ActionScript 3.0 :: Flex Bitmapdata Hittest Bug (Error #2005)?

Oct 11, 2010

sometimes I get this extremely nasty bug:

Code:
ArgumentError: Error #2005: Parameter 0 is of the incorrect type. Should be type BitmapData.

[code]....

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ActionScript 3.0 :: Flex Bitmapdata Hittest Bug (Error #2005)

Feb 22, 2012

sometimes I get this extremely nasty bug:

Code:
ArgumentError: Error #2005: Parameter 0 is of the incorrect type. Should be type BitmapData.
at flash.display::BitmapData/hitTest()

This is the line where I get this error:

Code: if (player.bitmapData.hitTest(player.point, 255, tempUpgrade.bitmapData, tempUpgrade.point, 255))

I have absolutely no idea what went wrong. My object (tempUpgrade) is generated inside of a manager-class. There I can define the look of it and it gets cached. The image I use is a spritesheet (png) that's embed inside of my library-class. The spritesheet is splitted into appropriate pics via a CacheTileSheet-class.After that process they get thrown inside of an array because I need the bitmapData for pixel-perfect collision detection. Of course this is not the complete code so if someone needs more please let me know.

[Code]...

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ActionScript 3.0 :: BitmapData.hitTest - What Angle Or Coordinate Of The BitmapData The Collision Happens?

Sep 1, 2011

how to use the bitmapData collision method. Now I'm trying to figure out if there is a way to see at what angle or coordinate of the bitmapData the collision happens? I need it in order to figure the accurate bounce angle after the collision occurs.

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ActionScript 3.0 :: How To Use BitmapData.hitTest

Jul 11, 2009

Im making a simple game with destructable terrain. Therefore i use a bitmap for the ground and a movieClip for the player. When the ground is a bitmap i cant use regular hitTestPoint because of the bitmaps transparent pixels. So i looking i the livedocs for the bitmapData.hitTest but i rly dont understand all the parameters.So my question is. How can i reproduce this with bitmapData.hitTest?

ActionScript Code:
if(ground.hitTestPoint(player.x, player.y, true)) {
//actions

[code]....

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ActionScript 2.0 :: Flash 8 BitmapData - Getting Error : The Class Or Interface 'BitmapData.loadBitmap' Could Not Be Loaded?

Jan 31, 2007

I'm using Flash 8, with this code in the first frame:

import flash.display.BitmapData;
rissa._x=Stage.width/2;
rissa._y=Stage.height/2;[code].....

When I publish the file, I'm getting the following error message in the Output panel:

**Error** Scene=Scene 1, layer=Layer 2, frame=1:Line 7: The class or interface 'BitmapData.loadBitmap' could not be loaded.
var plaid:BitmapData.loadBitmap("plaid");

Total ActionScript Errors: 1 Reported Errors: 1

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Flex :: Error While Rotating Bitmapdata?

Jan 11, 2012

While trying to rotate a bitmap Image, I am finding some unwanted design patterns on the rotated image. I have used Matrix for rotation.

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ActionScript 3.0 :: Error #2015: Invalid BitmapData At Flash.display::BitmapData()

Oct 14, 2009

I am trying to use the reflect class from "http://pixelfumes.blogspot.com/2007/03/reflection-class-v3-with-source .html" but I keep getting this error:
 
ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData()
at Reflect()
at Site_fla::GalleryPage_29/loadThumbs()
at Site_fla::GalleryPage_29/sortXML()

[Code]...

btw, first I used assigned thumbContainer as the mc argument (outside the loadThumbs() function) and it worked but not exactly what I wanted... because I thought it is supposed to update when the movieclip is animated but it actually didn't... when I use a scroller, only the thumbs that are first loaded to the stage get the reflection..

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ActionScript 2.0 :: How Does Bitmapdata Hittest Work

Sep 23, 2009

import flash.display.BitmapData;
import flash.geom.Point;
//
var BitmapA:BitmapData = new BitmapData(550, 400, true, 0x00);

[code]....

This is using the bitmapdata.hittest way to check whether the one bitmap is overlapping the other. Throug pixel-to-pixel detection.But I'm having trouble understanding this line:

Code:

if (BitmapA.hitTest(destPoint, 255, BitmapB, currPoint, 255))

I know that destPoint is the topleft point from which it is determining all opaque pixels. No value is given to destPoint so basically it is checking from 0,0. Having determined all opaque pixels from that bitmap it should compare them with the opaque pixels of the other bitmap. But why does currPoint use the topleft coordinate of its movieclip? Couldn't it just as well use 0,0 too? I mean when determining the opaque pixels of bitmap two it might as well start checking for those from 0,0 as the topleft position as well?

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Flash :: Use HitTest Between BitmapData And An Object?

