ActionScript 3.0 :: Direct Access Of Document Class Static Var?
Sep 19, 2009
I often write apps in flash where I wrap all the display elements into one parent display object container (not the stage). Let this parent container be mc_world for example. I declare this in my Document class (Main) as:
ActionScript Code:
public static var mc_world:MovieClip;
Since this container is unique and often times needs to be referenced from various classes in the project (that are not its children) I find myself often doing Main.mc_world across my project to access this container.
Is it bad practice to directly access static members of the Document class throughout my project? Are there any simple alternatives? I don't want to dispatch events every time I need to access mc_world. And using a singleton class doesn't seem all that different from the Document Class (which only has one instance right?).
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May 3, 2010
What I'm looking for is a way to reference the document class instance, to be able to access functions and variables that other classes need. I'm currently doing it with this little piece of code I found on some blog or forum.
Code: Select all// This is in the document class
private static var _instance:DocClass; // I have tried setting this to public and accessing it directly as well
public static function get instance():DocClass { return _instance; }
[code]....
This seems to work as it should in Flash CS4, but when I try to run the same code in CS5 I get the following error message:
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Mar 7, 2012
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Mar 3, 2011
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Jan 21, 2010
I've summarized my issue in the following [code]...
1119: Access of possibly undefined property mc through a reference with static type Class.
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Dec 5, 2010
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[Code].....
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Jan 30, 2009
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Sep 18, 2009
trace(MovieClip(root).TRACE);
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Code:
public var TRACE:String
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Code:
StaticInheritance extends Sprite
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Error: Access of undefined method getStatus through reference with a static type Class.
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[Code]....
That's all the code I have.
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button.addEventListener(MouseEvent.CLICK, produce);
function produce(Event:MouseEvent):void
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Apr 19, 2009
For the example, there's a single FLA with a document class "main.as." In the public class main.as package, there is a public variable: "var example:String='example';." Inside of the FLA, there is one movie clip in the library and it is assigned a custom base class "sub.as." The movie clip is then placed on the first frame of the stage so its constructor is run at runtime and reads the value of example.
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Oct 17, 2011
I want to know how you access a variable within the fla file from the Document class?I want an int inside the fla or swf file to be accessed from the class that is being used to run the file?
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I am trying to add a keyboard event listener to the stage, to detect when a user clicks the left or right arrow keys. But this listener is called from inside a class file which is imported into the document class, therefore I think it doesn't know what "stage" refers to. How do I solve this?
[Code]...
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Aug 27, 2008
Let's say I have a FLA file with document class called main. In main, let's say I have a method called test1 that just outputs "hello world" via trace. On the FLA I have a movie clip. In that movie clip, when the timeline reaches frame 123, I want it to invoke the test1 method (I just set up a simple action on the frame). However, I get an error saying that the method is undefined. I try this.parent.test1() too but that gives me the same error. Is it not possible to invoke a document class property from within the timeline of a movie clip that's on the stage?
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Oct 25, 2010
I am start developing small games (I have just finished reading a nice book from Rex van der Spuy) but I would like to use the best OO approach.Let's make a very simple example: suppose that i have a Player class which adds a listener to the stage waiting for keyboard events in order to move around the stage.I have also some enemies on the stage and the player must register a collision with them; what is the best approach in order to access the enemies on the stage and check for a collision with them on the ENTER_FRAME player's event? I have read a lot of solutions, but I am just starting coding and so I don't know which one is the best approach.
a) Access the document class directly with a getter (e.g. Main(root).allEnemies, supposing that every time an enemy is created it is added to the allEnemies array)?
b) A singleton class which has a reference to every instance in the stage?
c) I have read about using events, how?
ActionScript Code:
package
{
import flash.display.MovieClip;[code].....
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