IDE :: Start Movieclip Playing When Not Fully Downloaded?
Jan 10, 2009
I have a drawing effect animation (around 200 frames) which is in a movieclip within a movieclip (_level2?). When I run this swf I want the movieclip to start playing even if it is not fully downloaded, like it would if the animation frames were in the main timeline. How can I do this? At the moment it waits for the whole movieclip to download before it plays. I want it to start and play as it downloads.
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Similar Posts:
Nov 8, 2010
Flv seems like can't be use with loader but NetStream. But I wanted to play the video only after I have completely download it (smooth viewing with no buffering time). How can I do it with NetStream? And Can I have multiple video load at same time, and play it according to some array arrangement?
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Jul 19, 2010
1) I want a 60 seconds video to start playing after 40 seconds have been downloaded - to do that I set the NetStream.bufferTime to 40 seconds and retrieve "NetStream.Buffer.Full" event causing the video to really start playing. This step is OK.
2) However, the "NetStream.Buffer.Full" causes data to stop downloading. So the remainder of the video begins to download no sooner than after the 40 seconds have been played. This step is my issue. Can anyone tell me how to avoid this unintended effect? (i.e. playing a video and downloading data at the same time?)
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Jan 31, 2011
Clicking a button to start the current movie clip playing. In the following example, playButton is the instance name of the button, and this is a special name meaning "the current object":
Actionscript Code:
this.stop();function playMovie(event:MouseEvent):void {
this.play();}playButton1.addEventListener(MouseEvent.CLICK, playMovie);
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Feb 9, 2012
I've been searching for this for a while, and either my google-fu is weak or there is no easy to find answer yet...
I am using a NetStream to stream a video file from anywhere. The NetStream is NOT connected to any server. Here is the code:
// Create new connection and stream
_netCon = new NetConnection();
_netCon.connect(null);
[Code]....
This basically works, of course, but the video always starts playing only when it is fully loaded. It also passes the metadata only then. But the main reason to use a NetStream is so that you can play a video BEFORE it is fully loaded.
I tried playing around with the bufferTime property, but to no avail. Also made sure that there is no caching involved when loading the video. I always load a "new one" by adding some "?bla=date" value behind the url.
Is it possible that the "real" streaming only works when really connected to a server? Or am I missing something else?
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Oct 4, 2009
I'm trying to preload a movie so that it doesn't stutter when it plays. So i thought preload the whole flv and then let it automatically play. I followed Adobe's tutorial [URL] on 'Controlling web video with ActionScript 3 FLVPlayback programming' and added a progress bar all using components. But I just can't get it to work, the progress bar disappears when it loads and the movie starts playing before its preloaded. Here's the online version; [URL] and I've attached the .fla too.
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Mar 12, 2010
In my project I have five video files that I need to all play simultaneously. I'd like the user to be unable to play them until they are fully loaded, because of course streaming would mean they wouldn't necessarily be playing at synchronized times any more.
So I need to load them all entirely, and have a single button that the user clicks to get them all to play simultaneously.
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Oct 3, 2009
So I made a few buttons with sounds within them and when I publish it they work just fine. But what I want them to do is;
Say I click a Button.The sound starts playing.Then I click it again, before the sounds done playing.I want it to stop the playing sound and start playing the button I just clicked on, whether it be the same button, or a different one.Right now it just ends up sounds like an echo because it'll play it as many times as you click it.
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Apr 13, 2010
The problem I have is I click the play button and start playing. Then I click next and when I click play for another song the songs overlap. How can I stop whatever song is playing and start playing the new one? Has to stop the prev song when I click play_brn.
[Code]...
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Apr 11, 2010
I am simply trying to start a timer when a dynamic movieclip ("mySlide") has finished playing. Here's my code:
[Code]...
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Apr 13, 2010
I've been trying to get this to work for a few days and uploaded a simplified version. Basically I need to download an image which could be any size and then resize it. To illustrate this I've placed a large file on my server which is to represent someone loading an image. Unfortunately, in real life, I won�t know the size of the image someone will choose, so I need to resize it. I've included a resize button which works. Unfortunately I won�t be able to add an extra button, so I've added a listener to detect when the file has finished
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Sep 1, 2009
How do I make a flash website begin on a frame other than number 1? I hope there's a way to do this.
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Nov 24, 2003
I need to tell a external movie (.swf file) to start play when I click on a button. I have made a site in dreamweaver where the topframe is in flash and the middleframe in html and the bottomframe in flash. I have 2 buttons on the topframe and I want when I click on one of them the
bottom flash file starts to play.
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Nov 24, 2003
I have made a site in dreamweaver where the topframe is in flash and themiddleframe in html and the bottomframe in flash.I have 2 buttons on the topframe and I want when I click on one of them the bottom flash file starts to play.
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Oct 15, 2008
I'm building an application that's basically a frame in that another SWF file is displayed. My application loads SWF files generated by a server and displays them. As memory consumption increases over time, it it necessary that I unload the current SWF from time to time and replace it with a new SWF. I use SWFLoader to load the remote SWF file. I create a new SWFLoader object for each new SWF and remove the old SWFLoader as soon as the new SWF can be displayed. Now my problem: SWFLoader sporadically does not start playing the loaded SWF. All of the SWF files that I load start with the same set of instructions. When all goes well, the SWFLoader gets some ProgressEvents and then an Event.INIT. After that the SWF starts playing. In some cases, however, I only get the progress events, but the INIT is never fired. In that case the SWF doesn't start playing. The number of bytes received reported by the progress event is the same as in the case when it goes right.
