IDE :: SWF Optimization - Heavy Graphics - Convert A MovieClip To Sprite
Jun 19, 2009
I'm coding games that come with the graphics done. Unfortunately the designer has some bad practices, such as not using Sprite symbols - never. And the files have dozens (even hundreds) of symbols in the library, very few of them with any animation. I would like to re-brand such symbols as Sprite to save some CPU (and maybe even kB), but my graphics-related skills are very low. Where should I start? Check and convert the symbols at authoring time or it's possible to do this at runtime? Can I effectively convert a MovieClip to Sprite (I'm guessing casting to sprite won't help much) or another light image type?
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Jan 26, 2012
I have a program that dynamically draws a polygon wherever the user clicks on the screen. (using lineto, moveto) However this polygon is always behind the other symbol objects on the screen even though its added last in the childlist. Is there an issue with depth when drawing symbols vs. drawing with lines? How can I ensure my dynamic object will display in front?
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Jul 28, 2009
making a flash game that has a lot of rather complex illustrator graphics. In the game you walk down a street, so all the graphics has to be moved every frame. In some levels where there are a lot of objects in the street the game starts to lag. after importing it to flash and making a mc of it, break it apart to save flash from drawing all the shapes that aren visible anyway?
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Aug 23, 2010
Is there any program or setting for "pointing" flash programs at my graphics card rather than leaving it to the processor and RAM alone? I am running a specific frontend software that is a flash executable- unfortunately it lags heavily on execution despite the fact that I have a very nice video card installed.
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Dec 20, 2009
I am trying to display photos as a slideshow with some transitions effect. I am having error when using TransitionManager, the error code is
"1067: Implicit coercion of a value of type flash.display:Loader to an unrelated type flash.display:MovieClip."
To me it seems like TransitionManager can only be used in MovieClip and the XML file is link to .jpg.
Is there a code to convert the Graphics into MovieClip and make the code work. Or is there a better way to do the slide show using XML data.[code]...
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Jun 19, 2009
It has been a great resource of the years. No my problem. I am trying to dynamically resize a sprite that has a line drawn into it. Here is my code:
[Code]...
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Jun 4, 2010
I have a MovieClip with pictures on all its frames. How can I copy the contents of MC's current frame (picture) to a Sprite?
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Dec 14, 2011
I am using a third party flash as3 code to load graphics using sprite. There is a class (load) that takes care of the loading of the graphics.In a new class(getname), I want to be able to1. Load the graphics (done)2. On mouseover change the color of graphics(done)3. Display name of rolled over graphic (not working). I have tried the following in
getname:var feature : load;feature.name;
I get a null object error. Now I have used the mousevent routine(e.target.name) and can display the instance #(instance149). But what I really want is the name of the graphics that the load function loads (graphics and the dbf with all the attributes including the name).
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Jun 29, 2010
Where does the .x and .y property of a movieclip in actionscript 3.0 measured from? from the centre of the object? or..
[Code]...
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Jul 27, 2010
I"m new to AS3 and I would like to know how can I get to graphics of a Sprite so I could draw it directly from it. I mean I don"t want to use Sprite class as my concrete objects I just want Sprite to hold graphics so if my own object needs to be drawn it asks for graphics to SpriteManager which returns Sprite with required graphics and draws it exactly where I want to not where Sprite's coordinates points to.
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May 6, 2009
If I have a sprite, with which I have drawn some stuff, how do I erase part of what I have drawn? Preferably I could use drawRect with some "alpha=0" paint. However, I don't believe beginFill lets you set an rgba color (like you can in bitmapdata). Setting alpha = 0 in beginFill doesn't really do anything -- it just draws nothing. In my particular use case, masking isn't an option. Also, calling clear() isn't a good solution since it clears away everything.
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Sep 16, 2010
I have created a sprite as below:
var arrowHeadRight:Sprite = new Sprite();
with(arrowHeadRight.graphics){
beginFill(0xDDDDDD, 1);
moveTo(50,0);
lineTo(0,50);
[Code]...
On Mouse Over, I wish to change the color of the fill on this shape? Can this be done or do I have to re-draw the graphics with an updated beginFill line?
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Mar 5, 2011
Is there a neat minimal way of doing this? (this produces an error):
var freeSpace = shape.freeSpace() // returns Rectangle
var s:Sprite = new Sprite();
s.graphics.drawRect(freeSpace);
Just looking for a more cleaner way other than something like .drawRect(freeSpace.x, freeSpace.y, freeSpace.w, freeSpace.h) I know you can do it with bitmapData.fillRect(rectangle), but need sprites in this case.
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Jan 20, 2010
I wrote this code and it doesn't work:
[code]....
Did I miss a class that I have to load? What's wrong with it?
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Jan 29, 2012
When I'm disposing a sprite which has drawings on its graphics object, Do I need to use "graphics.clear()" or is "mySprite = null" is enough?
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Nov 21, 2010
So I'm playing with a project where I want my class to be able to use the functionality of the Graphics class without needing to extend Sprite/Shape. My goal aside, I guess I'm confused as to how it works at all? It's methods don't seem to return anything, and since it's added as a child property of the Sprite/Shape classes , I can't seem to figure out what it's actually doing? It's also one of those classes that can't be instantiated.
At this point, I'm just plain curious. EDIT: I should provide more clear distinction of what I'm looking for as answer. I have read the documentation, but the documentation doesn't account for what AS3 is actually doing. I'm looking for educated guesses about the programatic relationship between Graphics and the the classes that use it.
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Jun 28, 2009
I am create three files. Box.as for making graphich dimentional box, Drag.as is for dragging movieClip and ShowBox.as is to display draggalbe box. I would like to see box with draggable faclity. But I am getting error followig error.
