Actionscript 3 :: Possible Ways To Draw Sprite Or Shape In Flash?

Jan 11, 2012

I usually created a movieclip in flash and assign it to actionscript class(using export for actionscript method in its property panel) that exteds movieclip.but sometimes movieclip is just too heavy for that,is there any possible way to draw a sprite directly in flash(not by code),and control it in actionscript-3

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ActionScript 3.0 :: Draw The Shape Of A Existing Movieclip Which Is Irregular Shape?

Oct 11, 2011

need to draw the shape of a existing movieclip which is irregular shape.

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ActionScript 3.0 :: Draw The Shape Of A Existing Movieclip Which Is Irregular Shape

Oct 11, 2011

need to draw the shape of a existing movieclip which is irregular shape.

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Flash :: Get The Top-most X And Y Value Of A Shape In A Sprite?

Jul 30, 2010

I am completely in the woods here - i have a sprite with a shape drawn in there (there are two different sprites in the example.) At any given point, I need to get the x and y value of the topmost point of the shape. The sprite does rotate so it's going to change at any point as well. I don't even know where to begin here

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Flash :: Draw Multiple Bitmaps Onto A Single Sprite In Different Locations?

Feb 8, 2011

I have many base images that I need to combine to construct larger images to draw on Sprite objects. I understand that the beginBitmapFill() method of the Graphics class renders a bitmap on a Sprite's graphics object. So I figure that I need to manipulate the BitmapData object, adding the base images to produce a composite image that I can then draw on my Sprite.

My question is: Is there any clean and relatively hassle free way of doing this? Is there a way to draw Bitmaps to certain locations in a Sprites graphics context? Could you copy a Graphics object onto another at certain coordinates and build it that way?

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Flash :: Draw A Line From A Point To Opposite Tangents On A Circle? Cone/wedge Shape?

Apr 15, 2011

This should be a bit of simple geometry: How do I calculate the points to draw the lines in the code below so that it makes a 2D cone or wedge shape?

import flash.geom.Point;

//draw circle
var mc=new Sprite()[code]...........

UPDATE:I should have mentioned my aim is not to draw a wedge shape, but to draw a line from a random point to the edge of an existing circle.If you're more comfortable with algebra than actionscript,

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Draw A Shape Inside A Movieclip?

Sep 18, 2010

I have a class; "Game".I have a bitmap in the library; "Grass"I want to be able to run a function from the main timeline that uses the bitmap inside of a movieClip.My current attempt is as follows; I make an instance of "Game" and have an .as file for Game that has:PHP Code:

package {
import flash.display.MovieClip;
import flash.display.Shape;

[code].....

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ActionScript 3.0 :: Possible To Draw Diamond Shape?

Jun 14, 2011

I look up AS3 api,I know AS3 can draw circle,Ellipse,Rect. Is there an api to draw diamond shape? How to draw it. I want to make two diamond shapes cross,and make one diamond shapes from long to short. Like star effect.How to realize it?

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ActionScript 3.0 :: How To Draw Vector Shape

Dec 9, 2011

I use following statement to draw a shape[CODE]for(....){ sprite.graphics.beginFill(..); sprite.graphics.drawRect(x,y,1,1); sprite.graphics.endFill();}[CODE] But I find above shape is not vector shape.Because I change the IE size,I find the size of shape don't automatic change. How to use sprite.graphics to create vector shape?

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ActionScript 3.0 :: Draw A Diamond Shape?

Jun 14, 2011

I look up AS3 api,I know AS3 can draw circle,Ellipse,Rect. Is there an api to draw diamond shape? How to draw it. I want to make two diamond shapes cross,and make one diamond shapes from long to short. Like star effect.How to realize it?

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ActionScript 3.0 :: Adding A Shape Inside A Sprite?

Oct 23, 2009

I am trying to place a rectangle Shape inside a square Sprite, as its child. But, the child rectangle show up outside the sprite, instead.

Also, the click handler event of the sprite reports the error "The supplied DisplayObject must be a child of the caller".

Code:

package
{
import flash.display.Sprite;
import flash.display.Shape;

[Code].....

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Flex :: Draw Text On Shape In ActionScript 3?

Feb 26, 2010

Is there any way to draw text in a DisplayObject or Shape using only ActionScript? The only way I can find on the web is by creating a TextField, but I can't add a TF to a DisplayObject or Shape.

DisplayObject implements IBitmapDrawable which can be passed as an argument to the draw function of a BitmapData object, which then can be drawn using graphics.beginBitmapFill.[code]...

