Flash :: Draw Multiple Bitmaps Onto A Single Sprite In Different Locations?

Feb 8, 2011

I have many base images that I need to combine to construct larger images to draw on Sprite objects. I understand that the beginBitmapFill() method of the Graphics class renders a bitmap on a Sprite's graphics object. So I figure that I need to manipulate the BitmapData object, adding the base images to produce a composite image that I can then draw on my Sprite.

My question is: Is there any clean and relatively hassle free way of doing this? Is there a way to draw Bitmaps to certain locations in a Sprites graphics context? Could you copy a Graphics object onto another at certain coordinates and build it that way?

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