Actionscript 3 :: Flash Event Listener Never Triggers
Nov 7, 2011
it loads an external .swf file and is supposed to play it. I've added an event listener to run when the file is loaded. The function it calls moves the video to the bottom most layer so the buttons still show and then plays the file. The problem is the event listener never triggers.
I have a button and when its clicked its call a function, that calls loginData.send and does a little IF condition, that IF condition relies on the data returned by loginData.The condition doesn't work because its called right next to the loginData.send, and .send method still didn't returned the values from the XML file. But if you click it a second time a second after the first click the IF condition works.So to deal with i wanted to do a eventListener so that when loginData.send returned the data from the XML it fires up the IF condition. But i don't know how to do it.
I'm using FLCS4 (AS3) and I've built a very basic site, simple pages on various frames. Three of the frames/pages contain video components that auto-play a flv clip.What I'm asking is it possible to know when the video clip is finished and at that point display a button.(So the user cant proceed forward until the video clip is finished playing){captive audience, so to speak}Anyways, is this possible, if so; how do I approach it?
I have a wheel that the user can spin by flicking it with a mouse (think wheel of fortune). It needs to trigger an event once the spinning has finished depending on what section of the wheel it has landed on. I can get it to trigger an event but it triggers every time the wheel passes the hitTest object, not just when it is done. I've attached a sample of it.
TypeError: Error #2007: Parameter listener must be non-null.at flash.events::EventDispatcher/removeEventListener() at project1_fla::MainTimeline/btnName()
I have a flash project that's implementing a simple two player game. I have added an enterFrame function to my main movie which listens for keyboard activity in order to move a cowboy gunslinger. Whenever the cowboy moves, I send a message over a socket to a server which dispatches the movement to the other connected client. This works pretty well, however, the movement messages tend to arrive in clumps which results in jumpy animation of my cowboy on my opponents screen and jumpy animation of his cowboy on my screen. To illustrate, i put a trace in my enterFrame function because I am imagining that this function will run roughly once each time my main movie renders the screen. I also put a trace statement in my function that responds to network traffic and moves the remote player's cowboy on my screen. Here's the output:
I have a component called X. I'm trying to make a menu come down from it when I put my mouse over it.
I have a mouseOver handler which changes the component's state to another state which shows an extra child component (the menu) on the lower part. This of course makes the X component grow.
I also have mouseOut event handler which makes the menu disappear by returning component X to its original state.
When I move the mouse over the component the menu appears as expected. But when I move the mouse down to the menu that is now visible, as soon as I touch it, it disappears. This way it's impossible to reach the menu.
I guess the mouseOut event is triggered as soon as I move out of the old boundaries. Is this so? And how can I avoid it? The new boundaries should now consider the extra child with the menu.
Could someone explain when does local SharedObject triggers event handlers added via addEventListener?I have tried and it doesn't trigger, after flushing.For example i have two object.swf both in separate browser tabs.I'm adding data inside object.swf on one tab and want event to be triggered in object.swf from another tab.Is it possible with native functionality and without remote type of SharedObject?Ofc i could write infinite loop and check local storage for changes, but it's the last solution i would like to implement.I was reading docs and played with example over there, but it doesn't trigger event, even if it is added before flushing.[code]
I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.
I was wondering if there is such a thing as a mouse over listener.So that it would execute code when the mouse rolls over(and maybe also execute code when the mouse moves away again)
anybody knows how to make event listener for flash exiting? By mean exiting is when a tag that hold the flash object is removed so that you cant see the flash anymore...
I have an event listener applied to an xml load and it currently traces out the values it grabs which is fine, but what I want it to do is return an array for me to use. I have the Array creation and return working from "LoadXML" (it returns the array) but I can't get this to work with an event listener.The event listener runs the "LoadXML" function fine, but I have no idea how to take the returned array for use, this is an example of how my event listener works right now:xmlLoader.addEventListener(Event.COMPLETE, LoadXML());and my assumption of how I would take the array (this doesn't work):var rArray:Array = xmlLoader.addEventListener(Event.COMPLETE, LoadXML());so instead I tried the following:
xmlLoader.addEventListener(Event.COMPLETE, function():Array{ var rData:Array = LoadXML(datahere); return rData;
I have a method which registers an event listener to each of the MovieClips in an array I have. The method is inside a class, and so is the listener function. The problem is, I'm getting an error that's says "Access of undefined property handleNavToggle", even though is declared.