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May 2, 2009
I am trying to get my flv file to start playing when the page is loaded with no sound, but I am have no luck. The flv file starts playing fine with the sound on, and I can turn the sound off with my volume controller, but I need it to start playing with no sound.[code]...
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Aug 14, 2009
I DO NOT KNOW FLASH - let's just get that straight. I do not know actionscript, and I'm not familiar ith the interface. But I do know how to open a document, drag a .flv into the frame, add a playback skin, and save a swf for use on a web page.
The problem is that the videos all start playing on default. I'd like the user to have to hit the "play" button to play the video so that they are not inundated with sound when the page loads.
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Apr 22, 2010
I am a flash newbie, how can I get the flash to start playing before it is finished loading on a website? I embedded a FLV file into a flash and I'm going to export it as a SWF, I want it to start playing the movie before it's done loading so people don't think that it's not working.
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May 21, 2011
What i need is a code that forexample is placed on the first frame of my movie. Also i have there a stop(); code. What i need is on random time intervals, the movie to start playing from FRAME 2. Those intervals to be restricted maximum for 2-3 minutes. I mean for example not to wait an hour or so for the function to be executed.
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Sep 9, 2011
I have a sound control file that works great, however, I cannot seem to get the audio to start playing upon entry. I have tried the using the code:: samplesound.play();and it plays but when you click the play button, the audio repeats and the sound file that started upon entry do not respond to the controls.URL...
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Sep 18, 2009
How do I play at video, but starting from say 20 seconds in?
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Feb 2, 2009
I have recently updated to Flash CS4 and AS3 from Flash 8 - apart from one issue I have with the Sound Object. There seems to be a delay in the loaded MP3 playing when told to. This means that I am unable to add SFX to the game I am developing for a client, because the sound plays about 1-2 seconds after it is told to play. How to tee the Sound up, so that it plays immediately?
The process I am using is this:
Class defined to load all game assets defined in XML
All Sounds are loaded into their own Sound Object and a reference to each is held in an array and passed to the relevant Class (i.e. Player). The relevant Class tells the reference to the Sound to play - it plays, but 2 seconds after the collision detection Event has told the sound to play.
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Mar 29, 2009
Yet another dilemma with my external SWFs. How do I get the external SWF to only begin playing once the preloader ahs finished loading the complete file. Currently when the SWF file comes it has already started playing part way through the file.
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Aug 19, 2010
On this site, the rotating flash banner at the top works fine in IE and Chrome, but when opened in Firefox, it doesn't load the picture or advance automatically. If you click on one of the other buttons to advance to another item, it works fine, but on page load, it will not work.
<script type="text/javascript">
AC_FL_RunContent(
'type', 'application/x-shockwave-flash',
'FlashVars', 'xmlUrl=/Images/SpecEx/banner.xml',
[code]....
I tried to put the 'play', 'true' option, but that doesn't help.
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Sep 16, 2009
I followed the tutorial about making your own mp3player but I don't want the music to start directly I want it to start after I clicked on play ...
Code:
// Setup sound object
var s:Sound = new Sound();
s.onSoundComplete = playSong;
s.setVolume(75);
[Code] .....
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Jan 26, 2004
I'm building a quite large flash movie with hundreds of movieclips (with their own preloaders) with approx 150 frames in the _root timeline. But I've until now never been very confident with preloaders, and that is causing me hairloss.
Once the user enter the site, I want a preloader to come up, but I want to use actionscript to start playing frame 2 once frame 2 content is loaded, not start playing frame 2 once the WHOLE movie is loaded.
I use the below code for simple preloading with no feedback of progress, however it loads the whole movie before it start playback of frame 2:
if (_framesloaded>=_totalframes) {
gotoAndPlay (2);
} else {
gotoAndPlay (1);
}
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Sep 21, 2004
Is there a way to make a if statement that only loads like 20% then it plays. I always used things that wait for the whole movie to be loaded. I just want to give a head start of 20% to the movie.
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Sep 17, 2006
when i click my button the first time my transition MC works fine but when i click it to another button it works fine too.when i click back to the first button it shows not the transition but only the completed transition so i get no animation.[code]
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Mar 15, 2012
okay.. i'm using a xml n URLrequest to bring up the song n song list in a listbox but, I want the song hold for x seconds (because there r a silent opening first, then I want the the song start when the silent opening ends). Perhaps there r code to add delay just to the song so it not autoplay? Plus I dont know where to put the code..
here's the code for frame 1
[Code]...
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Jan 26, 2004
I'm building a quite large flash movie with hundreds of movieclips (with their own preloaders) with approx 150 frames in the _root timeline. But I've until now never been very confident with preloaders, and that is causing me hairloss.
Once the user enter the site, I want a preloader to come up, but I want to use actionscript to start playing frame 2 once frame 2 content is loaded, not start playing frame 2 once the WHOLE movie is loaded.
I use the below code for simple preloading with no feedback of progress, however it loads the whole movie before it start playback of frame 2:
if (_framesloaded>=_totalframes) {
gotoAndPlay (2);
} else {
gotoAndPlay (1);
}
View 2 Replies