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ActionScript 3.0 :: Progressively Draw Shape Over Time?

Oct 1, 2009

how to draw the attached shape progressively over time?

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ActionScript 3.0 :: Draw A Line That Goes Around An Irregular Shape?

Apr 21, 2011

I am trying to draw a line that goes from point A to Point B. Along the way there are objects (of any shape) that force the line to go around them in order to reach point B. It cant go through them. This is like directing someone using a map. You can only draw a line between the blocks / along the streets.

I tried that using collision tests. Fine, I can now find the coordinates at that instance, but I still cant get the line to go around the object before proceeding to point B.

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Draw A Square Shape With A Gradient Fill In AS3?

May 2, 2009

How do I draw a square shape with a gradient fill in AS3?

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ActionScript 2.0 :: Dynamically Draw Out An Outline Of A Shape?

Jun 20, 2005

drawing out line that will serve as a mask im tryin to animate a drawing out of a line, but the line wont be an animation itself, itll be used as a mask that will reveal outline of a rectangle i'm starting right now and im on this stage so far, the problem is i dont understand why this line is not drawing out horizontally, while it should variables xpos and ypos are coordinates of the position i want to start drawing it from, xcor and ycor are the cooridnates that will be used to stop drawing once it reaches this point, then jump is how fast i want the line to draw(amount of pixels) ps:the type is there because i will also make another case for vertical line.

Code:

lineDraw = function(type, xpos, ypos, xcor, ycor, jump){
this.createEmptyMovieClip("temp", this.getNextHighestDepth());
this.temp.lineStyle(5, 0x003300,100);
if(type=="horizontal"){

[code]....

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ActionScript 2.0 :: Shape Tweens - Possible To Draw Squares

Jul 10, 2005

How you draw squares for example in AS (if at all possible) and using shape tweens in AS (again if possible).

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Actionscript 3 :: Save A Shape (or Sprite) To A Folder After Creation?

May 10, 2011

I am trying to create a county map of Illinois using x,y coordinates from a shp file. I have the x,y coordinates and the county names saved in a CSV file that I have no problem reading in via ActionScript 3 (and the map looks great), but in order to save time in my future application I would like to save each county shape as a permanent shape in my application and give them labels, i.e. Sprite1 (label='Champaign').

In case this is not possible I am trying an alternate solution: I create a new sprite (var spr:Sprite = new Sprite();) for each county, draw it using spr.graphics.drawPath, and give it a name (spr.name='Champaign') and then 'push' it to a vector of sprites (var xy_sprites:Vector. = new Vector.();). This would be great, but it doesn't work when I try to loop through each sprite in the vector and add an EventListener to that Sprite to pop up the name when you MouseOver any of the counties. Is the Sprite data type not the correct way to go about this or am a missing something about Sprites?

Some of my code to draw the shapes and save in a vector:

function drawXYMap(str:String):Vector.<Sprite> {
var arr:Array = str.split("
");
var xy_Sprites:Vector.<Sprite> = new Vector.<Sprite>();

[Code].....

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Professional :: Draw Paths And Fill It - Shape Appear With Two Parts

Sep 24, 2011

When I draw a path with the pen tool, and fill it, it seems as if the shape now has two parts. If I drag the filled area around, it's breaking apart from the path (or border). So how can I make this one entity?

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Actionscript :: Flex 4 - Draw A Shape To Use As A Skin For A ButtonBarButton?

Jul 7, 2011

I'm using Flash Builder 4 and am in the process of learning. The short and simple explanation is, I want a tab navigator that has tabs that look like this: I know I could do this using an image-based skin, but I figured (and could be wrong) that programmatically drawing the shape would be better in terms of scalability. As long as I get the result I'm looking for, I guess I don't really care if it's mx or spark. I tried doing this:

[Code]...

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ActionScript 3.0 :: Draw Border For Even/uneven Shape Object?

May 25, 2011

how to draw border for even/uneven shape object? it is stored in a movieclip

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ActionScript 2.0 :: Draw A Box Shape On Screen Which Fills With A Gradient?

Mar 8, 2010

I am trying to draw a box shape on screen which fills with a gradient, but according to the angle between your start and end mouse points. ie, if you draw from 100x100 to 200,200, the angle will be 45 degrees and it will draw your gradient fill within 100x100 to 200,200 on a 45 degree angle.