I am working on a little video gallery sort of app. The list of videos to be played is in html. my player is in flash. I need to have my flash player receive the video url and then play it. I can pass vars to flash no prob using swfobject or params. but I need a event listener for to be triggered when a new var is passed.
if I have an event listerner (mouse, keyboard, enterframe,....event) that is being triggered, and when it finishes its event, something that is able to detect the finished event listener and fire out another sets of event.
It works more like MOTION_FINISH in TweenEvent, but it is only available for TweenEvent only, what if I want to detect a mousclick, keyboard, enterframe or even touch event?
My stage has about 25 buttons on it. Each button when pressed to tweens the background to some random x/y coordinates and then loads an external swf file.This is all working, but the timing is off. How can I wait for the initial background tween to end before I make the loader call to the .swf file.Currently each button's behavior is called on the MouseEvent.CLICK event which calls a function that knows its unique filename.swf. I know you can add the MOTION_FINISH even to the tween event but then I would have to call a new function and lose track of the button that initially called it.
I'm moving on to my next massive programming project and I'm trying to decide whether I should code it in as 2.0 or 3.0. I came across the new click event model in 3.0. Right now it's looking like a pain in the butt to me. So now I have to make a function and add it as an event listener? what the hell? What's the benefit? I understand stuff like this makes AS a more complete language but it's kinda annoying.
I'm trying to return XML from an event complete back to the main function, but can't figure out how to do it.Here's the functions I'm calling:Main File:
public var mySendAndLoad:SendAndLoad = new SendAndLoad(); mySendAndLoad.sendData(url,variables) The mySendAndLoad class:
I'm thinking of making a movieclip which stops itself at certain points (just with stop(); at certain keyframes in the movieclip timeline), then the user is prompted to continue the clip.
What is the best why to listen for the stopping of the movieclip? I think I want an event listener that detects when the movieclip is stopped, but I don't know if there is one.
Is there some way to call a function when the flash window is closing down?I use ActionScript3 in Flash CS3. I need to delete cookies from SharedObject after closing window.
I cant because it runs off a VideoEvent, not a MouseEvent.The obvious work around is to copy and paste the function and rename this part, or alternativly just make a function such as:
Code: button.addEventListener(MouseEvent.CLICK,callMyVideoFunction); function callMyVideoFunction (event:MouseEvent) { myVideoFunction(null);[code].....
I have a flash file made up of 2 components really.....an image slider at the top and when i click on the images it loads a new set of images into a container below.
What i want to do is go further and when i click on one of the bottom images i want to replace all the bottom images with new ones in the same container
I'm up late coding and I've come to a halt here's why:
I'm looking (desperately) for something that will explain why my "public class marquePage" is not working properly. I don't have access to the actual file right now - on a friend's computer - but i'll try and make this clear, here it goes :
Code: // example : (having declared the namespaces at package level and embedded the pictures in separate classes "photosMP", etc) public var ceNom:Namespace; public var cetteListe:Array = [photos, dessins, livres, maous];
[Code].....
Somehow, the event listener doesn't want to know about namespaces... in fact, everything comes up ok except that when you click on any of the bookmarks (cetMP), nothing happens at all
This is a very basic question but I can't seem to find an answer. I have a mouse over event and have created the buttons with the mouse overs which is working great. I created the actionscript to go to a specific web page when a user clicks the button. Now, I need to add a label to the mouse over so when someone mouse's over any area of the button, it will show them a particular name for the button.
I am sure that this can be done using actionscript in a mouse event roll over command but I can't figure out what I need to show the text. Here is where I am:
how can i access event.target outside event listener method.say for example
my_mc.addEventListener(MouseEvent.CLICK, onC); function onC(e:MouseEvent):void { var m:MovieClip = e.target as MovieClip; } trace(m.totalframes);/// not working
now what if i want to get totalframe property of m instance, in short for every movieClip clicked.
I am doing this inside a module containing viewstacks and their childs.Calling onInit() on creationComplete of module.When I am inside one of the childs of a viewstack of this module and press Enter, it doesnt not invoke the listener function at all (bp inside this does not get hit).
private function onInit():void{ this.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); }[code]..........
This might be more of a subjective question, but is it generally best practice to have one dedicated method per event-types that you add an event-listener?
Such as:
myButton.addEventListener(MouseEvent.MOUSE_OVER, onMouseOver); myButton.addEventListener(MouseEvent.MOUSE_OUT, onMouseOut); //Somewhere else in the code...
[Code].....
And if you had a MouseEvent.MOUSE_UP, MouseEvent.MOUSE_DOWN and other relevant MouseEvents event-listeners to watch for, you could even set a switch statement to handle all the various MouseEvent types.