Actionscript 3 :: Flash Smoothly Moving Large Sprites

Mar 14, 2012

I've got a problem in actionscript3 with moving large DisplayObject-s. When the size of the DisplayObject is quite large (more than screen size) the movement loses smoothness and it looks like the object starts jumping forward and backward, which overall looks very unpleasant. Does anybody know the way to fix that? I am trying to make a sort of a race game, where I need to move the background sprite to make the illusion of movement.

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Smoothly Moving Large Sprites?

Mar 14, 2012

I've got a problem in actionscript3 with moving large DisplayObject-s. When the size of the DisplayObject is quite large (more than screen size) the movement loses smoothness and it looks like the object starts jumping forward and backward, which overall looks very unpleasant.

Does anybody know the way to fix that? I am trying to make a sort of a race game, where I need to move the background sprite to make the illusion of movement.

Code:

private var obj:Sprite;
private var canvas:Sprite;
// determines spatial spread of circles
private var size:int = 1000;

[Code]....

View 3 Replies

Images Are Not Moving Smoothly

Mar 18, 2009

I have made a rotating images but the images are not moving smoothly. You can see the example at:-URL...Does anyone know why the images not moving smoothly?

View 3 Replies

ActionScript 2.0 :: Moving A MC Smoothly?

Jun 3, 2006

Right I have a movieclip called Menu1 and I currently have a function that when called moves that movie clip to a set of co-ordinates. The function is run on a onEnterFrame. The codes is as follows

Code:
function moveMenu(xValue:Number, yValue:Number){
if (this.Menu1._x> xValue) {

[Code].....

So at the moment, the values (x and y) are passed to the function and it moves to that location 45px per frame and when it is within 45px of the target it jumps to the exact point.

1) I want the movieclip to accelerate and deaccelerate as it moves.

2) At the moment it doesn't take the direct route it only goes up down left right and at a 45 degree diagonal. I want it to go to the point in a straight line.

View 2 Replies

ActionScript 3.0 :: Circle Is Not Moving Smoothly?

Jun 1, 2011

I am trying to animate the circle to follow the cursor point. Its working fine, but when you move the cursor little faster the animation struck.

import flash.events.MouseEvent;import fl.transitions.Tween;import fl.transitions.*;import fl.transitions.easing.*;
var moveXY:Number;var speed:Number = 1;

[Code].....

View 8 Replies

ActionScript 1/2 :: Smoothly Scale Movieclip While Moving It Towards Viewer?

Oct 2, 2010

I have a movieclip (mstone) depicting a signpost, which is within another movieclip (graphic1). I am trying to scale mstone to increase by about 44%, and it needs to move along the screen in such as manner that it is moving towards the user. Some how the scale and the x,y coordinates I am providing don't seem to reflect the same way as it normally would, when I see the website live.

Is there a smooth way to move the clip, without specifying particular x,y co-ordinates?? I am using the _xscale, _yscale, _x and _y properties. Not producing the desired effect.

View 5 Replies

Bluring Sprites And A Moving Background?

Sep 30, 2009

i um want to make a sprite flash movie but i cant afford flash cs4 or 8 so i only have mx heh.. >_> i guess im good at animation but im not as good as alvin earth worm or rpg fan but i want to be good as them is there any way to blur like they do in flash mx? it can be easy or hard i'll work as hard as i can to get it right

View 3 Replies

ActionScript 3.0 :: Moving Sprites On The X-axis?

May 19, 2009

for ease, I am using tweener to move the objects. I have randomly generated a load of Sprites, inside a container, along the (x,y,z) axis.

I want to scroll the objects along the x-axis when I move the mouse left and right.

Code:
function Scroll():void
{
cont = new Sprite();

[Code].....

View 2 Replies

ActionScript 3.0 :: Moving Individual Sprites By Name?

