ActionScript 3.0 :: Copy Bitmapdata Ignoring Mask?

Aug 30, 2011

I'm trying to copy the bitmapdata of a movieclip in which i have a mask. And it copies by ignoring the mask. It's there a way to make it copy what i see (including the mask applied)?

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I have a widget bar system where I�ve apparantly been a little short sighted. I�ve now made a widget that has a masked overlay effect. The problem is that the part of the effect that is outside of the mask is taken into accord. All widgets have a parent movieclip container, and the spacing between widgets are calculated by the height of this container.

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How can I copy or duplicate the bitmapdata from a mx:image component?

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Actionscript 3 :: BitmapData Copy Pixels Half Pixel?

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Having trouble trying to scroll BitmapData on a half pixel here is my original code

var speed:Number = 1;
_bitmapData.copyPixels(_backgroundParallax, _screenRect, _zeroPoint, null, null, true);
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[Code]...

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May 3, 2011

I am developing an application similar to MS Paint. I am building a Flash Paint application. The basic structure is this. I have two layers namely topLayer_mc and bottomLayer_mc. The actual vector drawing is drawn on the top layer and onmouseUp of the tool, a bitmap copy of the vector graphics on the top layer is taken and added as a bitmap to the bottom layer. The top layer is cleared subsequently. It is working for the pencil tool.

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[Code]....

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I'm making a copy of a Sprite via the BitmapData Draw method. It kind of works other than the top portion of the bitmap gets cut off (replaced with transparent pixels). It looks like it's about the same height as the Sprite's y value.

looks like this:
_________________________
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| TRANSPARENT PIXELS |
|_________________________|
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| |
| |
| |
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Use Transparent BitmapData As A Mask?

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I have a BitmapData object created dynamically that contains user-drawn shapes. I then attach that BitmapData object to a MovieClip via a Bitmap object and set that MovieClip as a mask to another MovieClip. The mask works but the whole bounding rectangle of the BitmapData is acting as the mask. But I want to exclude the transparent portion from the mask so only user-drawn shape can be set as mask. Can anyone tell how to achieve that?

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I try to make a simple copy of a flv video in a new MovieClip using the BitmapData class.

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Code:
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[Code]......

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ActionScript 3.0 :: Circle Mask With BitmapData - Performance

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I am looking for the most efficient way to create a circle mask on a BitmapData, so that everything inside the circle is visible and everything outside the circle is black. Here is my current code:

[Code]...

As the radius of this circle is going to be changing rapidly, storing the mask would be useless. how to make this more efficient, preferably keeping to methods that can use GPU accleration?

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Flex :: Draw Sprite Into Bitmapdata With A Strange Mask

Apr 14, 2009

I have run into strange behavior drawing a sprite into a BitmapData. This sprite looks fine when drawn directly to the screen. But when this sprite is drawn into a BitmapData, the sprite is being masked... but there is no such mask applied to that sprite! This "bad mask" can be toggled off and on... by applying / not-applying a different mask to the sprite I am drawing. This mask is not the same shape or location as the "bad mask".

[Code]...

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ActionScript 3.0 :: Moment Of Brainfreeze - BitmapData With A Alpha Mask?

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If my title ain't clear enough, I've got two bitmapData sheets with an image, one being the actual image, and the other image having the same structure, but all areas being visible are black, and all transparent areas being completely white. So far I've been playing around with:

[Code]....

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[URL]

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I'm using Flash 8, with this code in the first frame:

import flash.display.BitmapData;
rissa._x=Stage.width/2;
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When I publish the file, I'm getting the following error message in the Output panel:

**Error** Scene=Scene 1, layer=Layer 2, frame=1:Line 7: The class or interface 'BitmapData.loadBitmap' could not be loaded.
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I am trying to use the reflect class from "http://pixelfumes.blogspot.com/2007/03/reflection-class-v3-with-source .html" but I keep getting this error:
 
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at Site_fla::GalleryPage_29/loadThumbs()
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[Code]...

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Flash is ignoring my actionscript

Even when debugging it gives me the error "You cannot debug this SWG because it does not contain ActionScript."

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I'm currently working on a flash game and I need to know how to addChild a BitmapData or draw a BitmapData to screen. If I can't than how can I give a DisplayObject my BitmapData?

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I have a main swf into which has a number of clip instances which serve as buttons to load separate swf files dynamically. The swf I'm testing has stop(); actions on various frames, but when loaded it simply plays through to the end and loops continuously.I was able to use onLoadInit to stop the loaded swf in the first frame, but have failed at various efforts to direct the clip to play again in the manner that I desire- i.e. stopping at the various pause points until a click starts it playing again.

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ActionScript 3.0 :: Mp3 Player And Ignoring Button

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Im fairly competent with flash just getting my head around cs3. The problem i have is that i have built an mp3 player with a menu system similar to an ipod (in other words as the mouse moves around a circle and highlights text then the line moves down in the menu window) Now i have that part sorted and what happens is on hovering over the text it skips to a specific frame where the text is highlighted and on pressing the centre button it goes to another frame holding the content I need.

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I have this code on a frame in the main timeline:

ActionScript Code:
addEventListener(MouseEvent.MOUSE_DOWN,startSquare);
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[code]....

When I test it, it seems to ignore most keys, but notices others. I went through the alphabet, and it only responded to dguw&x

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Flash Ignoring Keyboard Layout?

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I noticed that some of my flash movies didn't allow user to input the @ and � characters in Firefox. Some did, and some didn't.

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I have an issue which confounds me. I am working on a parallax engine which can be seen here. See all those trees with the white trim? The white bit should actually be transparent. The .png I am using can be found here. Aaaand here are the classes which pull in the .png and apply it to a custom shape as a bitmap fill:

[Code]...

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