ActionScript 3.0 :: Error #2015: Invalid BitmapData At Flash.display::BitmapData()
Oct 14, 2009
I am trying to use the reflect class from "http://pixelfumes.blogspot.com/2007/03/reflection-class-v3-with-source .html" but I keep getting this error:
ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData()
at Reflect()
at Site_fla::GalleryPage_29/loadThumbs()
at Site_fla::GalleryPage_29/sortXML()
[Code]...
btw, first I used assigned thumbContainer as the mc argument (outside the loadThumbs() function) and it worked but not exactly what I wanted... because I thought it is supposed to update when the movieclip is animated but it actually didn't... when I use a scroller, only the thumbs that are first loaded to the stage get the reflection..
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private static var tileDir:String;
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Jan 24, 2011
I'm getting the Error #2015: Invalid BitmapData. in this function. It works until I add too many images around 40 then I get the error:
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May 2, 2010
I'm getting an Invalid BitmapData Error #2015 at flash.display::BitmapData$iinit() that points to the line of code below where a BitmapData object is created. I am using this function to create only a few hundred Item objects, each of which is only 166 px by 96 px in size so I don't believe that the problem has to do with running out of memory. I also used system.totalMemory to trace memory consumption but it showed that only a few tens of megabytes were used when the error occurred. I have tried setting the BitmapData and Bitmap objects to null because that was a solution I found on another site. That didn't work. I tried dispose(). The error occurs intermittently, sometimes after running my app a few times and sometimes when I first load it. I am not refreshing my browser over and over in order to run the app. I cannot figure out the exact sequence of events that leads to this error. In earlier versions of my app, I was able to successfully use the exact same function (minus the lines where the BitmapData and Bitmap objects are set to null).
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Jan 18, 2010
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Code:
package src {
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[Code] .....
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Code:
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Enemy1 is a class is that makes a difference
I didn't write this code as i am not this advanced yet but really needed this script, this script normally works but now i am recieving errors
Error: ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData/ctor()
at flash.display::BitmapData()
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Dec 31, 2009
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I get the following error
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**Error** Scene=Scene 1, layer=Layer 2, frame=1:Line 7: The class or interface 'BitmapData.loadBitmap' could not be loaded.
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The title might be a little misleading. Look at my code and I will explain
public static function loadTile(tileDir:String = "empty"):void
{
if(tileDir != "empty")
{
tPoint = new Point(0,0);
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[Code]...
I am trying to do tiling with sprites. I want my tiles to be interactive, so that is why I am using the sprite object instead of using regular bitMaps to represent my tiles. You might be wondering why I wouldnt just use graphics.beginBitmapFill(tImage); and graphics.drawRect(0, 0,tWidth ,tHeight ); to pick out the tiles I want to use. Well reason being is because it turns out that drawRect() first and second parameters actually alter the location of where the actual sprite sits at.
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Code:
viewWidth=stage.stageWidth;
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[Code].....
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Apr 30, 2010
I have been pulling my hair out on this one for too long. I have a web banner that uses Erik Hallander's Pixelator Class. Everything works fine when the timeline plays just once, but as soon as it loops I get error:
ArgumentError: Error #2015: Invalid BitmapData.
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I am using [code]...
In the 4th line in the code above i am getting "Error: Error #2030: End of file was encountered." I checked the length of the pixels object which is 4 times the width*height of the rect object. Given that setPixels() functions reads unsigned int from bytearray and sets that value to pixels, I think it should work.
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Oct 11, 2010
sometimes I get this extremely nasty bug:
Code:
ArgumentError: Error #2005: Parameter 0 is of the incorrect type. Should be type BitmapData.
[code]....
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Feb 22, 2012
sometimes I get this extremely nasty bug:
Code:
ArgumentError: Error #2005: Parameter 0 is of the incorrect type. Should be type BitmapData.
at flash.display::BitmapData/hitTest()
This is the line where I get this error:
Code: if (player.bitmapData.hitTest(player.point, 255, tempUpgrade.bitmapData, tempUpgrade.point, 255))
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[Code]...
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