Is there any program or setting for "pointing" flash programs at my graphics card rather than leaving it to the processor and RAM alone? I am running a specific frontend software that is a flash executable- unfortunately it lags heavily on execution despite the fact that I have a very nice video card installed.
My Flash file is loaded with around 50 vector (animated) images which I have been working on for a long time... and I've just managed to rip them all in under 3 minutes!
making a flash game that has a lot of rather complex illustrator graphics. In the game you walk down a street, so all the graphics has to be moved every frame. In some levels where there are a lot of objects in the street the game starts to lag. after importing it to flash and making a mc of it, break it apart to save flash from drawing all the shapes that aren visible anyway?
I'm coding games that come with the graphics done. Unfortunately the designer has some bad practices, such as not using Sprite symbols - never. And the files have dozens (even hundreds) of symbols in the library, very few of them with any animation. I would like to re-brand such symbols as Sprite to save some CPU (and maybe even kB), but my graphics-related skills are very low. Where should I start? Check and convert the symbols at authoring time or it's possible to do this at runtime? Can I effectively convert a MovieClip to Sprite (I'm guessing casting to sprite won't help much) or another light image type?
Having installed Amara flash slideshow builder it failed to run stating my flash was not installed or out of date. I knew this was not the case but uninstalled and re-installed flash anyway. I tested it on the adobe site, all ok and also tested it on a couple of sites using flash. All ok. Same problem with Amara tho', not recognised.So downloaded SWF 'n slide, another slideshowmaker. It also failed to recognise any flash installed (with dialog).Following some research I downloaded SubInACL from microsoft and ran it to ensure all my permissions were ok, but seems they were ok as it hasn't changed anything. What do I do now? I'm kind of stuck, I really need a flash slideshow builder, but seems they won't run, why?
I am trying to learn Flash Professional from the CS5 Design Premium programs. I have the Adobe CS5 Design Premium Digital Classroom to go along with the programs. One of the classroom projects is to add TLF text to your graphics. But it doesn't work. I can get the Classic Text to work but this is no use to other lessons when most refer to the TLF text. Even one lesson file you open has the completed work that you are to refer to and the text is not showing up in it. I have Windows 7, Flashplayer 10, and ActionScript 3.0.
im new to CS5 but alot of my Action Script 3 tutorials and books require me to install it, (namely to create MovieClip files). My question is I intend to write software using flash that I can then sell commercially but im confused as to what licence I would need to do that? or if my CS5 licence would need to be valid for as long as I sell my software..... so far I have the trial version of CS5 Pro to continue coding but after reading this part of the user agreement (see below) it suggests that I cannot sell software with any 'output' files I produce during the 30 day trial... is this correct? what licence, if any, do I need to sell my flash programs created using CS5 Pro and will I need to keep it renewed once the program development is finished?
I am a flex programmer but i had nothing to do for handle manage memory in my projects. I think lack of memory management is reason for loading lag of swf file. Can any one help me to how to handle manage memory in flex/ as3 codes.
I'm trying to develop a "virtual" video driver based on ViVi project example. It's virtual since it doesn't interact with any camera. It gets a video stream from a user program (C++) and also it acts as video driver for another user program (Flash) which displays the video stream.
So, if I have a /dev/video0. One program needs write frame to it and another reads one from. Is that possible? I need this because Flash doesn't recognize this camera, so I use a virtual driver as a bridge from my grabber (which uses the real driver) and Flash.
This is somewhat of an unusual topic, but hopefully you guys will have a reply that will allow me to go on. I am working on a 2D game following an unusual workflow that is very much 3D based. The workflow is 3D based but the game is flat! This is very important: Graphics are flat images.
Here's the general question. I need a Flash library that loads and is able to deal with 3D models, orient them and convert them in various ways to 2D BitmapDatas. Do you know anything that can do this? To elaborate, I was thinking of the best possible workflows for myself and artists' needs and there is one that I would really enjoy but need serious help to break through. Here it is: Import a textured 3D model from 3DS Max or other similar tools, into Flash At runtime, orient the model the way I want and draw it to BitmapData as a flat 2D colored image. This image is what is supposed to be displayed ultimately. Ideally there shouldn't be a need to display the model at all; just like you can draw MovieClips into BitmapDatas without adding them to the display list. The 3D model is non existent to the user, it's only a workflow convenience for developers, it's a data holder as well as a means to reduce file size.
