ActionScript 3.0 :: Copy Bitmapdata Ignoring Mask?
Aug 30, 2011
I'm trying to copy the bitmapdata of a movieclip in which i have a mask. And it copies by ignoring the mask. It's there a way to make it copy what i see (including the mask applied)?
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Feb 19, 2009
I have a widget bar system where I�ve apparantly been a little short sighted. I�ve now made a widget that has a masked overlay effect. The problem is that the part of the effect that is outside of the mask is taken into accord. All widgets have a parent movieclip container, and the spacing between widgets are calculated by the height of this container.
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Sep 3, 2010
How can I copy or duplicate the bitmapdata from a mx:image component?
I need to display the same image in multiple screens of my application and don't want to have to download the image multiple times.
I could just use a urlrequest to download the image as a bitmap and copy that but I like the way you can can just set the source of the image component.
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Apr 6, 2011
For the class spark.components.Image
I can access the bitmapData object (readonly) (unscaled). I know the scaling factors of the Image.
How can I get a scaled version of the bitmapData?
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Jan 19, 2011
I have a movieclip with an image that has transparency and filters applied to the movieclip.I know I can use "draw" to copy the movieclip to a bitmapdata object, but it doesn't seem to copy the filters and the transparency of the image. How can I copy these so the bitmapdata matches the original movieclip in appearance?
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Feb 17, 2012
Having trouble trying to scroll BitmapData on a half pixel here is my original code
var speed:Number = 1;
_bitmapData.copyPixels(_backgroundParallax, _screenRect, _zeroPoint, null, null, true);
_backgroundParallax.copyPixels(_backgroundParallax, new Rectangle(0, 0, speed, _backgroundParallax.height), new Point(_backgroundParallax.width-speed,0), null, null, false);
_backgroundParallax.scroll( (speed*-1) , 0);
which works until i change the var speed to .5, which is because .scroll method is expecting int's so i replicated what scroll is doing to try and allow .5 pixels
[Code]...
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Apr 14, 2009
I am trying to make a flash file that has wmode=transparent that takes up 100% width and height of the browser. I need to take a copy of the contents underneath the flash (the HTML page its floated over) and use that BitmapData to manipulate the content visually.
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May 3, 2011
I am developing an application similar to MS Paint. I am building a Flash Paint application. The basic structure is this. I have two layers namely topLayer_mc and bottomLayer_mc. The actual vector drawing is drawn on the top layer and onmouseUp of the tool, a bitmap copy of the vector graphics on the top layer is taken and added as a bitmap to the bottom layer. The top layer is cleared subsequently. It is working for the pencil tool.
Now I need to create an eraser tool. This is where things get tricky. In the application there is an option to save the image as png, so alpha has top be preserved. So the coventional method of draw a brush using the vector and using the draw method of bitmap will not work. Of course, on a visual level it would work if the brush drawn using the vector is to have the same color as that of the background. The eraser's are rectangular in shape.
The technique I am tring to use is to use the copyChannel method of BitmapData class. Specify a channels (say GREEN channel )hex value as 00 and make it as the source. Then make the destination channel ALPHA. I got it working without using movieclips as shown below.
[Code]....
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Dec 1, 2009
I'm making a copy of a Sprite via the BitmapData Draw method. It kind of works other than the top portion of the bitmap gets cut off (replaced with transparent pixels). It looks like it's about the same height as the Sprite's y value.
looks like this:
_________________________
| |
| TRANSPARENT PIXELS |
|_________________________|
| |
| IMAGE |
| |
| |
| |
| |
| |
| |
|_________________________|
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Sep 15, 2010
I have a BitmapData object created dynamically that contains user-drawn shapes. I then attach that BitmapData object to a MovieClip via a Bitmap object and set that MovieClip as a mask to another MovieClip. The mask works but the whole bounding rectangle of the BitmapData is acting as the mask. But I want to exclude the transparent portion from the mask so only user-drawn shape can be set as mask. Can anyone tell how to achieve that?
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Apr 16, 2007
I try to make a simple copy of a flv video in a new MovieClip using the BitmapData class.
