Flash :: Counter Triggers Sprites?
Feb 11, 2010
How do I use the counter to trigger sprites? Need an example or idea to work from. I want the number values to load sprites. The value of the counter goes to a text field. I want each number value to have an "if" condition to play a sprite of a corresponding number.
[Code]...
View 2 Replies
Similar Posts:
Feb 17, 2010
The counter displays sprites in place of number values. More experienced programmers have given me a clue. Why am I getting error # 1010. Secondly, what am I not seeing that's so obvious? I wish I went in to this with a better foundation in actionscript 3, but I'm reading and doing my best. WHAT I SEE
-dollar sign indicates a variable or array "$numbers"
-import flash.utils.Dictionary; "indicates an associative string"
-Error #1010: A term is undefined and has no properties
-is the associative string is fooling me? "maybe I set no values, duh"
-are the property of my symbols are set wrong?
[Code]...
View 2 Replies
Nov 7, 2011
it loads an external .swf file and is supposed to play it. I've added an event listener to run when the file is loaded. The function it calls moves the video to the bottom most layer so the buttons still show and then plays the file. The problem is the event listener never triggers.
[Code]...
View 4 Replies
Jun 8, 2011
if I put a TLF in my FLA, doesn't matter where, the project compiles but as soon as it runs triggers errors that are not related to TLF at all.It doesn't find a linked class apparently. A class which has nothing to do with TLF. I remove the TLF (in root, anywhere I put it no difference) and the project runs again.
View 1 Replies
May 19, 2011
Not sure if this is the best option but thought maybe if I could use an eventlistener that would save some time. I am loading an XML file once a second and want there to be triggers if specific values are in the XML so far I have this:
[Code]...
View 2 Replies
Jul 14, 2010
This image shows the problem, the 3 is a PNG image with a nice drop shadow that expands quite far from the white square. It is a movieclip which was added by the square movieclip.This obviously changes the size of the movieclip so the ROLL_OVER will trigger whenever the mouse is over either of these objects.My question is, how would I make the movieclip "3" never trigger any sort of mouse event for its parent?
Things that do not work:
mouseEnabled = false; (why doesn't this work?? ugh)
mouseChildren = false;
[code].....
View 8 Replies
Nov 10, 2009
way to address it through AS3, so I thought I'd ask here as well...
[URL]
View 5 Replies
Nov 21, 2011
I'm designing a calculator-like application in Flash for a school IT project. I made the layout in photoshop, and want to lay out the buttons with sprites (was just on CSS so addicted to those things xD ). I've tried googling and have found something like you can use sprites like buttons (which is good), but I can't figure out how to apply bitmaps to sprite backgrounds vs. plain colors.
View 13 Replies
Feb 1, 2010
Just curious, if I have a sprite on the stage with the alpha set to 0 does that take up just as much memory as a sprite that is visible? I imagine it does because it draws the sprite to the stage and then it has to set the alpha to zero.
View 1 Replies
Jun 15, 2010
I've been studying and using actionscript exclusively for too long, that I don't even know how to import a regular image into Flash and create a ready-made sprite that I can use in my APIs. What are the steps to create a sprite from an image asset in the library?
View 1 Replies
Sep 19, 2010
i created 5 pages, each of which contains several movie clips (text, graphics, forms, etc). There is one specific page however that contains autogenerated content via. sprites. If i happen to land on this page, the sprites will appear, but when i transition to another page, they are still there except for the non-sprite stuff (disappear). Im ripping my hair out on this one, i managed to get a few of the sprites to remove but some are still appearing. Below shows the layout of the one thats not being removed;
[Code]...
View 2 Replies
Dec 17, 2004
i've been studying and using actionscript exclusively for too long, that i don't even know how to import a regular image into Flash and create a ready-made sprite that i can use in my APIs.what are the steps to create a sprite from an image asset in the library?
View 1 Replies
Oct 18, 2009
I've got a PHP counter for my website that I'd like to somehow incorporate onto my flash gallery so that it counts hits from that as well.
View 3 Replies
Jul 28, 2009
Is there a way to put a hit counter into a flash video? Or is that something that would need to go into the HTML file? Also I need it to be invisible, but be able to check it somehow.
View 1 Replies
May 14, 2003
I want a counter in flash so I can know how my website is visited.
View 4 Replies
Jan 7, 2011
i am currently working in flashbuilder and i imported a swc wich containes a ratingcontainer. That ratingcontainer contains 5 ratings, they are labeled "Rating1", "Rating2, "Rating3", "Rating4", "Rating5".These are placed on the stage. i also have a sprite called "Star" and when i for example click on "Rating4" then every Rating from 1 to 4 should get stah Star sprite added to them, when i click again on Rating 3 or something then only 3 the first 3 should have the star added. i tried the following:
detailContent.RatingContainer.addEventListener(MouseEvent.CLICK, ratingClickHandler);
private function ratingClickHandler(e:MouseEvent):void{
[Code]....
View 2 Replies
Aug 10, 2011
Is it possible to draw a sprite, on a movieclip, on a specific layer? I have a MC I created in the Flash designer, and it has 3 layers on it, background, some layout stuff, and then some text. In actionscript i've created a Sprite object in code, drawn a rectangle on it, and added it to the stage with addChild (called from within the MC). The problem is, the sprite is always being drawn above all the layout stuff I added in the designer. Is there any way to add the sprite to the MC at a specific layer? In this case the background layer. I tried changing the z on the sprite and no effect.
