ActionScript 3.0 :: Flash Add Delay(s) Before Song Start Playing?
Mar 15, 2012
okay.. i'm using a xml n URLrequest to bring up the song n song list in a listbox but, I want the song hold for x seconds (because there r a silent opening first, then I want the the song start when the silent opening ends). Perhaps there r code to add delay just to the song so it not autoplay? Plus I dont know where to put the code..
here's the code for frame 1
[Code]...
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Apr 13, 2010
The problem I have is I click the play button and start playing. Then I click next and when I click play for another song the songs overlap. How can I stop whatever song is playing and start playing the new one? Has to stop the prev song when I click play_brn.
[Code]...
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Feb 2, 2009
I have recently updated to Flash CS4 and AS3 from Flash 8 - apart from one issue I have with the Sound Object. There seems to be a delay in the loaded MP3 playing when told to. This means that I am unable to add SFX to the game I am developing for a client, because the sound plays about 1-2 seconds after it is told to play. How to tee the Sound up, so that it plays immediately?
The process I am using is this:
Class defined to load all game assets defined in XML
All Sounds are loaded into their own Sound Object and a reference to each is held in an array and passed to the relevant Class (i.e. Player). The relevant Class tells the reference to the Sound to play - it plays, but 2 seconds after the collision detection Event has told the sound to play.
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Aug 19, 2009
I have a list of mp3-songs, when song 1 is clicked it gets streamed, a stop-button appears, if this Btn is clicked, this Btn disappears as it should - but if user forgets to click for stopping sound and clicks song 2, stopBtn 1 remains and the new stopBtn 2 also appears. there should be only one stopBtn, the one next to the song is playing.
I would like to move the stopBtn and I have tried several approaches move; graphics.moveTo; if(stopButton !=null) {removeChild (stopButton)}; I packed the var stopButton:Sprite in the header and so on.
Code:
SoundMixer.stopAll();
import flash.display.Sprite;[code]..........
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Nov 13, 2010
I have a sound clip that I'm loading externally into my flash file. The code I'm using looks like this and is placed in the as layer on the first frame,
var mySound:Sound = new Sound();
var myChannel:SoundChannel = new SoundChannel();
var myTransform = new SoundTransform();
var lastPosition:Number = 0;
mySound.load(new URLRequest("introaudio.mp3"));
myChannel = mySound.play();
[Code]....
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Dec 22, 2010
I downloaded player from [URL].. but I don't know why what the problem it had with with playlist. I had a playlist in xml file with songs. When i deleted the mp3 from the server, it is still playing. and when i changed the mp3 files it is still playing the original files. I don't know where these files were saved. I thought it was saved in my browser cache and i cleared it but it didn't work. I thought it was cached in my server, but in my localserver , i had the same problem.
So, again i downloaded the player, and this time it played different song, that i put. I have a hypothesis. Does flash player (swf object) absorb mp3 files?? i don't think so but how come player is playing the mp3 that has been changed or deleted? if it was in server cache then how long will it take to clear the cache and play new file. However, i don't remember coding something like 'cache'
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Jan 17, 2012
I'm playing a song and syncing up some visual changes with that song. The issue is that in order for the song to play when I preview my changes to the animation, I have to start playing my flash project from frame 0. This becomes a problem when I am trying to sync to things that occur later in the song. For example, if I'm trying to sync something at frame 300 then I have to re-play the entire animation from frame 0 in order to hear the song at frame 300 and beyond.
Is there any way to get the song to play, starting from the correct position, regardless of where I start running my animation while developing? I could hack something up in action script to move the play head and play the song if it currently isn't being played but I'd rather not go down that route as there must be a simple solution to this problem.
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Nov 14, 2010
I'm wondering what my best option is to delay the loading/playing of a movie that is set to autoplay?The videos are all external if that matters; is there any kind of code I can fire within a javascript function once I want it to start?
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May 11, 2009
I have a Music controller, but i want the song to start automatic when the flashfile is loaded. The script is:
var song:Song = new Song();
var myChannel:SoundChannel = new SoundChannel();
var soundVol:SoundTransform = new SoundTransform();
[code].....
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Oct 18, 2009
I made flash player and i used that tutorial: HERE. Everything is good, but when one song is ending, next song's start is delay about 1-2 sec. You can say that is nothing in flash mp3 player, but if each other song is one short speaker sentence(there are about 10 one by one) it may be nervous. how to delete that delay? I don't need to have xml playlist. Just i want to start one by one(all playlist is about 300-400 loop/songs/mp3 files) without delay.
