IDE :: Optimization Of Complex Graphics?
Jul 28, 2009
making a flash game that has a lot of rather complex illustrator graphics. In the game you walk down a street, so all the graphics has to be moved every frame. In some levels where there are a lot of objects in the street the game starts to lag. after importing it to flash and making a mc of it, break it apart to save flash from drawing all the shapes that aren visible anyway?
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Aug 23, 2010
Is there any program or setting for "pointing" flash programs at my graphics card rather than leaving it to the processor and RAM alone? I am running a specific frontend software that is a flash executable- unfortunately it lags heavily on execution despite the fact that I have a very nice video card installed.
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Jun 19, 2009
I'm coding games that come with the graphics done. Unfortunately the designer has some bad practices, such as not using Sprite symbols - never. And the files have dozens (even hundreds) of symbols in the library, very few of them with any animation. I would like to re-brand such symbols as Sprite to save some CPU (and maybe even kB), but my graphics-related skills are very low. Where should I start? Check and convert the symbols at authoring time or it's possible to do this at runtime? Can I effectively convert a MovieClip to Sprite (I'm guessing casting to sprite won't help much) or another light image type?
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Dec 12, 2011
Possible Duplicate: How can I bend a a display object? Is it possible to use Flash to do more complex 3D transformations?I already found out 3D rotations are possible. Additionally I also need some warp transformation in order to 'wrap' an image around a bottle.
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Apr 9, 2005
I was wondering about MC and hey can help to lag a game out. I set up an advanced class system so i don't have to use MC to simulate walls, all i use isthe x,y,width and height. Well anyway since i don't need MC anymore I was wondering if there is a way to attach Graphics instead of MC cause a Graphics file size is relatively small than that of a graphic, I think. If anyone could tell me thats true and show me a way to attach graphics that would be nice. I haven't tried it yet but maybe if I exported the graphic from the library imihgt be able to call its name, but it doesn't have an instance name so im stuck.
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Oct 8, 2009
i am trying to receive in my function as a parameter either a shape or a sprite and then access their graphics property, but this gives me an error:
Code:
public static function makeRect( obj:DisplayObject, ...
var g:Graphics;
if(obj is Sprite){
[code]...
//1119: Access of possibly undefined property graphics through a reference with static type flash.display:Graphics.
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Nov 12, 2010
just uploaded my first flash website..and I'm having difficulty working out how to get google to 'see' it.
I've registered the site with google and have a very specific phrase in the <title> tag of the html code but the more I investigate, the more complicated it seems..Can anyone point me towards a step by step tutorial or something to get my site in the top 10 results?
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Feb 18, 2011
I have read all the documentation and more on optimizations. My question is that if you have to resize sfws for different mobiles is it best to have a res thats the biggest mobile and the rest we can use fullscreen. Or is it best to make a smaller swf and have it size up to full screen. Obviously we are not going to create an swf in 20 sizes. By the way, is it MORE processor hogging for a mobile to size down a 800 by 600 standard swf than to downsize an swf thats only a little larger than the mobile screen.
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Nov 8, 2011
I'm itching to find the most effective way of importing my illustrator vectors into flash but keeping the file size as small as possible. At the moment i'm literally copying my vectors in illustrator and pasting them in Flash, it clearly works but the file sizes seem really high and its hindering the performance of my fla. Is there a more effective way of exporting? or optimizing the imported vectors once they're inside flash?
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Apr 15, 2011
I have a simple air app that is deployed on a server. All it does is that it makes a httpService request to a webpage every 5 mins. For some reason, it starts out at out at 25MB memory utilization (Task manager), and every day, it adds about 1MB on top of that. I can't figure out why its sucking up memory. I have an eventlistener for the timer in the initialize of the app.I have read a few articles about memory optimization and best practices for air app development. They say you should remove the event listeners after they have fired. But if I do that, the timer will not fire any functions after it fires once.[code]
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Oct 20, 2003
I have a script as follows attached to an MC that is pretty processor intensive (well, that is when the MC is duplicated 30 times). I'm looking for some input from people on how to possibly optimize this to cut back on how badly it lags the rest of the movie. My computer is quite powerful but it still shows performance issues with this script:
[AS]
onClipEvent(load) {
//size of purpleCloud's active area
[code].....
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Jun 28, 2005
I have a client that I built a wonderful flashed site for (html page embedd). It isn't getting any attention on google compared to other completely html based sites. How can I tweak this situation for more google searchability?
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Feb 11, 2010
today i started some particle generator class that will move particles over the stage via drawing in a Bitmap. Everything works well with low amount of particles, lets say 1000, but for my surprise when i added 10 000 particles the frame rate dropped drastically. And i am saying that since i made the same particle generator using MovieClips instead of drawing in Bitmap, the performance test i run on both classes showed that the Bitmap class with 10K particles on my PC works in around 10-12 FPS, and the MovieClip variation in around 20-21 FPS with the same amount of particles. The particles are identical and both classes are using linked list system to move the particles. So the only logical conclusion is that something is not right with the drawing function.