View 3 Replies
Feb 18, 2010
My scrolling counter is not displaying 1-9...only zeros every ten intervals. It plays, but the code is unfinished at line 37 in NumbersView.as. Notice Tweener is used to display the sprites. How do I finish this?
[Code]...
View 1 Replies
Mar 30, 2011
I have been trying to do a scroll counter for the past 2 hours and i had no luck. Im new to actionscript 3 flash .. anyways. I am trying to create a text field that is incremented according to time elapsed, any ideas how to do this? Also does flash actionscript 3 update? is there a function that i need to put code under? (im experienced with c# -xna).
View 2 Replies
Dec 16, 2003
How can you make a counter that can be used inside a flash site? (yes a counter that counts number of visitors!)
View 9 Replies
Jan 28, 2007
I am using flash 8 and actionscript 2.0 to build this application. I am trying to compile a page hit counter that is only activated when the timeline hits a certain position. I thought I had it with the following script. But the count would randomly get reset back to zero.
Here is the PHP script:
PHP Code:
<?php
//Reading the file
$count = file_get_contents("main_counter.txt");
//Increasing the count
$count = explode("=", $count);
Code] .....
With this attempt I used the "loadVaribales" method to communicate with the PHP and TEXT files. Here is the code in the first frame of the timeline:
Code:
this.loadVariables("counters/main_counter.txt?num="+random(999999));
Here is the code in the second frame:
Code:
this.loadVariables("counters/main_counter.php?num="+random(999999));
It works awesome for a few weeks then the count gets reset to zero. Why the contents of the text file are randomly getting deleted.
View 7 Replies
May 27, 2007
Can I have a counter in flash? I don't know if it's possible in ActionScript. What about a Javascript version?
View 1 Replies
Sep 14, 2009
i'm trying to create a flash counter.each time the movie clip is loaded, it loads an external variable (number of seconds).so lets say the variable is:
secondsToEnd = 260;
the timer will be working until it gets to zero, then the movie clip will go to frame number 2.after a refresh of the page, the "banner" will check again for a new xml variable. creating the counter (after receiving the variable secondsToEnd) till it gets to zero.
View 1 Replies
Feb 10, 2010
Just curious to know if empty movie clips or sprite can slow down a application or game.Reason being is because I want to use multiple sprites as containers for my object. So I can easy manage what objects are in front of others. Some points in the game, layers will be empty so I am just curious if I should just make those layers null if they arent being used or will that even make a big difference
View 1 Replies
Oct 22, 2010
I am setting out for a visualization project that will generate 1000+ sprites from dynamic data. The toolkit I am using (Flare) requires some optimization. I am trying to figure out some optimization techniques for Flash. How can I make Flash run fast when there are so many sprites on the stage, or maybe there is an optimization technique that doesn't involve generating so many sprites?
View 1 Replies
Nov 20, 2010
i have the ingame sprite and it needs to be in StageQuality.LOW due to some prerformance problems, and the hud needs to be in StageQuality.HIGH... but they are in the same stage. I tried changing quality before rendering the ingame (to a big bitmapdata) but changing this property every frame is too expensive.
View 2 Replies
Feb 25, 2011
It seems like even if you set an Image object's smooth property to false, it doesn't make the Bitmap look jaggy on non-90-degree angles (jaggy = aliased, opposite of a smooth edges = anti-aliased).Is there any way to achieve this? Or do I have to construct the rotation-spritesheet by hand and interpret the "angles to sprite index" calculations myself?
View 1 Replies
Nov 13, 2011
i am creating a game using flash cs5 and a part of it is drag and drop. in the game, we have this so called sprites. if you clicked on sprite 1, the topic for the drag and drop game is like for example, science. and once done and when you clicked on the other sprites, the subject assign would be for example arts.is it possible to create 1 fla file in flash cs5 where in it contains all the possible commands for drag and drop game for all sprites? you see, i have a main fla file which is the main game this calls the other files or activity, and some other fla file which is the activity in the game like question and answer, puzzles and the likes.
i am having an idea about inserting each question game in different frames to make the code shorter and to avoid having to duplicate the code for the other sprites. or in other words, every time the user clicks the sprites assigned to that specific activity, it will call the specified frame that corresponds to the instance name.again, the sprites are located on the main fla file. when clicked, it calls another fla file containing the game and at the same time, getting the value of the sprites ti know which frame should it proceed to. and thus returning the score attained in the minor fla file to the main fla file after the end of each activity.
View 1 Replies
Mar 14, 2012
I've got a problem in actionscript3 with moving large DisplayObject-s. When the size of the DisplayObject is quite large (more than screen size) the movement loses smoothness and it looks like the object starts jumping forward and backward, which overall looks very unpleasant. Does anybody know the way to fix that? I am trying to make a sort of a race game, where I need to move the background sprite to make the illusion of movement.
View 1 Replies
Jul 20, 2011
I use the Flash IDE to create Sprites and MCs really quickly, but is it better to create assets at run time using the graphics funcitons or to just instantiate things from the library?
View 2 Replies