Here is my code :
Code:
var video1:MovieClip = this.attachMovie("mcVideo","videoMC",1);
var objVideo = video1.v;
var _nc:NetConnection = new NetConnection();
[Code]......
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May 17, 2011
I am looking for the most efficient way to create a circle mask on a BitmapData, so that everything inside the circle is visible and everything outside the circle is black. Here is my current code:
[Code]...
As the radius of this circle is going to be changing rapidly, storing the mask would be useless. how to make this more efficient, preferably keeping to methods that can use GPU accleration?
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Apr 14, 2009
I have run into strange behavior drawing a sprite into a BitmapData. This sprite looks fine when drawn directly to the screen. But when this sprite is drawn into a BitmapData, the sprite is being masked... but there is no such mask applied to that sprite! This "bad mask" can be toggled off and on... by applying / not-applying a different mask to the sprite I am drawing. This mask is not the same shape or location as the "bad mask".
[Code]...
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Mar 15, 2011
If my title ain't clear enough, I've got two bitmapData sheets with an image, one being the actual image, and the other image having the same structure, but all areas being visible are black, and all transparent areas being completely white. So far I've been playing around with:
[Code]....
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Oct 7, 2011
A web channel streaming service streams to a certain IP range, it only checks the IP in example.com/cmd.php?id=xxx (channel number) and outputs an rtmpe stream URL, nothing else.How do I trick it to get my local URL instead of the one on their server? I have considered squid proxy, but is there some way to do it with a firefox plugin or greasemonkey script?
Edit:I will try to specify:It's a streaming service from an ISP and cable provider. They stream for free to people on their IP's. On their webtv page, which is called webtv.example.com, there is a flash player. If you are not on an IP from their ISP, you can't stream anything but the test channel.When you try to change channel via. javescript:videoplayer_changechannel(xxx) it makes this HTTP request:
[URL]
If you are on one of their IP's you will get an RTMP URL, like this:
[URL]
This is what the flash player requests, and if it get's this response it load the channel requested. There is no HTML on the php page, just the URL. Note that the rtmp URL is static.If you are not on one of their IP's it will return a random sentence (something stupid, the programmers having fun).I wan't to trick the flash player into getting the right value, even though it's not on one of the ISP's IP's.
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Oct 27, 2010
How can I copy files with FLfile.copy method in CS4? I need any samples with all classes.
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Jan 31, 2007
I'm using Flash 8, with this code in the first frame:
import flash.display.BitmapData;
rissa._x=Stage.width/2;
rissa._y=Stage.height/2;[code].....
When I publish the file, I'm getting the following error message in the Output panel:
**Error** Scene=Scene 1, layer=Layer 2, frame=1:Line 7: The class or interface 'BitmapData.loadBitmap' could not be loaded.
var plaid:BitmapData.loadBitmap("plaid");
Total ActionScript Errors: 1 Reported Errors: 1
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Oct 14, 2009
I am trying to use the reflect class from "http://pixelfumes.blogspot.com/2007/03/reflection-class-v3-with-source .html" but I keep getting this error:
ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData()
at Reflect()
at Site_fla::GalleryPage_29/loadThumbs()
at Site_fla::GalleryPage_29/sortXML()
[Code]...
btw, first I used assigned thumbContainer as the mc argument (outside the loadThumbs() function) and it worked but not exactly what I wanted... because I thought it is supposed to update when the movieclip is animated but it actually didn't... when I use a scroller, only the thumbs that are first loaded to the stage get the reflection..
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Dec 29, 2011
I've been using BitmapData.copyPixels() to draw graphics onto a canvas (Bitmap).I need to rotate the resulting graphics without the use of draw() because it's vastly slower.How can I rotate the target graphic? I'm assuming that there might be a formula or library that I can use which will first reorganize the pixels that make up a graphic based on an origin (point) and radians.I'm pretty certain that I'm not capable of creating such logic, so if there are any known libraries that do this, that would be awesome.I'd like to achieve something similar to XNA's SpriteBatch.Draw() method, which accepts rotation as its 5th argument.
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Aug 19, 2009
Flash is ignoring my actionscript
Even when debugging it gives me the error "You cannot debug this SWG because it does not contain ActionScript."