- Still at runtime, I have to be able to generate a height map: Basically a BitmapData entirely black with, instead of the real texture, a gradient along the 3D Y axis that would have the same 2D shape as the model under its current orientation (i.e. it overlaps perfectly with the flat 2D colored image we made earlier; let's call colored images diffuse maps.) Remember it's along the 3D model's Y axis: If it's a character and its orientation makes the model's shoulder have the lowest Y 3D coordinate while his hips are the highest, the gradient will start from the shoulder. (i.e. it's not always "feet to head", depends on the model's orientation.)
my friend and I are trying to make a GUI for a CD that autoruns when you pop it in your computer. Now my friend can write the batch files to autorun the swf, but i guess what I'm actually asking is how to run programs or batch files from flash by clicking on a button. We tried just useing the getURL AS to link it but it doesn't run it (kinnda makes sense now...).
just uploaded my first flash website..and I'm having difficulty working out how to get google to 'see' it. I've registered the site with google and have a very specific phrase in the <title> tag of the html code but the more I investigate, the more complicated it seems..Can anyone point me towards a step by step tutorial or something to get my site in the top 10 results?
I have read all the documentation and more on optimizations. My question is that if you have to resize sfws for different mobiles is it best to have a res thats the biggest mobile and the rest we can use fullscreen. Or is it best to make a smaller swf and have it size up to full screen. Obviously we are not going to create an swf in 20 sizes. By the way, is it MORE processor hogging for a mobile to size down a 800 by 600 standard swf than to downsize an swf thats only a little larger than the mobile screen.
I'm itching to find the most effective way of importing my illustrator vectors into flash but keeping the file size as small as possible. At the moment i'm literally copying my vectors in illustrator and pasting them in Flash, it clearly works but the file sizes seem really high and its hindering the performance of my fla. Is there a more effective way of exporting? or optimizing the imported vectors once they're inside flash?
we are doing a seamless interactive video-game-video project, but are having optimization problems. Because the client wants a full-screen option for both the video and game segments, our file size is too big. Any advice on how to minimize load time yet retain a relatively high-quality image standard? The h.264 image quality, but there are licensing issues, and we need the transparent alpha channel for the video segments.
So maybe I should have thought of that BEFORE doing all my site in Flash, but being a newbie it's a mistake I HAD to make. Now that my client's site is done I realized that I don't know how to make it search engine friendly.
I am setting out for a visualization project that will generate 1000+ sprites from dynamic data. The toolkit I am using (Flare) requires some optimization. I am trying to figure out some optimization techniques for Flash. How can I make Flash run fast when there are so many sprites on the stage, or maybe there is an optimization technique that doesn't involve generating so many sprites?
I was wondering about MC and hey can help to lag a game out. I set up an advanced class system so i don't have to use MC to simulate walls, all i use isthe x,y,width and height. Well anyway since i don't need MC anymore I was wondering if there is a way to attach Graphics instead of MC cause a Graphics file size is relatively small than that of a graphic, I think. If anyone could tell me thats true and show me a way to attach graphics that would be nice. I haven't tried it yet but maybe if I exported the graphic from the library imihgt be able to call its name, but it doesn't have an instance name so im stuck.
I got a new computer several days ago and it doesn't have Flash 8 or Higher. how to transfer Flash 8 programs from my old computer to my new computer? where to find free downloads of Flash 8 or higher?
Anyways,I watched shitload of tutorials and I have a little problem here right now and i will not waste your time so id just explain it shortly: I wanted to make a launcher for programs URL's and so on BUT:thats working correctly. var menu_label:Array = new Array("Adobe flash|C:program filesadobeadobe flash cs5flash.exe" - But if i try to open a program by the same method it wont work
Is it possible to start a seperate flash application from a main flash application. I really want it to be like how a messenger works... where the chat window is independent of the parent program and the user can minimize it or move it around the screen. I also need to be able to pass variables to the "chat window". I am thinking about using something like fsCommand maybe.. but I would also like the child window to be a swf and not exe file.What I got is a parent program that will be responsible for child programs The child programs will be started using variables that the parent initializes the child with (flashVar). The child window will be similar to chat windows such as Yahoo messenger.
So I've decided to at least have a fallback option outside of cs4 for all further projects by using a shared library (IE, my graphics in a separate swf)So, what are some programs that would allow me to do this? Preferrably something that can take illustrator files. Anything thats going to let me package graphics for as3/flash 9+I looked at swfmill, but does it function with as3? I couldn't figure this out, it looks like it was last updated in 2005 and the tutorial was still talking about attachmovie (which is deprecated)A program like this would be useful for new versions of HaXe as well. Having everything you're developing thrown in a single .fla is awful for a lot of reasons
I was wondering if there was a way to Link a button to open a program on my computer. I'm making an interactive desktop.... basically, and was trying to figure out a way to create links (or shortcuts) to a program using Flash 5, and having it open the program, or file.