Code:
private function drawParticles(e:Event):void{
// clearing the _pZone Bitmap of the previous data
_pZone.bitmapData.fillRect(_pZone.bitmapData.rect,0);
_pZone.bitmapData.draw(_blankMc);
[code]...
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Aug 25, 2010
I have live streaming but problem is that it is stopping and continues every 2-3 second, I do not know which issues causes it.
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Jan 28, 2011
I am trying to improve the frame rate of a game that draws many floor tiles. Currently, the floor tiles are vector graphics and stored as different frames in a movie clip. I wanted to experiment with rasterizing a floor tile and seeing if that would provide any frame rate boosts. I did this by converting one of my tiles (one of the frames in my movie clip) to a png and replacing the vector version of this tile with this raster version. I then tested two worlds--one filled with tile A (vector) and another filled with tile B (png).
In all my tests, world with tile A (the original vector version) outperformed the world with tile B. I am guessing that the reason I am not getting the expected performance gains is because I am still rendering the tiles in the old style and not using any strict bitmap drawing calls?why it is that this method fails to boost rendering speed? Would I have to switch my rendering code to strict bitmap draw calls?
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Jun 16, 2009
What are people using to increase their natural listing or rankings in search engines, etc for their flash websites.
What methods or ways are people using to search Engine optimize their Flash websites. Are people building their Flash website a certain way for SEO?
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Dec 11, 2009
It is possible to enabled hardware optimization (wmode) from haxe?
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Oct 9, 2011
We are starting to build a Flex 4.5 application (with LCDS) and a Spring/Hibernate based backend.In this context, is there a well-known list of overall performance optimization techniques that one could follow to ensure optimal performance on the client (flex) side? - especially, given that we anticipate users with poor bandwidths
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Dec 17, 2009
I am new in flash AS3 and I have made a little game. I want you to make corrections, optimize script, give advices how to make something easier. Also, in left down corner, there is score text and try this: take 100 score, than hit enemy, than take 200 score and hit enemy again. you will get error. I tried everything and can't get rid of this error. upload_score.php is working fine:[code]
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Aug 13, 2010
we are doing a seamless interactive video-game-video project, but are having optimization problems. Because the client wants a full-screen option for both the video and game segments, our file size is too big. Any advice on how to minimize load time yet retain a relatively high-quality image standard? The h.264 image quality, but there are licensing issues, and we need the transparent alpha channel for the video segments.
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Apr 15, 2011
I got 30 letters(.jpg) added to my library, I made 30 movieclips which are instances of these letters. 30 jpgs make my compilation last long. I tried some different things such removing these and some others tricks but it doesnt work ,because the instances behave strange.
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Mar 18, 2010
I have a program where I have around 100 LatLng (latitude longitude) points, and i have to get the largest distance between any 5 of them but you can only go forward (so if latlng_1 is the point number 5 latlng_2 can only be point number 6,7,8,....,100).
<-- skip the colored thing if its unclear
So I calculate the distance like this:
Code:
Select allfor(i=0;i<points_num;i++) {
for(j=i;j<........
// three more for loops
// and than calculate the distance between all five points and compare if it is larger than previous...
The problem is that the program stops responding for about 2 minutes to calculate this and I would like to know if there is anything I can do to calculate this thing faster? Yes I can reduce the point but than the thing I want to get is less accurate and even if I reduce the points I still want the calculation to be as fast as it can be.
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May 3, 2005
i have heard that there are ways to detect how fast the processor is or something like that, and then set certain settings or something within flash, that will basically optimize the performance of the movie so that it works better with the computer it is being viewed on...i really dont know how to describe what im trying to find exactly, i was just wondering if anyone had any thoughts on this, or knew where to find more information about this task.basically, i am starting to design stuff that is really intense, and i need to figure out how i can optimize it better.
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Jul 23, 2008
So maybe I should have thought of that BEFORE doing all my site in Flash, but being a newbie it's a mistake I HAD to make. Now that my client's site is done I realized that I don't know how to make it search engine friendly.
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Mar 23, 2009
Any tips and techniques to optimize the performance of online flash games.
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Mar 5, 2010
i heard that weak references can be used for memory optimization, but i really don't understand what it is. does anyone around here know a good tutorial, blog or something that covers this issue?
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May 3, 2005
I have heard that there are ways to detect how fast the processor is or something like that, and then set certain settings or something within flash, that will basically optimize the performance of the movie so that it works better with the computer it is being viewed on. Basically, I am starting to design stuff that is really intense, how I can optimize it better.
View 3 Replies
Apr 9, 2010
I have seen that exporting with AS3 from library is a lot better than loading a whole music loop. ie: A tenth of the size so would it be best to always do it that way for a game for example.But if I'm building an English teaching app with 100's of words and sentences it's easier to connect up via xml and load from folder. Which would be the best option here?
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Mar 28, 2011
I'm considering a flash site but I'm concerned about SEO. Search Engines can't find keywords in flash sites.
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Oct 22, 2010
I am setting out for a visualization project that will generate 1000+ sprites from dynamic data. The toolkit I am using (Flare) requires some optimization. I am trying to figure out some optimization techniques for Flash. How can I make Flash run fast when there are so many sprites on the stage, or maybe there is an optimization technique that doesn't involve generating so many sprites?
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