I have a class; "Game".I have a bitmap in the library; "Grass"I want to be able to run a function from the main timeline that uses the bitmap inside of a movieClip.My current attempt is as follows; I make an instance of "Game" and have an .as file for Game that has:PHP Code:
I look up AS3 api,I know AS3 can draw circle,Ellipse,Rect. Is there an api to draw diamond shape? How to draw it. I want to make two diamond shapes cross,and make one diamond shapes from long to short. Like star effect.How to realize it?
I use following statement to draw a shape[CODE]for(....){ sprite.graphics.beginFill(..); sprite.graphics.drawRect(x,y,1,1); sprite.graphics.endFill();}[CODE] But I find above shape is not vector shape.Because I change the IE size,I find the size of shape don't automatic change. How to use sprite.graphics to create vector shape?
I look up AS3 api,I know AS3 can draw circle,Ellipse,Rect. Is there an api to draw diamond shape? How to draw it. I want to make two diamond shapes cross,and make one diamond shapes from long to short. Like star effect.How to realize it?
Id like to know if there is a way to do a shape hitTest.Not as the normal hitTest would do, but shape colliding another shape, not the rectangleof a movieclip.It can be in a movieclip.
Is there any way to draw text in a DisplayObject or Shape using only ActionScript? The only way I can find on the web is by creating a TextField, but I can't add a TF to a DisplayObject or Shape.
DisplayObject implements IBitmapDrawable which can be passed as an argument to the draw function of a BitmapData object, which then can be drawn using graphics.beginBitmapFill.[code]...
I am trying to draw a line that goes from point A to Point B. Along the way there are objects (of any shape) that force the line to go around them in order to reach point B. It cant go through them. This is like directing someone using a map. You can only draw a line between the blocks / along the streets.
I tried that using collision tests. Fine, I can now find the coordinates at that instance, but I still cant get the line to go around the object before proceeding to point B.
drawing out line that will serve as a mask im tryin to animate a drawing out of a line, but the line wont be an animation itself, itll be used as a mask that will reveal outline of a rectangle i'm starting right now and im on this stage so far, the problem is i dont understand why this line is not drawing out horizontally, while it should variables xpos and ypos are coordinates of the position i want to start drawing it from, xcor and ycor are the cooridnates that will be used to stop drawing once it reaches this point, then jump is how fast i want the line to draw(amount of pixels) ps:the type is there because i will also make another case for vertical line.
When I draw a path with the pen tool, and fill it, it seems as if the shape now has two parts. If I drag the filled area around, it's breaking apart from the path (or border). So how can I make this one entity?
I'm using Flash Builder 4 and am in the process of learning. The short and simple explanation is, I want a tab navigator that has tabs that look like this: I know I could do this using an image-based skin, but I figured (and could be wrong) that programmatically drawing the shape would be better in terms of scalability. As long as I get the result I'm looking for, I guess I don't really care if it's mx or spark. I tried doing this:
I usually created a movieclip in flash and assign it to actionscript class(using export for actionscript method in its property panel) that exteds movieclip.but sometimes movieclip is just too heavy for that,is there any possible way to draw a sprite directly in flash(not by code),and control it in actionscript-3
I am trying to draw a box shape on screen which fills with a gradient, but according to the angle between your start and end mouse points. ie, if you draw from 100x100 to 200,200, the angle will be 45 degrees and it will draw your gradient fill within 100x100 to 200,200 on a 45 degree angle.
Trouble is, I can EITHER get the angle working just fine if I fill the entire shape, or the angle isn't right but the fill area is correct. Please see the attached fla and click drag within the red box, trying out the 2 matrix arrays in thereto see the 2 x scenarios listed above.
I'm on the user have to be able to draw/trace outlines of different shapes. So for example an "S" shape is on the screen, and the user needs to try to draw OVER that shape. So it's not just mouse recognition, it has to see if the user draw over that shape good enough. So it's kind of like a colorbook but you only draw the outline of the shape, if you know what I mean.
I've been searching the web and haven't found any pre made solution for this, but I thought that before I try to make it all from scratch I could ask you guys here about it.
I found a nice script for drawing a donut shape. I don't know why it only works with using 'this' or ' _root' . You should be able to apply this to a movieclip?Or am i missing something?[code]
I'm trying to create the following component: Just for information, the blank space will contain a text control, and I'm creating a component that represents the black corner with the (i) icon and the "promotion" text. The part I'm having issues with is this component representing the black corner with the diagonal text. The text has to be able to hold 2 lines. And the black corner has to be able to adjust to the text's size. What's more, the text has a rotation... I'm having some doubts on how to do this:
Should I have different controls for each text line? Should I draw the text in the shape (after doing the rotation) or should I just overlap both components? [When I talk about drawing the text in the shape, I mean in the same way as asked in this question] Is there any way to get the proper size of the triangle shape without doing some extravagant calculations?
I need to have 2 kinds of masks, one with a registration point in the top left so that when I tween its height it expands downwards, and one with a registration point in the bottom left so that when I tween its height it expands upwards?how do i do that, with code ofcourse?i have made something but i dont know if its the right way:(this expands downwards, but i dont know how to get it to expand upwards)
Code: import gs.TweenLite; var subMask:Shape = new Shape();
I'm trying to do some lean blitting for an object that rotates by rotating it once at startup and capturing a BitmapData snapshot of each 5 degrees. The problem I'm having is that the draw() method of the BitmapData object is only picking up pixels in the MovieClip that are below and to the right of the registration point. If I change the MC so that the registration point is in the top left corner, I sometimes get what looks like most of the pixels, but the entire object rotates into and out of the frame, since it's rotating around the corner and not the center.
I want to make an editor like this site. [URL] If you browse this link you will find "Button. If you press this button you will navigate to a editor to design your layout. After draw a rectangle or circle or line you can resize that or can rotate that. When you finish if press the "you will back to the previous page where your desinged layout display. If you press the "" again then you will navigate the editor with the previously designed layout. I want to make a site like this. I want to use the flash cs4 to make the editor. Anybody knows how to draw a rectangle or circle shape with mouse and how to scale by setting the point and how to rotate by setting the rotation point also by using flash cs4 and as3?.
This should be a bit of simple geometry: How do I calculate the points to draw the lines in the code below so that it makes a 2D cone or wedge shape?
import flash.geom.Point;
//draw circle var mc=new Sprite()[code]...........
UPDATE:I should have mentioned my aim is not to draw a wedge shape, but to draw a line from a random point to the edge of an existing circle.If you're more comfortable with algebra than actionscript,
I'm just starting out with AS3, so I'm trying my hand as some of the more basic drawing functions, to try and get a handle on them. The problem I've hit is using 'curveTo' to create a smooth curve is creating some very poor aliasing results. Here is an example: [URL]
The first part (which is actually on the right) is a very simple curve from 50,50 to 100,100, through 100,50. I would have expected the end points of the line to be single pixel width, but it's aliased over two pixels.
The second part (on the left) shows why this is a problem for me. I'm trying to draw a basic shape outline with a semi-circle at the top, but it really doesn't look great (it looks shifted half a pixel to the left relative to the rest of the shape).
I need to be able to draw a thick patterend line between 2 points in AS3, I can't use the draw API because it doesn't all me to actually put detail (pattern etc) into the thickness of the line, I thought about perhaps using the line to create a bitmap version and then using that as a mask, but I remember many years ago seeing some examples that use a movieclip as a source for a line.