ActionScript 2.0 :: Shape Tweens - Possible To Draw Squares
Jul 10, 2005How you draw squares for example in AS (if at all possible) and using shape tweens in AS (again if possible).
View 3 RepliesHow you draw squares for example in AS (if at all possible) and using shape tweens in AS (again if possible).
View 3 RepliesHow do you go about drawing only the outline of squares using drawTriangle. Currently I am using lineStyle to draw my lines but obviously that outlines each triangle. I know i can just draw Squares out using drawRect with no fill but that seems like a waste.
View 6 Repliesneed to draw the shape of a existing movieclip which is irregular shape.
View 2 Repliesneed to draw the shape of a existing movieclip which is irregular shape.
View 1 RepliesI am trying to draw a set number of squares in a grid type layout and have pretty much gotten it to do what I want. The
problems is that I want to be able to manipulate each square individually later on and I'm pretty sure I need to assign each one a unique instance name.something like "square_0_0" all the way down to "square_10_10" (it's a 10x10 table of squares).how do assign a unique instance name to each square as it's added to the stage? I attached the code I currently have running.
I've been experimenting with shape tweens using the line tool to make stick figures, and using shape tweens to make the figures move around. It's great fun, but I've been running into a particularly disruptive problem. For example, I'll have a stick figure in one spot at frame 1. I move it across the screen using a shape tween, and bend one of his arms over the course of 10 or so frames. The problem is, Flash seems to be misinterpreting what ought to happen during the tween. Instead of just bending the arm, Flash makes the arm rotate in a full circle. It still ends up where it ought to at Frame 10, but it takes the wrong path to get there. I've attached a video to illustrate what I mean. Look at the upper body piece right at the end. Is there any way I can fix this without having to animate frame by frame?[code]...
View 2 RepliesI'm trying to save a file that has several shape tweens. I create the tweens and preview the file and everything works perfectly. However, when I save it and reopen the file, the tweens are gone.
Attachments:
3_markwardt_framebyframe.fla.zip (55.8 K)
I'm trying to mask multiple shape tweens for a slideshow animation I'm working on. (the transition would look just like the main animation on this page url...)
Everything works fine when I'm only masking/tweening one shape. But as soon as I add a few more dquares to the mix everything goes to hell. Can someone tell me the most efficient way to have multiple shapes tweening, while masking an image underneath them?
i'm doing a project that i need to do color shape tweens and i'm doing it the stupidest way but it's the only way that i know.. i'm doing all the probabilities but i'm sure this can be done easily with action script. in this example that i'm show i only have 3 colours but in my project i'll need to use 6 colours and 5 diferent objects and it makes a lot of probabilities [URL]
View 1 RepliesI have an image converted into MovieClip (background) and I have a mask MovieClip (bgMask) set to mask the image MovieClip like this:
[Code]....
In bgMask I have a few linear gradient shapes which I animate with shape tweens using keyframes. If I don't set cacheAsBitmap for both, nothing will happen since what I need is alpha masking and it will work only then. In this scenario is cacheAsBitmap working for me or agains me? (not that I have any choice). Still I could try to replace some of the shape tweens with MovieClips with solid shape in them and just move them around to uncover some part of the background, and where I want a smoother transition I would stick to the shape tweens. If the object that I've set cacheAsBitmap true to is no longer being animated moved sized and so on, would it be better to set cacheAsBitmap to it to false?
[Code]....
I am trying to animate using a heirarchy of symbols and motion/shape tweens for the first time. I have my character built using symbols and groups of them are already in subgroups (I click on one symbol and I can go into that one and there's more inside that). When I go into my character's eye symbol and click the upper eyelid, I can shape tween a blink. It works fine when I scrub through the timeline while still in the character's eye symbol and it still shows up when I publish a preview. But when I go out of that symbol to the top of the hierarchy and play the animation in the frame, I can't see the blink. I don't know why it's happening, but I can't edit all my shapes without knowing where the ones I've already moved are.
View 2 RepliesI have a class; "Game".I have a bitmap in the library; "Grass"I want to be able to run a function from the main timeline that uses the bitmap inside of a movieClip.My current attempt is as follows; I make an instance of "Game" and have an .as file for Game that has:PHP Code:
package {
import flash.display.MovieClip;
import flash.display.Shape;
[code].....
I look up AS3 api,I know AS3 can draw circle,Ellipse,Rect. Is there an api to draw diamond shape? How to draw it. I want to make two diamond shapes cross,and make one diamond shapes from long to short. Like star effect.How to realize it?
View 2 RepliesI use following statement to draw a shape[CODE]for(....){ sprite.graphics.beginFill(..); sprite.graphics.drawRect(x,y,1,1); sprite.graphics.endFill();}[CODE] But I find above shape is not vector shape.Because I change the IE size,I find the size of shape don't automatic change. How to use sprite.graphics to create vector shape?
View 3 RepliesI look up AS3 api,I know AS3 can draw circle,Ellipse,Rect. Is there an api to draw diamond shape? How to draw it. I want to make two diamond shapes cross,and make one diamond shapes from long to short. Like star effect.How to realize it?
