ActionScript 3.0 :: Error #2015: Invalid BitmapData
May 12, 2010
I am writing a slideshow that takes a random image from a media RSS feed and creates a bitmap and adds it to the stage in a random position on the stage so that each new image lays on top of the last. The actionscipt works fine, but after a time, the computer runs out of memory and I get a ArgumentError: Error #2015: Invalid BitmapData. error.
My thought was, instead of adding child on top of child, I would just add the new image to the original bitmap or perhaps a copy of the bitmap and swap from old to new with each newly added image. Is this a possible solution and can anyone help with some code ideas? All the examples of BitmapData.draw() show only addig one object at a time per bitmap. I don't know if it is possible to add/merge/combine bitmaps.
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[Code]....
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Oct 14, 2009
I am trying to use the reflect class from "http://pixelfumes.blogspot.com/2007/03/reflection-class-v3-with-source .html" but I keep getting this error:
ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData()
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btw, first I used assigned thumbContainer as the mc argument (outside the loadThumbs() function) and it worked but not exactly what I wanted... because I thought it is supposed to update when the movieclip is animated but it actually didn't... when I use a scroller, only the thumbs that are first loaded to the stage get the reflection..
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May 4, 2010
I'm getting an Invalid BitmapData Error #2015 at flash.display::BitmapData$iinit() that points to the line of code below where a BitmapData object is created. I am using this function to create only a few hundred Item objects, each of which is only 166 px by 96 px in size so I don't believe that the problem has to do with running out of memory. I also used system.totalMemory to trace memory consumption but it showed that only a few tens of megabytes were used when the error occurred. I have tried setting the BitmapData and Bitmap objects to null because that was a solution I found on another site. That didn't work. I tried dispose(). The error occurs intermittently, sometimes after running my app a few times and sometimes when I first load it. I am not refreshing my browser over and over in order to run the app. I cannot figure out the exact sequence of events that leads to this error. In earlier versions of my app, I was able to successfully use the exact same function (minus the lines where the BitmapData and Bitmap objects are set to null).
public function cloneItem(item:Item):Item {
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[code]....
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Dec 31, 2009
private static var tileDir:String;
[Code]...
tileImage is valid, I've used the variable in the code below and it works. But above doesnt. Don't know why.
[Code]...
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Jan 24, 2011
I'm getting the Error #2015: Invalid BitmapData. in this function. It works until I add too many images around 40 then I get the error:
ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData/clone()
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[code]......
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May 2, 2010
I'm getting an Invalid BitmapData Error #2015 at flash.display::BitmapData$iinit() that points to the line of code below where a BitmapData object is created. I am using this function to create only a few hundred Item objects, each of which is only 166 px by 96 px in size so I don't believe that the problem has to do with running out of memory. I also used system.totalMemory to trace memory consumption but it showed that only a few tens of megabytes were used when the error occurred. I have tried setting the BitmapData and Bitmap objects to null because that was a solution I found on another site. That didn't work. I tried dispose(). The error occurs intermittently, sometimes after running my app a few times and sometimes when I first load it. I am not refreshing my browser over and over in order to run the app. I cannot figure out the exact sequence of events that leads to this error. In earlier versions of my app, I was able to successfully use the exact same function (minus the lines where the BitmapData and Bitmap objects are set to null).
public function cloneItem(item:Item):Item {
var itemClone:Item = new Item(item.ID, item.name, item.bpCost, item.bcCost, item.quantity);
var tempBitmap:Bitmap;
[Code].....
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Jan 9, 2010
I am having problems loading a bitmapData. I am getting the following error
Engine Init //trace
loadimage//trace
ArgumentError: Error #2015: Invalid BitmapData.
[code].....
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Aug 7, 2009
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at flash.display::BitmapData$iinit()
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Code:
package src {
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import flash.display.BitmapData;
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[Code] .....
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Oct 23, 2011
Code:
addEventListener(Event.ENTER_FRAME, Pixel_Perfect);
function Pixel_Perfect(e:Event):void
{[code]....
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Error: ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData/ctor()
at flash.display::BitmapData()
at IceMountain_fla::MainTimeline/Pixel_Perfect()
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Jan 18, 2010
I've been working on a simple mosaic generator for a project and have been crashing Flash consistently by trying to add too many bitmaps to a Sprite. I can crash Flash every time with the following:
for(var i:int = 0; i < 10000; i++){
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I get a 2015 error - invalid BitmapData.9000 works without issue... 10000 crashes. Problem is I need 10000.Is this a known limitation? I could try using multiple sprites and adding say 5000 to each, but that wouldn't be easy with this project. But if I have to I have to...
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Dec 31, 2009
in my class, if I create bitmapData like this
private var tImage:BitmapData;
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I get the following error
ArgumentError: Error #2015: Invalid BitmapData.
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[Code]...
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[Code]...
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Select allVideoError: 1004: Invalid source
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Code: Select allimport fl.video.*;
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var appUpdater:ApplicationUpdater = new ApplicationUpdater();
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var loaderContext:LoaderContext = new LoaderContext();
loaderContext.applicationDomain = ApplicationDomain.currentDomain;
var loader:Loader = new Loader();
[code]....
in the server all is working good.compile from local Main.as heres my error
ArgumentError: Error #1508: The value specified for argument font is invalid.
at flash.text::Font$/registerFont()
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Main.as
package Game{
import flash.display.Sprite;
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import flash.events.*;
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import flash.text.TextField;
[Code] .....
This is where I figured I needed to create a new instance of the main class but it just won't work. It comes up with an invalid data error in the output panel. By this point in the program, practically every object has been removed from the stage and display list and the game is over and is ready to be reset...
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I have two classes. One is my Document Class, and another extends my Document Class. It doesn't work, and gives me this error "Error #2136: The SWF file MyGame.swf contains invalid data."
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Code:
Error: Error #2039: Invalid remote URL protocol. The remote URL protocol must be HTTP or HTTPS.
[code].....
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I built a little game in the spare time.I've a DocumentClass and four other classes. Once I realized I could not restart the game when finished playing, I thought I should create a new instance of the main class (DocumentClass) to launch it again.The problem is that, by doing so, I get Error #2136,"The SWF file contains invalid data". What happens?
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package
{
import flash.display.Sprite;[code]...........
Font.registerFont() throws this error:
ArgumentError: Error #1508: The value specified for argument font is invalid. at flash.text::Font$/registerFont()
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I have a problem with creating instances from classes created from embedded data taken from an external .swf which has loaded into its library various images exported to ActionScript as BitmapData.What confounds me is that, of 22 images that I'm loading, 14 of them work fine and can be instantiated and displayed to the screen in a test program. The rest of them throw Error #2136, "The SWF file contains invalid data."I'm using Flash CS4 with Flex 3.4.
-----
Attached is a .zip of a few files:
library_tester.fla - contains the code for testing the library
Assets/GridGame/grid_Library.fla - contains the library
[code]....
Right now, the code in library_tester hits the error when it attempts to create Logo after creating two other variables set onto the stage.
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Aug 28, 2011
This is my application that contains embedded fonts:
ActionScript Code:
package
{
import flash.display.Sprite;
public class EnglishFonts extends Sprite implements IFontApplication
[code]....
Edit:I only get this error when I debug my Flex project in Flash Builder and see the output in the stand-alone Flash Player. When I open my SWF in the browser, everything works fine.
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