Trouble is, I can EITHER get the angle working just fine if I fill the entire shape, or the angle isn't right but the fill area is correct. Please see the attached fla and click drag within the red box, trying out the 2 matrix arrays in thereto see the 2 x scenarios listed above.

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ActionScript 3.0 :: Let User Draw/trace Outline Of Shape

Sep 27, 2010

I'm on the user have to be able to draw/trace outlines of different shapes. So for example an "S" shape is on the screen, and the user needs to try to draw OVER that shape. So it's not just mouse recognition, it has to see if the user draw over that shape good enough. So it's kind of like a colorbook but you only draw the outline of the shape, if you know what I mean.

I've been searching the web and haven't found any pre made solution for this, but I thought that before I try to make it all from scratch I could ask you guys here about it.

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ActionScript 3.0 :: Memory Benchmark Test :: MovieClip Vs. Sprite Vs. Shape?

Jun 11, 2010

I performed a benchmark test memory consumption by three DisplayObjects - MovieClip, Sprite, and Shape.
 
Below are results and method used. I just wanted to create instances. Test with adding instnaces to display list showed a slight difference in terms of memory consumption.
 
Observations: Sprite uses from 16 to 22% with average 18% less memory than MoviClip.
 
Shape uses from 42 to 55% with average of 46% less memory than MovieClip.
 
Shape uses from 32 to 42% with average of 35% less memory than Sprite.

[Code]...

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Flex :: Draw To A Sprite Outside Of A Class?

Dec 26, 2009

I'm wondering (based on scoping rules) how I might do the following: I want to draw to a sprite that exists on the main stage in which I have a class instantiated.

So something like

public function MyClass(reference:String){
this.reference = reference;
}

[Code]...

Would I use super() in this case, or what's the usual methodology?

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ActionScript 3.0 :: Draw Symbol On Top Of Sprite?

Feb 4, 2009

I have a rectangular sprite and I would like to add a "X" on top of the rectangle. How would I go about to do this? I am happy to either draw two lines to form a "X" or to draw the letter "X" on top of the sprite. I would rather draw the "X" programatically than to use some embedded image in the library.Here is the code I am using to draw the rectangle.

...
// Draw rectangle
var rect:Sprite = new Sprite();
rect.graphics.lineStyle(1, 0x000000, 1.0);

[code]...

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ActionScript 1/2 :: Donut Shape Draw Api Found But Only Works On Stage?

Jan 7, 2010

I found a nice script for drawing a donut shape. I don't know why it only works with using 'this' or ' _root' . You should be able to apply this to a movieclip?Or am i missing something?[code]

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Flex :: 3 - Diagonally Draw Text In A Shape And Adjust Size

Mar 30, 2011

I'm trying to create the following component: Just for information, the blank space will contain a text control, and I'm creating a component that represents the black corner with the (i) icon and the "promotion" text. The part I'm having issues with is this component representing the black corner with the diagonal text. The text has to be able to hold 2 lines. And the black corner has to be able to adjust to the text's size. What's more, the text has a rotation... I'm having some doubts on how to do this:

Should I have different controls for each text line? Should I draw the text in the shape (after doing the rotation) or should I just overlap both components? [When I talk about drawing the text in the shape, I mean in the same way as asked in this question] Is there any way to get the proper size of the triangle shape without doing some extravagant calculations?

[Code].....

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ActionScript 3.0 :: Draw A Shape With A Registration Point Bottom Left?

Sep 14, 2009

I need to have 2 kinds of masks, one with a registration point in the top left so that when I tween its height it expands downwards, and one with a registration point in the bottom left so that when I tween its height it expands upwards?how do i do that, with code ofcourse?i have made something but i dont know if its the right way:(this expands downwards, but i dont know how to get it to expand upwards)

Code:
import gs.TweenLite;
var subMask:Shape = new Shape();

[code]......

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Actionscript 3 :: How Does Graphics Class Work Without Needing To Extend Sprite / Shape

Nov 21, 2010

So I'm playing with a project where I want my class to be able to use the functionality of the Graphics class without needing to extend Sprite/Shape. My goal aside, I guess I'm confused as to how it works at all? It's methods don't seem to return anything, and since it's added as a child property of the Sprite/Shape classes , I can't seem to figure out what it's actually doing? It's also one of those classes that can't be instantiated.

At this point, I'm just plain curious. EDIT: I should provide more clear distinction of what I'm looking for as answer. I have read the documentation, but the documentation doesn't account for what AS3 is actually doing. I'm looking for educated guesses about the programatic relationship between Graphics and the the classes that use it.

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