View 1 RepliesIs there any way to draw text in a DisplayObject or Shape using only ActionScript? The only way I can find on the web is by creating a TextField, but I can't add a TF to a DisplayObject or Shape.
DisplayObject implements IBitmapDrawable which can be passed as an argument to the draw function of a BitmapData object, which then can be drawn using graphics.beginBitmapFill.[code]...
how to draw the attached shape progressively over time?
View 9 RepliesI am trying to draw a line that goes from point A to Point B. Along the way there are objects (of any shape) that force the line to go around them in order to reach point B. It cant go through them. This is like directing someone using a map. You can only draw a line between the blocks / along the streets.
I tried that using collision tests. Fine, I can now find the coordinates at that instance, but I still cant get the line to go around the object before proceeding to point B.
How do I draw a square shape with a gradient fill in AS3?
View 3 Repliesdrawing out line that will serve as a mask im tryin to animate a drawing out of a line, but the line wont be an animation itself, itll be used as a mask that will reveal outline of a rectangle i'm starting right now and im on this stage so far, the problem is i dont understand why this line is not drawing out horizontally, while it should variables xpos and ypos are coordinates of the position i want to start drawing it from, xcor and ycor are the cooridnates that will be used to stop drawing once it reaches this point, then jump is how fast i want the line to draw(amount of pixels) ps:the type is there because i will also make another case for vertical line.
Code:
lineDraw = function(type, xpos, ypos, xcor, ycor, jump){
this.createEmptyMovieClip("temp", this.getNextHighestDepth());
this.temp.lineStyle(5, 0x003300,100);
if(type=="horizontal"){
[code]....
When I draw a path with the pen tool, and fill it, it seems as if the shape now has two parts. If I drag the filled area around, it's breaking apart from the path (or border). So how can I make this one entity?
View 3 RepliesI'm using Flash Builder 4 and am in the process of learning. The short and simple explanation is, I want a tab navigator that has tabs that look like this: I know I could do this using an image-based skin, but I figured (and could be wrong) that programmatically drawing the shape would be better in terms of scalability. As long as I get the result I'm looking for, I guess I don't really care if it's mx or spark. I tried doing this:
[Code]...
I usually created a movieclip in flash and assign it to actionscript class(using export for actionscript method in its property panel) that exteds movieclip.but sometimes movieclip is just too heavy for that,is there any possible way to draw a sprite directly in flash(not by code),and control it in actionscript-3
View 4 Replieshow to draw border for even/uneven shape object? it is stored in a movieclip
View 0 RepliesI am trying to draw a box shape on screen which fills with a gradient, but according to the angle between your start and end mouse points. ie, if you draw from 100x100 to 200,200, the angle will be 45 degrees and it will draw your gradient fill within 100x100 to 200,200 on a 45 degree angle.
Trouble is, I can EITHER get the angle working just fine if I fill the entire shape, or the angle isn't right but the fill area is correct. Please see the attached fla and click drag within the red box, trying out the 2 matrix arrays in thereto see the 2 x scenarios listed above.
I'm on the user have to be able to draw/trace outlines of different shapes. So for example an "S" shape is on the screen, and the user needs to try to draw OVER that shape. So it's not just mouse recognition, it has to see if the user draw over that shape good enough. So it's kind of like a colorbook but you only draw the outline of the shape, if you know what I mean.
I've been searching the web and haven't found any pre made solution for this, but I thought that before I try to make it all from scratch I could ask you guys here about it.
I found a nice script for drawing a donut shape. I don't know why it only works with using 'this' or ' _root' . You should be able to apply this to a movieclip?Or am i missing something?[code]
View 3 RepliesI'm trying to create the following component: Just for information, the blank space will contain a text control, and I'm creating a component that represents the black corner with the (i) icon and the "promotion" text. The part I'm having issues with is this component representing the black corner with the diagonal text. The text has to be able to hold 2 lines. And the black corner has to be able to adjust to the text's size. What's more, the text has a rotation... I'm having some doubts on how to do this:
Should I have different controls for each text line? Should I draw the text in the shape (after doing the rotation) or should I just overlap both components? [When I talk about drawing the text in the shape, I mean in the same way as asked in this question] Is there any way to get the proper size of the triangle shape without doing some extravagant calculations?
[Code].....
I need to have 2 kinds of masks, one with a registration point in the top left so that when I tween its height it expands downwards, and one with a registration point in the bottom left so that when I tween its height it expands upwards?how do i do that, with code ofcourse?i have made something but i dont know if its the right way:(this expands downwards, but i dont know how to get it to expand upwards)
Code:
import gs.TweenLite;
var subMask:Shape = new Shape();
[code]......
I want to make an editor like this site. [URL] If you browse this link you will find "Button. If you press this button you will navigate to a editor to design your layout. After draw a rectangle or circle or line you can resize that or can rotate that. When you finish if press the "you will back to the previous page where your desinged layout display. If you press the "" again then you will navigate the editor with the previously designed layout. I want to make a site like this. I want to use the flash cs4 to make the editor. Anybody knows how to draw a rectangle or circle shape with mouse and how to scale by setting the point and how to rotate by setting the rotation point also by using flash cs4 and as3?.
View 3 Replies