Now I think there is no way to delete that delay(how i can do it), but i have another idea. I will make one big file from 10 or 20 of that smaller, but i need to have in my player one thing more. When user will press start button, song won't start at 00:00/xx:xx but in random place. You know what i mean ? It will not start at start but somewhere else, in random place(maybe 00:21/xx:xx or 02:47/xx:xx or 01:02/xx:xx).
[Code].....
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Sep 14, 2011
I have an mp3 file that i dragged into a layer, which starts playing at the beginning of my movie.if i preview, i can hear it playing.
annoying problem is that if i stop or pause the preview, the music keeps playing and if i start it again, another instance of the audio track starts playing again so that they are playing at the same time.
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Jan 22, 2011
have been looking for the right solution to my little problem and not found anything that works with my project.I have a fully functional mp3 player built in flash cs5 with AS3 and I would love to make the stop button reset the song to the beginning instead of pausing it like it is doing at the moment.. My code for the whole app is as follows :
/////////////////////////
/////// CODE FOR FRAME 1
/////////////////////////
[code].....
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Nov 23, 2009
I followed your tutorial for the Volume Control Slider [URL] and it works well, but instead of having to press play and turn up the slider I would like the song to play at start and volume at like 50, 75 or 100%. I've messed around a bit but haven't been able to come up with anything that works
[Code]...
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Oct 7, 2009
I have a play button and stop button when I click on the play button the song keeps repeating over and over. How to stop this? This is the code I'm using:
var req:URLRequest = new URLRequest("song.mp3");
var sound:Sound = new Sound();
var controller:SoundChannel;
function soundLoaded(event:Event):void {
controller = sound.play();
[Code] .....
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Apr 28, 2010
I have developed a Player where I am using FMS to play MP3 files, it works great in normal scenario but when user keep on clicking new songs from Song List (List Component) then the player stated playing all songs. Which It should not do. Is there a way that we can unload previous song before loading new song.
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Mar 26, 2011
For the music player that I've designed and am making come to life in actionscript 2.0, I'd like to have a custom made image be shown for the entirety of the song that it corresponds to. I've already made the images for each of the three songs, but now I just need to figure out how to make them show inside the player every time it's matching song plays. I should add, that I've made a default image for the player as well, that I'd like to be shown, whenever a song is not playing.
Additionally, there is a "Play All Songs" button that is already operational on the player and plays 3 songs in succession. How would I go about adding the 3 images to be shown consecutively, as each song plays? The way the button is set up, I joined all 3 of the songs together with a 3 second space in between, as a single music file. So the button contains only one file that plays all 3 songs, not a separate one for each of the them.
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Jan 28, 2010
i'm just new to actionscript, how will i trigger an javascript function when i click the button play and also when i finished playing an mp3 file song?
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Mar 17, 2007
I have made a combobox and I am trying to make it so that when I press a button, the song that is selected plays. I have this code already but it doesn't work.
ActionScript Code:
song1 = new Sound();
song1.attachSound("pdandcos");
song2 = new Sound();
song2.attachSound("pieman");
song = song1;
play_btn.onRelease = function() {
song = songlist_cb.value;
song.start();
};
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Oct 3, 2009
So I made a few buttons with sounds within them and when I publish it they work just fine. But what I want them to do is;
Say I click a Button.The sound starts playing.Then I click it again, before the sounds done playing.I want it to stop the playing sound and start playing the button I just clicked on, whether it be the same button, or a different one.Right now it just ends up sounds like an echo because it'll play it as many times as you click it.
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Apr 13, 2009
I'm making music visualization in papervision3d using FlashDevelop. The script generates 150 cubes each acting as different tone (from basses with red colors to high notes with blue).The song starts, everything works fine, but after 44 seconds song stops. I hadn't wrote function that would do that. I've turned off every useless visual functions and even papervision3d rendering. The scene is just black and the song still stops playing after 44 seconds.File is included with:
Code:
[Embed(source = "../assets/8bp069-05-she-session.mp3")]
because I'm not writing it in flash.
I've tried different song and it stops after 1:10...Flash uses ~30MB of Ram and 50% of my Athlonx2 64 2.6Ghz in action.
