Optimization :: Increasing Flash Performance When So Many Sprites On Stage
Oct 22, 2010
I am setting out for a visualization project that will generate 1000+ sprites from dynamic data. The toolkit I am using (Flare) requires some optimization. I am trying to figure out some optimization techniques for Flash. How can I make Flash run fast when there are so many sprites on the stage, or maybe there is an optimization technique that doesn't involve generating so many sprites?
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Jan 11, 2011
I'm devloping some library classes for flocking/steering behaviours on large numbers of objects (2000+). I'm finding that at < 500 instances, performance is reasonable. As the numbers increase, framerate bogs down.
I've seen remarkable performance with libraries such as Flint or Box2D with ridiculous #'s of particles / objects, so it should be possible to optimize / refactor my code to be a bit better.
I'm aware of the basic optimizations, such as bitwise operations and optimized for loops. Are there any more fundamental approaches I should be considering? For example, currently each instance is a vector-based MovieClip. Would working with BitmapData be more efficient?
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Mar 23, 2009
Any tips and techniques to optimize the performance of online flash games.
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Jan 28, 2011
I am trying to improve the frame rate of a game that draws many floor tiles. Currently, the floor tiles are vector graphics and stored as different frames in a movie clip. I wanted to experiment with rasterizing a floor tile and seeing if that would provide any frame rate boosts. I did this by converting one of my tiles (one of the frames in my movie clip) to a png and replacing the vector version of this tile with this raster version. I then tested two worlds--one filled with tile A (vector) and another filled with tile B (png).
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Oct 9, 2011
We are starting to build a Flex 4.5 application (with LCDS) and a Spring/Hibernate based backend.In this context, is there a well-known list of overall performance optimization techniques that one could follow to ensure optimal performance on the client (flex) side? - especially, given that we anticipate users with poor bandwidths
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Jun 8, 2011
Is there any way to turn off all special FX's and especially dropShadow's on all objects inside the application ?
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Sep 19, 2010
i created 5 pages, each of which contains several movie clips (text, graphics, forms, etc). There is one specific page however that contains autogenerated content via. sprites. If i happen to land on this page, the sprites will appear, but when i transition to another page, they are still there except for the non-sprite stuff (disappear). Im ripping my hair out on this one, i managed to get a few of the sprites to remove but some are still appearing. Below shows the layout of the one thats not being removed;
[Code]...
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Nov 20, 2010
i have the ingame sprite and it needs to be in StageQuality.LOW due to some prerformance problems, and the hud needs to be in StageQuality.HIGH... but they are in the same stage. I tried changing quality before rendering the ingame (to a big bitmapdata) but changing this property every frame is too expensive.
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Feb 21, 2012
How does Flash deal with elements that are off-stage?Obviously Flash doesn't actually render them (because they don't appear anywhere on-screen), but is the process of rendering them still existent, slowing down my game as much as it would if the elements were on-screen?
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Jan 7, 2007
I am sure that this code can be optimized so I don't have to type 8 instances (only 2 shown) of the (almost) same code.
kabinet.onRollOver = function() {
this.fleka._alpha = 70;
this.izlaz=false;
} kabinet.onRollOut = function() {
this.izlaz=true;
[Code] .....
What I am aiming for is to have a way to pass "kabinet", or "operativni" etc. to a function or smth... The code is used to control mc buttons on the stage. It works, but it's ugly and not practical, obviously. I tried with
[var]onRollOver = function() {
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Dec 18, 2009
I'm widening the stage of a existing FLA, is it possible to widen the stage and to reposition all the layers of the FLA so they move in relation to the widing of the stage. Or do I have to reposition all of the layers individually?
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May 30, 2011
I am creating a platform game that is 800 by 600 dimension where the camera scrolls with the player. The problem i am having is that if i want to draw a map that goes off screen the stage are that i can edit in can only go so far when i am creating the map however i drag an object further than the edge of the editing space i can see it when the camera scrolls over to it in game but when i do this i cannot easily edit the objects that are not in view in the editing window. I can slightly increase the size of the editing window by changing the dimensions of the game to 2880 by 600 editing and then changing back to 800 by 600 but still i can only enlarge it up to 2880 because that is the maximum. Is there any way i can edit very large objects like a map that are way bigger than the stage dimensions?
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Nov 19, 2010
I notice that Flash makes changes to a stage size to the right. Is there a way of making the change so it expands out from a central point, i suppose like photoshop and similar. This has caused me some problems in the past when a client has asked for the site to be increased or reduced in width for example, and it can take a considerable ammount of time to move everything accordinly
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Apr 7, 2010
I have a timmer on the Main Stage, I want to Call Multiple Sprites to stage, in order, one after the other, and remove them when the Tweens Inside them are complete. The the first two Sprite's containing sample text do display, yet the third does not.
I need to call many sprites to the stage. But I need them to display and then remove from stage.
function Main() {
var newBordText:GoldBordText0 = new GoldBordText0();
addChild(newBordText);
[Code]....
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Feb 27, 2012
so i have a sprite containing a bunch of other sprites. what is the simplest way to remove every sprite within and place onto stage in the same spot?
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Aug 5, 2010
This code creates a two arbitrary sprites, box and circle, and puts them on the stage. The circle is the child of the box.The purpose of the code is to enable the sprites to resize when the stage is resized. But the sprites only change size when the stage is smaller than their original size. When the stage is big enough, the sprites don't get any bigger than their original size. Throughout, they maintain their proportions.[code]
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Aug 16, 2011
In AS3 on Android is it bad from a performance perspective to attach mouse event listeners to individual sprites rather than to the stage? I am writing an app for an Android phone using AS3 in Flash Builder. The app has multiple screens that respond to user touch. The screens are arranged in a hierarchy and show list data so that when you click on an item in a list you are presented with a new screen with a new sub list on it.
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Jul 28, 2011
Is there a performance and/or memory usage difference between these two scenarios?
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N-1 have visible = false, 1 has visible = true;
Scenario 2: N visual elements, only 1 added to the stage at any time.
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Sep 12, 2011
this is what i'm trying to accomplish; With a click on a movieclip (cannon_mc)a shot is being fired (ball_mc)
The longer mouse is down, the speed of wich the ball is fired with should increase.My question to you is;
What is the most efficient way to accomplish this? With a timer or something like this;
[Code]...
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Nov 12, 2010
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eg.
<viewstack>
<tabnavigator />
<tabnavigator />
<tabnavigator />
</viewstack>
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Jul 23, 2008
So maybe I should have thought of that BEFORE doing all my site in Flash, but being a newbie it's a mistake I HAD to make. Now that my client's site is done I realized that I don't know how to make it search engine friendly.
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I have this blank project, just to check out System.totalMemory variable. As far as I can see, i get this values[code]...
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