ActionScript 3.0 :: Fully Render Stage While Debugging?

Nov 2, 2011

While using the debugger in Flash CS3, how can I make sure the stage is fully rendered whenever the debugger stops at a break point and as I step through the code? I need to see the visual effect of certain lines of code as they are executed.

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I am making my website by loading each of the external pages in to the main swf file. I've used a tutorial and it manages to load all of the correct pages when the corresponding button is pressed, however I can tell that the Unload isn't working because each page has audio and I can hear them playing over the top of each other when I navigate through the pages.

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Code:
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[Code].....

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[Url]

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Preloader Bar Fully Loaded But Movie Does Not Play

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I built a pretty simple Flash movie for a client and put a preloader on frame 1. The preloader works fine then the movie plays. What is happening is if you go to another page on the site and then go back to the home page all you see is the preloader bar fully loaded but the movie doesn't play. You have to refresh the page for the swf to play again. It is doing it to me in Firefox but not IE 8 and it is doing it in IE8 on my clients computer...

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stop();
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I've been searching for this for a while, and either my google-fu is weak or there is no easy to find answer yet...

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[Code]....

This basically works, of course, but the video always starts playing only when it is fully loaded. It also passes the metadata only then. But the main reason to use a NetStream is so that you can play a video BEFORE it is fully loaded.

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I'm having a strange problem while preloading external swfs. I have about 6 external swfs that load whenever their respective button is clicked. Each swf will have a short animation that builds the page. Initially, i was testing the swfs with the full page assembled on frame 1.

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I have a drawing effect animation (around 200 frames) which is in a movieclip within a movieclip (_level2?). When I run this swf I want the movieclip to start playing even if it is not fully downloaded, like it would if the animation frames were in the main timeline. How can I do this? At the moment it waits for the whole movieclip to download before it plays. I want it to start and play as it downloads.

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ActionScript 3.0 :: Bitmap Draw Once Fully Loaded?

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Im trying to draw a bitmap of an dynamically loaded image via xml, and ofcourse i'd like to apply smoothing to my images, as my page resizes with the browser and creates a mess.

The images are loaded with a timer event, which fires every 200ms, and each time this occurs, I'd like to quickly draw the bitmapdata of the image so i can apply the smoothing.

My problem that im having is that the images aren't completely loaded when I run the draw method and so im left with a white box instead.

Currently im using:

Code:
function itemHandler(event:Event):void
{
loadThumbs(event);
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[Code].....

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I have a question that is a bit tricky. Why I want to do this is becouse I need such a dynamic solution as posible with fast downloadtime.

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Is it not posible to get childrens exportet library clips? (have tried to load whole child clip before trying to grab the clip).

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I'm just moving up from AS2 to AS3, using CS3. I'm finding out most of the stuff I need to debug with, but I can't seem to see the variables in the variable window.

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