Flash :: ActionScript 3: Render Different Sprites At Different Quality On The Same Stage?
Nov 20, 2010
i have the ingame sprite and it needs to be in StageQuality.LOW due to some prerformance problems, and the hud needs to be in StageQuality.HIGH... but they are in the same stage. I tried changing quality before rendering the ingame (to a big bitmapdata) but changing this property every frame is too expensive.
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May 21, 2010
I wanted to instantiate a class that would render a sprite, but it doesn't seem to want to add the graphics to my stage.
Here's the main class, it creates an instance of 'Canvas' which would basically be a gray square rectangle that fills the stage width/height.
Code:
package
{
import com.webkitstudio.Canvas;
import flash.display.Sprite;
[Code].....
I had more success rendering the gray box if i make a method in the Canvas class that renders it, but is it possible to do it from the constructor, is that even advisable? I'm somewhat an OOP noob, i don't completely understand where everything should go.
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Dec 9, 2011
I am new to Flash CS5 and I am working on a Flash animation project. I drew everything in Illustrator CS5 and imported these drawings in Flash to do the animation. I have different scenes & exported them all as separate movie clips. I was thinking of using Final Cut Pro to make the final movie, but the video quality is not good & its pixelated.and whats the most suitable render width & height for tv screening ?
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Sep 19, 2010
i created 5 pages, each of which contains several movie clips (text, graphics, forms, etc). There is one specific page however that contains autogenerated content via. sprites. If i happen to land on this page, the sprites will appear, but when i transition to another page, they are still there except for the non-sprite stuff (disappear). Im ripping my hair out on this one, i managed to get a few of the sprites to remove but some are still appearing. Below shows the layout of the one thats not being removed;
[Code]...
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Oct 22, 2010
I am setting out for a visualization project that will generate 1000+ sprites from dynamic data. The toolkit I am using (Flare) requires some optimization. I am trying to figure out some optimization techniques for Flash. How can I make Flash run fast when there are so many sprites on the stage, or maybe there is an optimization technique that doesn't involve generating so many sprites?
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Oct 8, 2010
How do I change the stage quality to improve rendering performance in Flash Player AIR? StageQuality doesn't seem to have any effect at all. Is this a known bug or am I doing something wrong? I'm using this in the Main() app class constructor:
stage.quality = StageQuality.LOW;
Is there no other way to improve performance in AIR apps?
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Sep 16, 2011
Currently one of our teams suffers from a very strange phenomena: after manipulating the z property of a MovieClip and changing the stage quality some event listeners of nested MovieClips seem to disappear (or at least not react to the proper events any longer).
The problem also only appears when doing both, changing the stage quality and manipulating the zproperty.
Here is a simple class demonstrating the issue:
package {
import flash.display.StageScaleMode;
import flash.display.StageAlign;
import flash.display.Graphics;
[code]....
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Apr 7, 2010
I have a timmer on the Main Stage, I want to Call Multiple Sprites to stage, in order, one after the other, and remove them when the Tweens Inside them are complete. The the first two Sprite's containing sample text do display, yet the third does not.
I need to call many sprites to the stage. But I need them to display and then remove from stage.
function Main() {
var newBordText:GoldBordText0 = new GoldBordText0();
addChild(newBordText);
[Code]....
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Feb 27, 2012
so i have a sprite containing a bunch of other sprites. what is the simplest way to remove every sprite within and place onto stage in the same spot?
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Nov 2, 2011
While using the debugger in Flash CS3, how can I make sure the stage is fully rendered whenever the debugger stops at a break point and as I step through the code? I need to see the visual effect of certain lines of code as they are executed.
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Aug 5, 2010
This code creates a two arbitrary sprites, box and circle, and puts them on the stage. The circle is the child of the box.The purpose of the code is to enable the sprites to resize when the stage is resized. But the sprites only change size when the stage is smaller than their original size. When the stage is big enough, the sprites don't get any bigger than their original size. Throughout, they maintain their proportions.[code]
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Jun 20, 2011
How stage.invalidate() function and Event.RENDER works?
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Aug 16, 2011
In AS3 on Android is it bad from a performance perspective to attach mouse event listeners to individual sprites rather than to the stage? I am writing an app for an Android phone using AS3 in Flash Builder. The app has multiple screens that respond to user touch. The screens are arranged in a hierarchy and show list data so that when you click on an item in a list you are presented with a new screen with a new sub list on it.
I have been using an event listener to detect mouse / touch input and based on something I read that indicated that performance is much better if you keep the number of objects you are listening to to a minimum I have attached the mouse listeners from each screen to the stage object.
This all works fine but I am finding that as I move between screens (and they get popped or pushed onto the dislay stack) I have to keep track of alot of adding and removing listeners to the stage object. If I don't then windows higher up the hierarchy than the current screen keep receiving mouse events.
If I used listeners attached to sprites in each window then when the window was removed from the display even though it is kept in memory (ready to be popped back when a child window is closed) it won't receive any mouse events....
Performance doesn't seem to be impacted using listeners directly on sprites when using my HTC phone to test with, however I obviously don't know what it will be like on other phones. Does anyone have any experience either way or a view on the best approach?
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Jan 10, 2010
does anyone know of a class or source code that can automatically change the quality of the .swf based on the frame rate?
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Jan 13, 2012
Is it possible to render a pdf in a browser using PERL? What I have is a flash application that sends the rendered pdf binary to perl. The pdf is generated from AlivePDF.