Description : 1067:Implicit coercion of a value of type Box to an unrelated type flash.display:MovieClip on Show Box
Box.as
package {
import flash.geom.*;
import flash.display.Shape;
[Code]....
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Nov 22, 2009
if it is possible to covert a bitmap to a Sprite? I tried casting it to a sprite, but that does not work. The reason why is because if figured out that you can't use the addChild option on a bitmap.
[Code]...
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Jun 29, 2011
Do you know why this AS3 code works:
var loader = new Loader();
loader.load(new URLRequest("http://127.0.0.1/items/boing.png")));
var o:DisplayObject = addChild(loader);
o.x = 100;
o.y = 100;
But if I cast to sprite it doesn't work? Ie the sprite appears on (0, 0) instead of (100, 100):
var loader = new Loader();
loader.load(new URLRequest("http://127.0.0.1/items/boing.png"))
var o:Sprite = Sprite(addChild(loader));
o.x = 100;
o.y = 100;
How would I properly have a sprite instead of a DisplayObject? I need some sprite's features (drag'n drop, useHandCursor...), yet I wish I could still use the very quick writing with the loader.
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Nov 2, 2010
cannot convert flash.display::Sprite@39394a9 to flash.display.MovieClip.here is sample code
var enemyArray:Array = new Array();
var mySprite:Sprite;
mySprite = new Sprite();
[code].....
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Dec 27, 2011
Anyone can teach me how to convert an array to object or to a sprite.
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Nov 1, 2010
cannot convert flash.display::Sprite@39394a9 to flash.display.MovieClip.
here is sample code
Code:
var enemyArray:Array = new Array();
var mySprite:Sprite;
mySprite = new Sprite();
[Code].....
then it will be ok, but my goal is, How can enemy call the removeEnemy() in parent while it is inside the sprite
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Mar 6, 2012
In Flash I am able to create a font asset and add it to the library:I want to convert this asset into some BitmapData that will contain all of the characters with the correct letter spacing/line height etc.
Is there an inbuilt way of doing this other than manually creating text fields, adding a character, using BitmapData.draw() and then adding the result to a sprite sheet?
If I need to do it manually like above, is there a way to retrieve all of the embedded characters? For example, in the above screenshot I'd expect only a-z, A-Z. Or will I need to note these manually as well?
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Nov 21, 2010
I'm making a game where the player moves around a map, where the player can walk and where they can't is decided by the color of the pixel they are trying to move onto, which I get using the Bitmap.getPixel method.
What I'd like to do though is when the map image is loaded process it into a sprite or something which I can then use the DisplayObject.hitTest methods on. So I have an array of colors whcih the user can walk on, is there way I could go through each pixel and build something that would let me do that?
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Aug 22, 2011
* I have a flash project called contact
* The document class is ContactClass
I am trying to make a sprite button with graphics and can't make it work. I have successfully added text fields so I know the path is correct. I suspected my code was correct and confirmed it should be, after reading several tutorials showing the process for creating sprite buttons with graphics. Anyway, I imported nearly every class on Earth, but certainly everything which needs to be. Stage is gray and 800x600.The graphics code by itself with appear, but not when linked to the sprite. Also, the sprite won't appear no matter what. Another interesting piece of the puzzle: nothing will trace, not even objects such as textfields which actually appear and function on the stage when I text the code.
public class ContactClass extends Sprite {
public function ContactClass() {
var home_btn:Sprite = new Sprite();[code]....
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Aug 3, 2010
I have an expandable banner project to do and the final swf file has to be under 40kb. My swf size is actually 144kb and I don't know what to do to get to 40kb.I've tryed to compress my images but I can't to 40kb even if they are all squashed up.I've tryed also to load my PNG's file externally using Loader but it just don't decrease the swf size.
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Sep 22, 2006
So i am building a site for a client, and in it i have incorporated an automatically cross-fading background made of large photos.Wheneve they cross fade programatically my CPU gets WORKED!
I am using
Code:
if (this.photo1.imageholder1._alpha<100-this.fadeSpeed) {
this.photo1.imageholder1._alpha += this.fadeSpeed;
}
as the fading command. Is it just a characteristic of flash that it HATES to do ALPHA changes?
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Jul 12, 2011
I'm working on a SmartVersioning ad using MediaMind using ActionScript 2 (the publisher doesn't allow AS3).
Skipping over how it's implemented - basically what I have is a collection of MovieClips on the main timeline that contain a swappable image (through the Smart Versioning service). You can only define objects as Smart Versioning objects if they are on the main timeline.
What I'm doing with this is using BitmapData to use the assets on the main timeline as a source for the graphics throughout the animation.
Should be as easy as:
import flash.display.BitmapData;
var bmd:BitmapData = new BitmapData(143, 230, true, 0);
bmd.draw(_root.person1);
attachBitmap(bmd, getNextHighestDepth());
[Code]....
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Nov 18, 2008
Has anyone found a script in AS2 for a nice snow effect that it doesn't make the computer go crazy with so much processor calculations?I tried almost every script around and makes my website completely crash most systems.my flash file is about 600k with quite a few menus and 930 x 630...so its a bigger res than most
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Apr 9, 2005
I was wondering about MC and hey can help to lag a game out. I set up an advanced class system so i don't have to use MC to simulate walls, all i use isthe x,y,width and height. Well anyway since i don't need MC anymore I was wondering if there is a way to attach Graphics instead of MC cause a Graphics file size is relatively small than that of a graphic, I think. If anyone could tell me thats true and show me a way to attach graphics that would be nice. I haven't tried it yet but maybe if I exported the graphic from the library imihgt be able to call its name, but it doesn't have an instance name so im stuck.
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