IDE :: Optimization Of Complex Graphics?

Jul 28, 2009

making a flash game that has a lot of rather complex illustrator graphics. In the game you walk down a street, so all the graphics has to be moved every frame. In some levels where there are a lot of objects in the street the game starts to lag. after importing it to flash and making a mc of it, break it apart to save flash from drawing all the shapes that aren visible anyway?

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I am trying to improve the frame rate of a game that draws many floor tiles. Currently, the floor tiles are vector graphics and stored as different frames in a movie clip. I wanted to experiment with rasterizing a floor tile and seeing if that would provide any frame rate boosts. I did this by converting one of my tiles (one of the frames in my movie clip) to a png and replacing the vector version of this tile with this raster version. I then tested two worlds--one filled with tile A (vector) and another filled with tile B (png).
 
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ActionScript 2.0 :: Processor Speed Detection And Optimization

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