Actionscript 3 :: How Does Graphics Class Work Without Needing To Extend Sprite / Shape

Nov 21, 2010

So I'm playing with a project where I want my class to be able to use the functionality of the Graphics class without needing to extend Sprite/Shape. My goal aside, I guess I'm confused as to how it works at all? It's methods don't seem to return anything, and since it's added as a child property of the Sprite/Shape classes , I can't seem to figure out what it's actually doing? It's also one of those classes that can't be instantiated.

At this point, I'm just plain curious. EDIT: I should provide more clear distinction of what I'm looking for as answer. I have read the documentation, but the documentation doesn't account for what AS3 is actually doing. I'm looking for educated guesses about the programatic relationship between Graphics and the the classes that use it.

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