addEventListener (MouseEvent.CLICK, nextLevel1);
[Code]...
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Apr 16, 2010
i"ve got a SEARCH facility in my website. It is case sensitive. How do alter the script below to search ignoring case sensitiveness?
Eg. if someoene types "Pigs" or "PIGS" or "PIGs" it should bring the same result.
sruch_btn.onRelease = function () {
if (cosearchbx.text == "Pigs"){clearTimeout(srch1TO);srch1TO=setTimeout(srch1F,5000);srch1._visible = true;}function srch275F(){srch275._visible=false;}
}
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Aug 30, 2011
I'm trying to copy the bitmapdata of a movieclip in which i have a mask. And it copies by ignoring the mask. It's there a way to make it copy what i see (including the mask applied)?
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Apr 4, 2012
I changed the question as its seems to be a problem with target not registering children mc/ or nested MovieClips.
var box:Box = new Box();
ground.push(box);
levelPlane.addEventListener(MouseEvent.MOUSE_DOWN, onOver);
[Code]....
How Do i target the movieclips(BOX) inside of the main MovieClip(levelPlane)?
imagine i have nested 10 boxes inside a MovieClip Called "levelPlane" i want to click on any of the boxes to add another Mc on the box i clicked x,y location.
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