ActionScript 2.0 :: Delay Before Sounds Start Playback?

Jul 29, 2007

I tried either from code like this:

public function onRollOver()
{
_root.dbg.text += this.beepSound + "

[code]......

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Nov 29, 2009

I have a film with 4 scenes in it: Here's a link to the film and as you can see the film does not play the music the second time because of the StopAllSounds function which is probably the wrong code to use. The first scene is just a button with 1 frame, a stop action and a music clip. The second scene is the film. The third scene is the credits fourth scene is a Play again button. I have a Stop all Sounds action on the fourth scene because if I do not use it and I press the Play Again button, the music from the first song keeps playing but also the music from the film starts up again so it starts to play twice. What I want to know is, how do I get the music to stop at the end of the film but start up again once I hit Play Again?

I am using Flash CS3 if that helps and using Actionscript2.

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Flash :: Delay Between Two Sounds?

Jun 3, 2011

ask:i want to create an audio sequence.there are 8 predefined sound-starting-points in the timeline.for each starting-point, the user can select wich sound is played (dropdown menu).when the user made his choice for all the 8 bars.actionscript should gather this information and create a fluid sequence of these 8 sounds.then there will be a "play" button available for the user to start the sequence.the sounds don't have to be synced to a button or so.there is time for actionscript to put the sequence together.problem:when i put two sounds directly one after another in a movieclip, there is no delay between the sounds, which is exactly what i want, but i can not control which sound is played through actionscript.when i use actionscript, there is a delay between the sounds.here is what i tried with as.this is placed in the frame where sound2 should start

if (_global.Sound2 == "Piano" {
var SoundA:Sound = new Sound ();
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[code].....

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ActionScript 2.0 :: Removing Delay On External Sounds

Apr 26, 2011

I am building a small quiz in flash, where the user gets a question and 3 answers, that is both shown in text and read as external sound (mp3). I am calling a function to show and read the next answers when the first answer has been read. The text is shown immidately but the sound takes around 6-7 secs. to load......(and it is only 60 kb) how can I avoid this?

My function looks something like this
function readAnswer(){
my_sound=new Sound();
my_sound.loadSound("answer1.mp3",true);
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trace("answer finish");
//next answer
_root.readAnswer();
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Dec 9, 2009

I need to realize a multiple-track player. The user can upload multiple tracks and mix (play them together). My problem is to allow the user to define an exact start position of each track to allow a synchronization between them, something like this:

Track 1: start at [x] sec.
Track 2: start at [y] sec.
play/stop

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ActionScript 3.0 :: Slight Delay In Button Sounds During Sound Stream?

Jan 30, 2009

I have some sounds on buttons:

Code:
var mySound:Sound = new myLibrarySound();
myButton.addEventListener(MouseEvent.CLICK, playSound);
function playSound(e:Event):void

[code]....

... and that works fine. I then have some streaming music:

Code:
var myStream:Sound = new Sound();
myStream.load(new URLRequest("myPath.mp3"));
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... and that works fine too. Now, however, the initial button sounds have a slight delay -- I'd estimate about 150-250 ms. It's enough that rollover click noises happen about the time you click, and click noises happen about the time you release, etc. Now, here's the KICKER. It only happens in FIREFOX. CURSE FIREFOX. Seriously. I've been having so many Flash issues in FF3, it just drives me nuts. Firefox and wmode is a pain, Firefox and sound is a pain, Firefox has been crap for Flash development lately.

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I have a Flash presentation that has some music and various sounds throughout the presentation.I want to have a btn stop all the sounds, but if clicked again it will enable all the sounds again.Is this possible? I can get the btn to stop the sounds, but cannot get the music to enable after.

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ActionScript 1/2 :: Stop And Start Sounds?

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I have a Flash presentation that has some music and various sounds throughout the presentation.I want to have a btn stop all the sounds, but if clicked again it will enable all the sounds again

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[Code]...

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AS3 :: Flash - Listen For Start Of Mp3 Playback

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Is it possible to listen for when a streaming mp3 actually begins to play?

e.g.

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When loading/streaming the mp3 file over wifi or 3G the playback might not begin immediately.

I need to trigger something when the audio actually starts.

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I have recently updated to Flash CS4 and AS3 from Flash 8 - apart from one issue I have with the Sound Object. There seems to be a delay in the loaded MP3 playing when told to. This means that I am unable to add SFX to the game I am developing for a client, because the sound plays about 1-2 seconds after it is told to play. How to tee the Sound up, so that it plays immediately?

The process I am using is this:
Class defined to load all game assets defined in XML

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here's the code for frame 1

[Code]...

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I try to start a FLV (created with soundbooth cs5) at a certain point of time using ns.play('video', 33000) or even just ns.seek(33000);
 
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I'm currently recording and storing a ByteArray of sound and then playing it back. But for some reason the playback starting position of the ByteArray is 163840, not 0 as I need it to be.

var soundBA:ByteArray = new ByteArray();
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var ch:SoundChannel = new SoundChannel();
var recordingsArray:Array = new Array();

[code]....

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Actionscript 3 :: Record Voice And Playback Voice With A Delay Using Flash?

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I've been working on a Flash script that allows the user to speak and playback what the user is saying after certain but exact time, say 10 seconds.

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I have a ActionScript 3.0 project and I have a timer that is running on 1000 millisecond intervals. I would like to delay this timer for 1500 milliseconds perform an action and start the timer again after the delay. I thought I could do this easily, but I'm having trouble, would it be better to stop the timer and perform the action and then listen for the action to be completed to start the timer again?

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Actionscript 3 :: HTML: Start Sound Playback From URL Mid-file Without Buffering All Sound Data To That Point?

Nov 21, 2010

I have a long mp3 file hosted on a standard apache server (30 minutes long so far, but I would like it to work with longer sounds too).I'd like to start playback of this audio within at a specified point. When attempting to use Flash Actionscript 3, my basic tests show that ALL the audio from the start to the position I choose is buffered before playback (Sound.bytesLoaded was my friend here). If I start one second in, it takes about 3 seconds to start playback, 30 seconds in, takes about 25 secondsObviously with a really long mp3, like skipping playback to the middle of a 3-hour audiobook, this isn't going to be practical.Here's the ActionScript 3.0 code I'm using:

button.addEventListener(MouseEvent.MOUSE_DOWN, function():void {
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[code].....

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ActionScript 2.0 :: Use With Music Is Affecting All Other Sounds - Button Sounds And Background Sound

Apr 16, 2010

I followed the mp3player tutorial (part 3) from [URL] and got it working fine. Only problem is that the setVolume I'm trying to use with my music is affecting all my other sounds - button sounds and background sound. I'm aware of the createEmptyMovieClip/attachSound approach and got it working on my other sounds. But Lee's tutorial-mp3player is using a slight different technique, and so my normal approach doesn't quite work.

[Code]....

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I want to synchronize sounds perfectly to do a kind of Audio Mixer, using different sounds. [URL] does it perfectly, I've been researching and researching and I just don't know how to do it! How does [URL] synchonize audio so perfectly? you can even change sounds and the new ones will come on time! How do I do that? Is it just Action Script? or something else?

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onClipEvent (enterFrame) {
framePos = int(_xmouse / 100 * _parent._totalframes);
if (framePos < 0) {

[code].......

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i am making a quiz. My problem is that once the user completes the quiz and wants to start again the quiz is already on the last question. How do i make it so that once the user clicks start again the questions and answers arrays start from the beginning, sort of reset themselves.

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