#!C:Perlinperl.exe
##
BEGIN { $ENV{PATH} = ''; delete @ENV{ 'IFS', 'CDPATH', 'ENV', 'BASH_ENV'}; }
use strict;
[Code].....
This is only part of the displayed file, but I hope this helps. I don't want the code to display, I want it to look graphical. If I download this file, and change the extension to .pdf, it works perfectly.
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Feb 1, 2012
How would you render a BitmapFilter (such as DropShadowFilter) applied to a sprite, to a seperate BitmapData Layer? which would then be placed beneath all objects.For instance if you have two rectangular sprites overlapping each other, with a DropShadowFilter applied to each, the result would be the filter overlaying and obscuring the other rectangular sprite - as shown below.
note: each filter may have different settings and so I cant just apply a uniform filter to a containing sprite. also: ideally this solution will be scalable to handle many animated sprites at the same time.
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Nov 21, 2011
I'm designing a calculator-like application in Flash for a school IT project. I made the layout in photoshop, and want to lay out the buttons with sprites (was just on CSS so addicted to those things xD ). I've tried googling and have found something like you can use sprites like buttons (which is good), but I can't figure out how to apply bitmaps to sprite backgrounds vs. plain colors.
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Feb 1, 2010
Just curious, if I have a sprite on the stage with the alpha set to 0 does that take up just as much memory as a sprite that is visible? I imagine it does because it draws the sprite to the stage and then it has to set the alpha to zero.
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Feb 11, 2010
How do I use the counter to trigger sprites? Need an example or idea to work from. I want the number values to load sprites. The value of the counter goes to a text field. I want each number value to have an "if" condition to play a sprite of a corresponding number.
[Code]...
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Jun 15, 2010
I've been studying and using actionscript exclusively for too long, that I don't even know how to import a regular image into Flash and create a ready-made sprite that I can use in my APIs. What are the steps to create a sprite from an image asset in the library?
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Dec 17, 2004
i've been studying and using actionscript exclusively for too long, that i don't even know how to import a regular image into Flash and create a ready-made sprite that i can use in my APIs.what are the steps to create a sprite from an image asset in the library?
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Nov 1, 2011
client just asked if it would be possible to do some sort of online edit of some videos, text and graphics and then have flash render the final thing as a video.
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May 17, 2011
I have a huge code execution with many loops and pre-rendering processes and I was wondering if there is a way to tell the flash player to take a little pause on the code side and do a render.
Basically I have my execusion that takes a while, and on each step I make a call to a screen and then modify the scale of a loading bar. Now the problem is that the user only sees the progress at the end, I know this is due to the fact that flash does code execution and then render, i tried to make calls to stage.invalidate to force a render but it wouldnt work until the whole execusion if finished either. Is there a way to force flash to render between two lines of code?
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Aug 11, 2011
when I try to render a cube using Away3D + Molehill, I only get a white default screen, I followed the instructions here: hhe only thing I did not do, was the part that talks about the patch, cuz If I do that I get errors like when I try to import the Sprite class, for example.Im using FB 4.5.!
This is my code:
package
{
[code].....
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Jul 12, 2011
do I have to pre-render scores in a game? I ask because I'd like to scale and fade in and out each score. Pre-rendering makes sense if you have to do it once only, right?
Does it take too much resources when pre-rendering each dynamically created scores individually? What are alternatives when performance of a game is important?
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Jan 7, 2011
i am currently working in flashbuilder and i imported a swc wich containes a ratingcontainer. That ratingcontainer contains 5 ratings, they are labeled "Rating1", "Rating2, "Rating3", "Rating4", "Rating5".These are placed on the stage. i also have a sprite called "Star" and when i for example click on "Rating4" then every Rating from 1 to 4 should get stah Star sprite added to them, when i click again on Rating 3 or something then only 3 the first 3 should have the star added. i tried the following:
detailContent.RatingContainer.addEventListener(MouseEvent.CLICK, ratingClickHandler);
private function ratingClickHandler(e:MouseEvent):void{
[Code]....
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Aug 10, 2011
Is it possible to draw a sprite, on a movieclip, on a specific layer? I have a MC I created in the Flash designer, and it has 3 layers on it, background, some layout stuff, and then some text. In actionscript i've created a Sprite object in code, drawn a rectangle on it, and added it to the stage with addChild (called from within the MC). The problem is, the sprite is always being drawn above all the layout stuff I added in the designer. Is there any way to add the sprite to the MC at a specific layer? In this case the background layer. I tried changing the z on the sprite and no effect.
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Feb 17, 2010
can flash take each frame and export it out as a image ? In my case, I want to create sprite images for a flashdevelop project using blitting. Of course I know there is a solution for this. like copy and paste each shape into a image editor such as photoshop and turn them into png's. But I am just seeing if there is a simpler means of doing so.
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Apr 16, 2010
[URL]. Our client communicates with a Rails backend to get login details and then logs into an Adobe LCCS server. We have been cruising right along but around noon yesterday we developed a bug that causes the swf to not render until you refresh the page. On subsequent refreshes it pops up right away. The problem happened even when I disabled the code that checks in with the Rails server. How could refreshing make a difference?
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Jun 7, 2010
I would like to write a python script that takes a bunch of swf files and renders them to individual image files.Each swf file has just one frame (text, pictures etc.) and no animations at all. I have already tried the render command from the swftools toolset (The windows version), but the resolution of the resulting image is too low.So what I need is:Acommand line tool (Windows/Linux) or a python library which renders one frame from a swf to a bitmap or better to something like a PDF (It would be cool if the text data could be retained). It would be great if the target resolution/size could be set manually.
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