ActionScript 3 :: Direct Access To Sprite Graphics

Jul 27, 2010

I"m new to AS3 and I would like to know how can I get to graphics of a Sprite so I could draw it directly from it. I mean I don"t want to use Sprite class as my concrete objects I just want Sprite to hold graphics so if my own object needs to be drawn it asks for graphics to SpriteManager which returns Sprite with required graphics and draws it exactly where I want to not where Sprite's coordinates points to.

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It has been a great resource of the years. No my problem. I am trying to dynamically resize a sprite that has a line drawn into it. Here is my code:

[Code]...

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ActionScript 3.0 :: 1119: Access Of Possibly Undefined Property Graphics Through A Reference With Static Type Flash.display:Graphics.

Oct 8, 2009

i am trying to receive in my function as a parameter either a shape or a sprite and then access their graphics property, but this gives me an error:

Code:
public static function makeRect( obj:DisplayObject, ...
var g:Graphics;
if(obj is Sprite){

[code]...

//1119: Access of possibly undefined property graphics through a reference with static type flash.display:Graphics.

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ActionScript 3.0 :: Sprite / Mouseover And Display Graphics Name

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I am using a third party flash as3 code to load graphics using sprite. There is a class (load) that takes care of the loading of the graphics.In a new class(getname), I want to be able to1. Load the graphics (done)2. On mouseover change the color of graphics(done)3. Display name of rolled over graphic (not working). I have tried the following in
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Where does the .x and .y property of a movieclip in actionscript 3.0 measured from? from the centre of the object? or..

[Code]...

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If I have a sprite, with which I have drawn some stuff, how do I erase part of what I have drawn? Preferably I could use drawRect with some "alpha=0" paint. However, I don't believe beginFill lets you set an rgba color (like you can in bitmapdata). Setting alpha = 0 in beginFill doesn't really do anything -- it just draws nothing. In my particular use case, masking isn't an option. Also, calling clear() isn't a good solution since it clears away everything.

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ActionScript 3.0 :: Direct Access Of Document Class Static Var?

Sep 19, 2009

I often write apps in flash where I wrap all the display elements into one parent display object container (not the stage). Let this parent container be mc_world for example. I declare this in my Document class (Main) as:

ActionScript Code:
public static var mc_world:MovieClip;

Since this container is unique and often times needs to be referenced from various classes in the project (that are not its children) I find myself often doing Main.mc_world across my project to access this container.

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My situation like this:IHost.as:

Code:
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Actionscript 3 :: Mouse Over Change Sprite Graphics Color?

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I have created a sprite as below:

var arrowHeadRight:Sprite = new Sprite();
with(arrowHeadRight.graphics){
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[Code]...

On Mouse Over, I wish to change the color of the fill on this shape? Can this be done or do I have to re-draw the graphics with an updated beginFill line?

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Actionscript 3 :: Passing A Rectangle To Sprite.graphics.drawRect( )

Mar 5, 2011

Is there a neat minimal way of doing this? (this produces an error):

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Just looking for a more cleaner way other than something like .drawRect(freeSpace.x, freeSpace.y, freeSpace.w, freeSpace.h) I know you can do it with bitmapData.fillRect(rectangle), but need sprites in this case.

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ActionScript 3.0 :: Graphics Stuff On A Sprite When Imported All That Was Required?

Jan 20, 2010

I wrote this code and it doesn't work:

[code]....

Did I miss a class that I have to load? What's wrong with it?

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IDE :: SWF Optimization - Heavy Graphics - Convert A MovieClip To Sprite

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I'm coding games that come with the graphics done. Unfortunately the designer has some bad practices, such as not using Sprite symbols - never. And the files have dozens (even hundreds) of symbols in the library, very few of them with any animation. I would like to re-brand such symbols as Sprite to save some CPU (and maybe even kB), but my graphics-related skills are very low. Where should I start? Check and convert the symbols at authoring time or it's possible to do this at runtime? Can I effectively convert a MovieClip to Sprite (I'm guessing casting to sprite won't help much) or another light image type?

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When I'm disposing a sprite which has drawings on its graphics object, Do I need to use "graphics.clear()" or is "mySprite = null" is enough?

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So I'm playing with a project where I want my class to be able to use the functionality of the Graphics class without needing to extend Sprite/Shape. My goal aside, I guess I'm confused as to how it works at all? It's methods don't seem to return anything, and since it's added as a child property of the Sprite/Shape classes , I can't seem to figure out what it's actually doing? It's also one of those classes that can't be instantiated.

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ActionScript 3.0 :: Make A Sprite Button With Graphics And Can't Make It Work?

Aug 22, 2011

* I have a flash project called contact

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I am trying to make a sprite button with graphics and can't make it work. I have successfully added text fields so I know the path is correct. I suspected my code was correct and confirmed it should be, after reading several tutorials showing the process for creating sprite buttons with graphics. Anyway, I imported nearly every class on Earth, but certainly everything which needs to be. Stage is gray and 800x600.The graphics code by itself with appear, but not when linked to the sprite. Also, the sprite won't appear no matter what. Another interesting piece of the puzzle: nothing will trace, not even objects such as textfields which actually appear and function on the stage when I text the code.

public class ContactClass extends Sprite {
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I need to create a complex html displaying in a textfield so I'm looking right now at a few options. The simplest would be to use an img tag so I can add a few Sprite coming from the library. Problem is I can't seem to find a way to modify or pass values to the Sprite that is created that way.