There's very few commands in the script and shouldn't be overloaded.
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Sep 1, 2011
how to use the bitmapData collision method. Now I'm trying to figure out if there is a way to see at what angle or coordinate of the bitmapData the collision happens? I need it in order to figure the accurate bounce angle after the collision occurs.
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Jul 15, 2009
I'm currently working on a flash game and I need to know how to addChild a BitmapData or draw a BitmapData to screen. If I can't than how can I give a DisplayObject my BitmapData?
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Mar 2, 2009
I have a main swf into which has a number of clip instances which serve as buttons to load separate swf files dynamically. The swf I'm testing has stop(); actions on various frames, but when loaded it simply plays through to the end and loops continuously.I was able to use onLoadInit to stop the loaded swf in the first frame, but have failed at various efforts to direct the clip to play again in the manner that I desire- i.e. stopping at the various pause points until a click starts it playing again.
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Apr 21, 2009
Im fairly competent with flash just getting my head around cs3. The problem i have is that i have built an mp3 player with a menu system similar to an ipod (in other words as the mouse moves around a circle and highlights text then the line moves down in the menu window) Now i have that part sorted and what happens is on hovering over the text it skips to a specific frame where the text is highlighted and on pressing the centre button it goes to another frame holding the content I need.
Now the issue i have is after using this part i press the menu button to get to the main frame again to choose another sub menu it works fine and i can come back to the main menu but try and go to the first again and the button seems to keep the same script and it instantly goes to the 2nd frame. This may sound confusing but what i need is a way of telling flash to ignore the previous action of the button and learn the one im currently telling it.
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Jan 11, 2008
I have this code on a frame in the main timeline:
ActionScript Code:
addEventListener(MouseEvent.MOUSE_DOWN,startSquare);
stage.addEventListener(KeyboardEvent.KEY_DOWN,addPoint);
[code]....
When I test it, it seems to ignore most keys, but notices others. I went through the alphabet, and it only responded to dguw&x
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Aug 3, 2005
I noticed that some of my flash movies didn't allow user to input the @ and � characters in Firefox. Some did, and some didn't.
Just now I found myself once again struggling against that problem and I just figured out the combination that makes this happen.
When I make a movie with "wmode=transparent", running on Firefox, the keyboard layout is ignored and set to american (i suppose). I discovered this because when testing I tried replacing the "@" for "(at)" and the parenthesis were also out of place (on a portuguese layout, opening parenthesis is shift+8, and on an american layout it's shift+9 - the @ char on a portuguese layout is AltGR+2).
I've turned off the transparent background and it works fine, but in this case I can't get rid of it and placing a note saying "try shift instead of AltGR for the @" seems lame.
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Mar 19, 2007
The issue is that I am making something that has many buttons, and rather making a variable that has it turn true onMouseOver (when I go over an interface object, the variable wont let the click register), making clicking not register, and then register onMouseOut (when I leave the interface object, clicking is registerable) for every single button, I rather have it auto recognize if I am actually hitting the root object like shown in my attachment.
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Jun 30, 2007
I have an issue which confounds me. I am working on a parallax engine which can be seen here. See all those trees with the white trim? The white bit should actually be transparent. The .png I am using can be found here. Aaaand here are the classes which pull in the .png and apply it to a custom shape as a bitmap fill:
[Code]...
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Apr 19, 2011
In main timeline I have a layer that contains my levels. So far 3 test levels. In the actions layer in the main timeline I have this code
Code:
if (circle_mc.hitTestObject(platforms.goal1))
{
nextLevel.alpha = 1.00
nextLevel.addEventListener (MouseEvent.CLICK, nextLevel1);
[Code]...
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Apr 16, 2010
i"ve got a SEARCH facility in my website. It is case sensitive. How do alter the script below to search ignoring case sensitiveness?
Eg. if someoene types "Pigs" or "PIGS" or "PIGs" it should bring the same result.
sruch_btn.onRelease = function () {
if (cosearchbx.text == "Pigs"){clearTimeout(srch1TO);srch1TO=setTimeout(srch1F,5000);srch1._visible = true;}function srch275F(){srch275._visible=false;}
}
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