ActionScript 3.0 :: Crashing Flash Consistently By Trying To Add Too Many Bitmaps To A Sprite - Get A 2015 Error - Invalid BitmapData?
Jan 18, 2010
I've been working on a simple mosaic generator for a project and have been crashing Flash consistently by trying to add too many bitmaps to a Sprite. I can crash Flash every time with the following:
for(var i:int = 0; i < 10000; i++){
var d:BitmapData = new BitmapData(20,20);
addChild(new Bitmap(d));
}
I get a 2015 error - invalid BitmapData.9000 works without issue... 10000 crashes. Problem is I need 10000.Is this a known limitation? I could try using multiple sprites and adding say 5000 to each, but that wouldn't be easy with this project. But if I have to I have to...
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var appUpdater:ApplicationUpdater = new ApplicationUpdater();
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var windowContent:myWindow = new myWindow();[code].....
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