Here's some code: sound
Code:
[Embed(source = "../assets/8bp069-03-she-pioneer.mp3")]
private var Music:Class;
private var sp:Sound = new Music();[code].........
those last 3 functions have nothing to do with playback.Am I doing something wrong with computeSpectrum function? Here's the scrieennie of it in action: Of course it's like an alpha version of what I'm planning to do.
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Aug 19, 2010
On this site, the rotating flash banner at the top works fine in IE and Chrome, but when opened in Firefox, it doesn't load the picture or advance automatically. If you click on one of the other buttons to advance to another item, it works fine, but on page load, it will not work.
<script type="text/javascript">
AC_FL_RunContent(
'type', 'application/x-shockwave-flash',
'FlashVars', 'xmlUrl=/Images/SpecEx/banner.xml',
[code]....
I tried to put the 'play', 'true' option, but that doesn't help.
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May 5, 2011
I've got a Glow effect (glowIn) being applied to an object on the roll over which has a startDelay applied. I have another glow effect (glowOut) on roll out. If the user mouses out of the control during the startDelay of glowIn, I want to cancel the effect. How do I do this? In this instance, I'm using a glow effect with a startDelay of 300ms. I want a short pause before the item actually shows the effect, but I don't want the effect playing if the user mouses out during this time. I'm setting the properties as follows:
component.setStyle("rollOverEffect", glowIn);
component.setStyle("rollOutEffect", glowOut);
I don't think it matters much, but the component in question is a Series within a chart that gets created at runtime so I would prefer a solution in actionscript rather than mxml if possible.
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Jul 29, 2007
I tried either from code like this:
public function onRollOver()
{
_root.dbg.text += this.beepSound + "
[code]......
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Aug 17, 2010
I have a large SWF flash file being loaded by a parent SWF and I would like to start playing the film being loaded, let's say, when it is 50% completed. According to my expected user's bandwidth and the size of my film I will calculate the best moment to do that (the film could be 20%, 30% or 50% loaded). I want to leave users waiting the minimum and I don't need to wait until my flash is 100%.
Ok, that said, here is the problem. I am in ActionScript 3. I have one film loading another and I want to anticipate the loaded film start. I have an onProgressHandler(mProgress:ProgressEvent) function (with listener launched by ProgressEvent.PROGRESS) and I have a regular onLoadComplete(e:Event) function (with listener launched by Event.COMPLETE). I could check for 20% completed during my regular onProgressHandler. But then, when I have identified this point has been reached, how can I anticipate the launching of the film? I mean, my Event.COMPLETE handler passes the e:Event and I can use e.target to get the loaded object into my film. But what happens if I want to start that process before it is complete? I cannot pass this e:Event because the COMPLETE handler hasn't been launched yet...
One important thing to say. The film that is loading is almost empty. It is very light. The heavy film is the one being loaded and I want to attach that film being loaded to a movie clip in my film before it has completed loading.
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Jan 13, 2011
I have 2 flash banners (using ActionScript 2) on my web page, how can I make them start playing at the same time, after the page has fully loaded? Both .SWF files are embedded in HTML using the script provided by Adobe on object export. I created both in Flash CS4, but I have very little knowledge of flash. I read about "LocalConnection", but I have no idea how to implement it in flash.
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Feb 3, 2010
I mean youtube or any other streaming video site, but I've seen it on Youtube. There are times that the loaded bar shows that more than enough video stream has been loaded so the player could play it but it suddenly pauses and shows the loading icon?
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Jul 6, 2010
I'm wondering how I can make a Flash start playing a video on MouseOver, and stop playing on MouseOut.
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Apr 9, 2009
I've got a little animation that I'm going to embed in my website. I'd like it to start playing, say, 10 seconds after the page is loaded.
Is there an Actionscript command that effectively says "start play after 10 seconds"?
Or do I need to just add a bunch of blank frames within the animation to effectively start roughly 10 seconds in?
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Dec 24, 2009
I have a interactive movie clip with buttons. The problem I have with my movie clip is that whilst the movie is playing and I click the forebtn, it stops the movie. Ideally I would like the movie clip to start playing straight away when I press the fore button.
[Code]..
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Feb 15, 2010
I am writing a mp3 player and having some issue getting the song length before the entire song has been loaded - which messes with my position indicator, as it needs to know the track length. I thought I could get the length from an ID3 tag, problem is ID3.TLEN returns undefined, though if I right click the track and show properties, the summary tab shows song duration, bitrate, etc... how I can retrieve the song length before the entire thing has been downloaded?
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