Aug 23, 2011

I have converted a PNG into a bitmap, then converted that into bitmapData.

I have a object called _player, and I wish to add collision detection, however I can seem to get it to work.

my code is:

if(bmd1.hitTest(new Point(_player.x, _player.y))){
trace("hit");
}

bmd1 is my bitmapData,_player is the object is wish to test against.

I am getting the following error:

1136: Incorrect number of arguments, Expected 3

I have looked around but cannott find what argument I am missing

I have tried

if(bmd1.hitTest(new Point(_player.x, _player.y), 50, _player)){
trace("hit");
}

I should mention that the reason for me taking this approach is that I have a PNG, with transparent areas, I need to test for collisions in the non-transparent areas, which is why I was using this approach

I have a PNG, i import that and convert to bitmap, then convert to bitmapData

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ActionScript 3.0 :: Using HitTest With BitmapData And The Mouse: Hover Gfx?

Jul 31, 2011

Having used copyPixels to display an image, I'm trying to copy another in it's place when the mouse is hovering.The only way I can copy the new image over the old is by setting the If statement to == false. I know there's something wrong with testing the bitmapData of the loaded .png because the hitTest would apply to anything copied from that tile sheet... but how to designate just the copied area?

ActionScript Code:
package 
{

[code]......

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Flex :: EOF Error Encountered While Converting Bytearray To Bitmapdata

Mar 18, 2010

I am using [code]...

In the 4th line in the code above i am getting "Error: Error #2030: End of file was encountered." I checked the length of the pixels object which is 4 times the width*height of the rect object. Given that setPixels() functions reads unsigned int from bytearray and sets that value to pixels, I think it should work.

But I have no clue why this wont work. The pixels object is filled after RLE decoding of the data which i get from a server.

Is there any work around or any other method which I could try to use. The loader class wont work as the data that I get from the server is not in any of the recognized format.

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Actionscript 3 :: Bitmapdata.hittest Collisions With Opaque/transparent Png Files Imported With Loaders

Aug 27, 2010

I have two png files. I import them using loaders. The images in the png files each have opaque (solid) and transparent parts. I want to use the bitmapdata.hittest method to detect when their opaque parts have collided.

[Code]...

I've been working on this for a couple of days now and nobody seems to know how to do this. Please don't post the examples on google, I've looked through at least the first five pages of results on google and haven't gotten any of them to work. The problem is that none of them provide an example of using this method with loaders, so I'm guessing the reason I can't get it to work is some gimmick associated with them.

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ActionScript 3.0 :: Using BitmapData.draw(stage) - Error #2123 Security Sandbox Violation: BitmapData.draw

Jan 9, 2012

I am having an issue with using BitmapData.draw(stage). I am getting the following error:

SecurityError: Error #2123: Security sandbox violation: BitmapData.draw: file:///C|/Documents%20and%20Settings/bla...bla...bla.swf cannot access null. No policy files granted access. Here is a portion of my code:

var bd:BitmapData = new BitmapData(2800, 2100); bd.draw(stage);//this is where the error happens All of the files referenced (.xml/.jpg/.swf) are located in the same local folder as the main .swf. How do I get around this error? The main objective is to print the stage using PrintJob(). I am using Flash Professional CS5.5 and publishing to Flash 10.0/10.1. Let me know if I need to supply any more info.

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Flex :: AddChild A BitmapData Or Draw A BitmapData To Screen?

Jul 15, 2009

I'm currently working on a flash game and I need to know how to addChild a BitmapData or draw a BitmapData to screen. If I can't than how can I give a DisplayObject my BitmapData?

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Professional :: Hit Test Error :ArgumentError: Error #2015: Invalid BitmapData?

Oct 23, 2011

Code:
 
addEventListener(Event.ENTER_FRAME, Pixel_Perfect);
function Pixel_Perfect(e:Event):void
{[code]....

Enemy1 is a class is that makes a difference

I didn't write this code as i am not this advanced yet but really needed this script, this script normally works but now i am recieving errors
 
Error: ArgumentError: Error #2015: Invalid BitmapData.
    at flash.display::BitmapData/ctor()
    at flash.display::BitmapData()
    at IceMountain_fla::MainTimeline/Pixel_Perfect()

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ActionScript 3.0 :: Bitmapdata.hitTest - Bitmap 'emptyBitmap' With Bitmap Data Created

Feb 3, 2009

I'm cutting my teeth in actionscript 3 on a game that has a character running through a world. So, I have set up my Hit Testing by using the bitmap data hit test method, since I figured my world is going to be destructible - it'd be nice to update the level and then redraw it and have the character interact with the new change. (That works beautifully) I am however; a bit confused as to how I have my hit Testing set up. I've been messing around with it, and it works for now - but I'm not sure why.. currently, I have a character set up by using a class I built and using a series of animations I created. So, this character has a walking and falling animation, etc. This is a movie clip.