May 28, 2009

I'm trying to make a gallery in as3.The idee is having multiple thumbs and when you click one it gets bigger and the other thumbs move left or right;Example:[1][2][3][4][5][6][7][8]When you click [5]It becomes:[1][2][3][4][_5_][6][7][8]i'm having trouble moving the other thumbs,

View 7 Replies

ActionScript 2.0 :: Mc Will Smoothly Stop When Stop Moving The Mouse

Aug 1, 2004

I have a MC that follows the mouse. I want to do so the MC will smoothly/softly stop when i stop moving the mouse. Is it hard to code, And it would be very nice if someone could do some code for it

View 2 Replies

ActionScript 3.0 :: Moving Object Down Into Center Of Canvas Then Grow Large?

Oct 30, 2009

I made a pact that I'll use only AS3 from now on but.. The tweening class is confusing me. Take a look at this: [URL]. Finding code that will make the earth move down into center of canvas and simultaneously grow larger?

View 21 Replies

ActionScript 3.0 :: Tweening Large MovieClip - Moving X / Y And Scaling Image

Oct 7, 2009

I'm trying to tween a large image 6917x1500px. I'm moving the x,y and scaling this image. It's a jpeg, and the image really chuggs at certain sections. Has anyone tweened an object this large before? Should I be trying tween lite? I don't think that will work, because it just has less settings.

View 5 Replies

Flash :: Smoothly Playback A FLV At Different Speeds?

Dec 21, 2010

I will need to display the frames of an FLV at different rates.

Here are some examples:

the user will 'scrub' through the flv frames(front/back) the flv will need to play at half the speed on a user interaction.

Currently I'm using LoaderMax and it's VideoLoader object to load and play FLV files. I've tried using the playProgress property, but only the keyframes of the FLV are displayed. I got the same result with the basic setup(using the NetStream class)

As a workaround, I playback the FLV once, and cache BitmapData instances in which I draw/cache each frame of the video. After this is done, I use the BitmapData Vector to update a Bitmap on stage. Scrubbing/changing speed works fine with this method, but still the user needs to see(wait for) the sequence once, while it gets cached, which I don't like.

View 2 Replies

Flash :: Exported Movie Is Not Playing Smoothly

Jul 13, 2009

I have exported my flash project into swf format

it is not playing smoothly

Even in the test movie also it is coming like that

I have increased the frame rate to 120fps even it is coming like that

View 3 Replies

Flash :: Move Object Across Screen Smoothly In It?

Feb 16, 2012

I'm programming a game in as3 using flashDevelop the player (among other things) is moving across the screen using EnterFrame event which update his coordinates while he moves its hard to see details of the animation and its look kinda blur how do i fix this problem?

View 3 Replies

Flash 10 :: Animating Dynamic Text Smoothly?

Dec 7, 2010

I am using Adobe AIR to develop for Android and loading xml text into a dynamic text field.... when I drag the text to see more or less, it is PAINFULLY slow

View 0 Replies

ActionScript 3.0 :: Make A Video And Sound Fade Out Smoothly In Flash Cs3

Jan 16, 2010

i have put a flv video put in a flash cs3 , i want is that when i press i a button ,ofcoure which i will create, movie and sound fade out smootly , rather then movie and sound stops at once, meaning the video fade out smoothly and sound volume slowly,lowers down ,until it is totally silent,what code should i use

View 3 Replies

Flash :: Smoothly Play FLV Video While Loading Assets In The Background?

Dec 8, 2010

Working on a 'video heavy' Flash site that has an intro video. While the intro video is playing, assets(images,flv files) should be loaded in the background. The problem is that, while the assets are loading, the intro video play gets jittery. What can I do to make the video playing smoothly while still loading assets? It might be the single threaded nature of actionscript, not sure. After using @Demian Brecht suggested method, I noticed that the culprit might be Memory allocation. As the FLVs load the memory usage goes up by ~266MB and while the videos are written to memory, the framerate drops to 1FPS.

[Code]....

View 2 Replies

ActionScript 3.0 :: Flash Game Performs Smoothly In IDE But Sloppy In Browser

Feb 2, 2012

I am currently making for fun a racing game. When it started to get in shape, I decided to try it in a browser.