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I have the following class:

package {
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Is there a way to access the properties directly? I tried making this = new new swfShip() but that doesn't work.

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ActionScript 3.0 :: Access The MouseChildren Property Of A Sprite?

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Through getChildByName is it possible to access the mouseChildren property of a Sprite? I'm guessing no, but before I go about changing something I want to make sure it's necessary and that I'm not just doing something wrong..

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Code:
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ActionScript 3.0 :: Child Access Parent Sprite's Variables?

Oct 25, 2009

From the two .as files below, I get the following error when I run: 1119: Access of possibly undefined property importantNumber through a reference with static type flash.display:Sprite.

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ActionScript 2.0 :: Attach Graphics Instead Of MC Cause A Graphics File Size Is Relatively Small Than That Of A Graphic?

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I was wondering about MC and hey can help to lag a game out. I set up an advanced class system so i don't have to use MC to simulate walls, all i use isthe x,y,width and height. Well anyway since i don't need MC anymore I was wondering if there is a way to attach Graphics instead of MC cause a Graphics file size is relatively small than that of a graphic, I think. If anyone could tell me thats true and show me a way to attach graphics that would be nice. I haven't tried it yet but maybe if I exported the graphic from the library imihgt be able to call its name, but it doesn't have an instance name so im stuck.

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ActionScript 3.0 :: Access A Sprite On A "loaded" Swf From Parent Stage?

Aug 5, 2009

I am creating a Flash training app that includes a glossary. You click a button and the glossary opens. The glossary loads thus:

PHP Code:

var request:URLRequest = new URLRequest("glossary.swf");
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The glossary has a scrollbar, and that scrollbar has this listener (among other things):

PHP Code:

scrollbar.addEventListener(MouseEvent.MOUSE_UP, stopScroll); 

Once the glossary is loaded into my app, if I do a MOUSE_DOWN on the scrollbar and then drag the mouse away from the glossary, onto the parent stage, then when I do a MOUSE_UP on the parent stage, I need to dispatch a new MouseEvent.MOUSE_UP event to the scrollbar in the glossary swf.

How do I access the scrollbar of glossary.swf in my dispatchEvent? In other words, in the following code in the parent:

PHP Code:

stage.addEventListener(MouseEvent.MOUSE_UP, glossarySBMouseUp);
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Actionscript 3 :: Class Extending Sprite - Set The Sprite's Width And Height Properties?

Mar 5, 2010

I created a class, extended the sprite class, and now in the constructor I am trying to set the Sprite's width and height properties which are inherited from the DisplayObject. However, after I set this.width and this.height, and print the values, I get 0 for both.

What the heck is going on? When I view the livedocs I see that DisplayObject has width and height listed as public properties. I have been able to instantiate a Sprite directly, and set the width and height after it's been instantiated, so I don't get it.

package {
import flash.display.*;
public class ScrollBar extends Sprite {[code].....

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I've got a sprite which I want to temporarily hide... But changing the .visible property doesn't do what I expect. The code looks roughly like this:

[Code]...

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IDE :: Adding A Single Sprite On Main Moviclip Sprite Remains Invisible

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I created a new AS3 document (550px by 400px) and added the following code to the first frame.

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Flash :: Rotating Sprite Moves The Sprite From It's Original Location

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I'm doing a simple rotation on a sprite but there's a weird behavior where the sprite does not rotate around it's top left. I think I'm rotating along the top left of the test class instead of the sprite child. I would like to rotate the rectangle around it's top left corner (kinda like a clock hand). The code is pretty short so I'll let the code + pictures explain my problem:

package
{
import flash.display.Sprite;

[Code]....

I've read a lot of stuff about rotating around a fixed point, I've tried doing it with movieclips instead of sprites, I even copy pasted a tutorial on rotation and nothing works.

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ActionScript 3.0 :: Sprite.addChild(NumericStepper) Resizes Sprite To 100x100

May 27, 2008

[Code]...

Then the numericStepper is drawn as if it is squished to 20% its normal height. If I pre-set mySprite width and height before adding the numericstepper, the trace output is 0,0 after adding it and it is not displayed at all. Is there some way I can make the sprite only adjust to correctly fit the numericStepper OR resize it afterwards without distorting the numericStepper component?

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Professional :: CS4 Support For Softkeyboard - Error: 1119: "Access Of Possibly Undefined Property NeedsSoftKeyboard Through A Reference With Static Type Flash.display:Sprite"

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I need to use softkeyboard for a flash program developed for windows desktop, and I tried the example given on the following page: [URL] When I test the movie, it gives me a compiler error: 1119: Access of possibly undefined property needsSoftKeyboard through a reference with static type flash.display:Sprite. I noticed that this feature is available to flash players 10.2 or higher, so I updated my CS4, but it still didn't work. Does anybody know what is causing the problem?

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