Then there's a bitmap 'emptyBitmap' with bitmap data created - however; I never really added this as a child to the character. This is sized to the dimensions of my character. My level is created as a movielip, then it's drawn to a bitmap - when the level movieclip is changed, the bitmap redraws, and that's how this updates.

[Code]....

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Data Integration :: Connecting To MSSql 2005 Using Flash?

May 22, 2008

Is there an easy way to connect to MS Sql 2005 using Flash 9?

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ActionScript 3.0 :: HitTest Works But Also Returns Error

Sep 5, 2009

Perhaps I should leave well enough alone, but it bugs me that my hitTest gives me an error message even though it seems to work as intended. I have two movieClips running side by side. The second clip, the hitTest object is actually in an array that I keep pushing every second.

[Code]...
 
I have tried to trace cars[i].name and it returns "instance XXX" instead of what I would have expected, which would have been something like cars1, cars2, etc... If that is creating the error, I don't know how to fix it. I have thought also that perhaps the array itself is being referenced, but again I wouldn't know how to change it.

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ActionScript 3.0 :: Error Accessing Function After HitTest

Oct 4, 2010

I've been using asGamer's excellent set of game design tutorials to put together a basic 'ship and enemies' shoot 'em style game - my first proper venture into using AS3 and external class files - and I've hit a problem with executing hit test results. To explain: The game uses Engine (the document class), Ship and Enemy classes. Enemies (new instances of the Enemy class) are added to the stage in the Engine class, where they are also stored in an array, enemyList. The Ship fires a Laser, and the Laser class is where we test for a hit on Enemies.

Now, in asGamer's original version he uses the hitTestObject to test for hits, and if a hit is registered, this line
PHP Code:
Engine.enemyList[i].takeHit();
Calls a function in the Enemy class to remove the relevany clip. However, as the hitTestObject includes the bounding box of a clip in its hit test, I decided to use Corey O'Neil's Collision Detection Kit for greater accuracy. The CDK CollisionList class returns an array, the each element of which is a clip with which the target object has collided.

The problem this presents is that rather than using
PHP Code:
Engine.enemyList[i].takeHit();
To deal with a collision, I now use
PHP Code:
collisions[j].object1.takeHit();
Where 'collisions[n].object1' are the movie clips hit.

When I test the game it throws an error
PHP Code:
ReferenceError: Error #1069: Property takeHit not found on com.asgamer.basics1.Laser and there is no default value.
at com.asgamer.basics1::Laser/loop()
Although the movie does not break, and continues to remove destroyed enemies as if there was no problem.

What the problem is with calling the takeHit function via the collisions array rather than the Engine.enemyList array? And perhaps suggest a way to prevent it? I should point out that the 'laser' is in fact a blast that can take out any number of enemies intersecting with the blast radius, which is why I'm using CollisionList to detect hits.

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IDE :: Invalid BitmapData Error #2015

May 4, 2010

I'm getting an Invalid BitmapData Error #2015 at flash.display::BitmapData$iinit() that points to the line of code below where a BitmapData object is created. I am using this function to create only a few hundred Item objects, each of which is only 166 px by 96 px in size so I don't believe that the problem has to do with running out of memory. I also used system.totalMemory to trace memory consumption but it showed that only a few tens of megabytes were used when the error occurred. I have tried setting the BitmapData and Bitmap objects to null because that was a solution I found on another site. That didn't work. I tried dispose(). The error occurs intermittently, sometimes after running my app a few times and sometimes when I first load it. I am not refreshing my browser over and over in order to run the app. I cannot figure out the exact sequence of events that leads to this error. In earlier versions of my app, I was able to successfully use the exact same function (minus the lines where the BitmapData and Bitmap objects are set to null).

public function cloneItem(item:Item):Item {
var itemClone:Item = new Item(item.ID, item.name, item.bpCost, item.bcCost, item.quantity);
var tempBitmap:Bitmap;

[code]....

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ActionScript 3.0 :: Error #2015: Invalid BitmapData

May 12, 2010

I am writing a slideshow that takes a random image from a media RSS feed and creates a bitmap and adds it to the stage in a random position on the stage so that each new image lays on top of the last. The actionscipt works fine, but after a time, the computer runs out of memory and I get a ArgumentError: Error #2015: Invalid BitmapData. error.
 
My thought was, instead of adding child on top of child, I would just add the new image to the original bitmap or perhaps a copy of the bitmap and swap from old to new with each newly added image. Is this a possible solution and can anyone help with some code ideas? All the examples of BitmapData.draw() show only addig one object at a time per bitmap. I don't know if it is possible to add/merge/combine bitmaps.

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Actionscript 3 :: Invalid BitMapdata Error #2015?

Dec 31, 2009

private static var tileDir:String;

[Code]...

tileImage is valid, I've used the variable in the code below and it works. But above doesnt. Don't know why.

[Code]...

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ActionScript 3.0 :: Error #2015: Invalid BitmapData?

Jan 24, 2011

I'm getting the Error #2015: Invalid BitmapData. in this function. It works until I add too many images around 40 then I get the error:

ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData/clone()
at PictureViewer_fla::MainTimeline/setupThumbs()

[code]......

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Actionscript 3.0 :: Invalid BitmapData Error #2015

May 2, 2010

I'm getting an Invalid BitmapData Error #2015 at flash.display::BitmapData$iinit() that points to the line of code below where a BitmapData object is created. I am using this function to create only a few hundred Item objects, each of which is only 166 px by 96 px in size so I don't believe that the problem has to do with running out of memory. I also used system.totalMemory to trace memory consumption but it showed that only a few tens of megabytes were used when the error occurred. I have tried setting the BitmapData and Bitmap objects to null because that was a solution I found on another site. That didn't work. I tried dispose(). The error occurs intermittently, sometimes after running my app a few times and sometimes when I first load it. I am not refreshing my browser over and over in order to run the app. I cannot figure out the exact sequence of events that leads to this error. In earlier versions of my app, I was able to successfully use the exact same function (minus the lines where the BitmapData and Bitmap objects are set to null).

public function cloneItem(item:Item):Item {
var itemClone:Item = new Item(item.ID, item.name, item.bpCost, item.bcCost, item.quantity);
var tempBitmap:Bitmap;

[Code].....

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ActionScript 3.0 :: Drawing A Transparent BitmapData Error

Mar 16, 2010

I have a huge background bitmapdata with a corresponding grid. I'm trying to draw the two parts onto a different bitmapdata, but for some reason, the bitmap for the grid is overriding the bitmapdata of the background that is being drawn first. The grid seems to be making the entire third bitmapdata transparent for some reason.

My code for creating the background and corresponding grid:

Code:
viewWidth=stage.stageWidth;
viewHeight=stage.stageHeight;
bmdScreen=new BitmapData(viewWidth,viewHeight,true);

[Code].....

I want to draw a grid on top of the background I have. For some reason, the grid is making the background underneath it transparent.

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ActionScript 3.0 :: Draw BitmapData Error On Loop?

Apr 30, 2010

I have been pulling my hair out on this one for too long. I have a web banner that uses Erik Hallander's Pixelator Class. Everything works fine when the timeline plays just once, but as soon as it loops I get error:

ArgumentError: Error #2015: Invalid BitmapData.

I have tried removeChild, removeEventListener, nulling the variables involved, disposing of the BitmapData. I also tried some conditional statements depending on the loop but no success. The actual class code is beyond my experience.

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Flash :: ArgumentError: Error #2015: Invalid BitmapData?

Jan 9, 2010

I am having problems loading a bitmapData. I am getting the following error

Engine Init //trace
loadimage//trace
ArgumentError: Error #2015: Invalid BitmapData.

[code].....

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ActionScript 1/2 :: The Class Or Interface 'BitmapData' Could Not Be Loaded:  Compiler Error?

Apr 1, 2012

I'm getting  the compiler errorThe Class or interface 'BitmapData' could not be loaded. (actionscript 2.0)

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ActionScript 3.0 :: Error 2015 - Invalid BitmapData (Pixelator Class)

Aug 7, 2009

I am trying to rebuild "Pixelator" class writen by Eric Hallander, becouse I need it for my personal site, and orginal class doesn't give me all that I need. I thought I have everythig right scripted but after compilate debuger gives me an error:

ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData$iinit()
at tmk::Pixelate/::pixelateOut()

This is code of my MainClass - calling a Pixelation effect:
Code:
package src {
import flash.display.Sprite;
import flash.display.MovieClip;
import flash.display.Bitmap;
import flash.display.BitmapData;
import tmk.Pixelate;
[Code] .....

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Media Server :: SecurityError: Error #2123: Security Sandbox Violation: BitmapData.draw

Jan 31, 2011

Security Sandbox violation Error #2123 (checkPolicyFile; sampleVideoAccess)The problem is not that I want to take an image of anything at all it is that I am exiting a view in Flash Builder 4 mobile application after disconnecting from the incoming stream but I get this error It looks like the slideview transition is taking a bitmap image of the "View" before leaving for an alternative "View". I use local
 
SecurityError: Error #2123: Security sandbox violation: BitmapData.draw: app:/epand1.swf cannot access rtmfp://p2p.rtmfp.net/{====my developer API code====). No policy files granted access.
at flash.display::BitmapData/draw()

[code]....

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