Now, when using CTRL+Enter or running the swf file, it was all working really smoothly. But when I ran it through a browser (when publishing, I generated html file and opened it in FireFox) it was extremely sloppy.

My first thought is that there are too many calculations which resulted in low fps. I downloaded and put a script to measure the fps. In both, IDE and browser, the movie was played back with max fps of 24. When I increased it to 50 it was still reaching max fps in both, yet in browser movie was still really sloppy (though it was a little bit better than with max fps being 24). When raised to 100, playback in browser was capped at 60fps on different computers so I guess it's a flash player cap. Movie was still not smooth at all.

View 4 Replies

ActionScript 3.0 :: Use Sprites On Images In Flash?

Nov 21, 2011

I'm designing a calculator-like application in Flash for a school IT project. I made the layout in photoshop, and want to lay out the buttons with sprites (was just on CSS so addicted to those things xD ). I've tried googling and have found something like you can use sprites like buttons (which is good), but I can't figure out how to apply bitmaps to sprite backgrounds vs. plain colors.

View 13 Replies

Flash :: Invisible Sprites Still Take Up A Lot In Memory

Feb 1, 2010

Just curious, if I have a sprite on the stage with the alpha set to 0 does that take up just as much memory as a sprite that is visible? I imagine it does because it draws the sprite to the stage and then it has to set the alpha to zero.

View 1 Replies

Flash :: Counter Triggers Sprites?

Feb 11, 2010

How do I use the counter to trigger sprites? Need an example or idea to work from. I want the number values to load sprites. The value of the counter goes to a text field. I want each number value to have an "if" condition to play a sprite of a corresponding number.

[Code]...

View 2 Replies

Flash / ActionScript - Making Sprites With IDE

Jun 15, 2010

I've been studying and using actionscript exclusively for too long, that I don't even know how to import a regular image into Flash and create a ready-made sprite that I can use in my APIs. What are the steps to create a sprite from an image asset in the library?

View 1 Replies

Flash :: Removing Sprites From Stage

Sep 19, 2010

i created 5 pages, each of which contains several movie clips (text, graphics, forms, etc). There is one specific page however that contains autogenerated content via. sprites. If i happen to land on this page, the sprites will appear, but when i transition to another page, they are still there except for the non-sprite stuff (disappear). Im ripping my hair out on this one, i managed to get a few of the sprites to remove but some are still appearing. Below shows the layout of the one thats not being removed;

[Code]...

View 2 Replies

Flash/ActionScript - Making Sprites With The IDE?

Dec 17, 2004

i've been studying and using actionscript exclusively for too long, that i don't even know how to import a regular image into Flash and create a ready-made sprite that i can use in my APIs.what are the steps to create a sprite from an image asset in the library?

View 1 Replies

Actionscript 3 :: Adding Sprites To A Container From Flash?

Jan 7, 2011

i am currently working in flashbuilder and i imported a swc wich containes a ratingcontainer. That ratingcontainer contains 5 ratings, they are labeled "Rating1", "Rating2, "Rating3", "Rating4", "Rating5".These are placed on the stage. i also have a sprite called "Star" and when i for example click on "Rating4" then every Rating from 1 to 4 should get stah Star sprite added to them, when i click again on Rating 3 or something then only 3 the first 3 should have the star added. i tried the following:

detailContent.RatingContainer.addEventListener(MouseEvent.CLICK, ratingClickHandler);
private function ratingClickHandler(e:MouseEvent):void{

[Code]....

View 2 Replies

Flash - Drawing Sprites Between Layers On MovieClip

Aug 10, 2011

Is it possible to draw a sprite, on a movieclip, on a specific layer? I have a MC I created in the Flash designer, and it has 3 layers on it, background, some layout stuff, and then some text. In actionscript i've created a Sprite object in code, drawn a rectangle on it, and added it to the stage with addChild (called from within the MC). The problem is, the sprite is always being drawn above all the layout stuff I added in the designer. Is there any way to add the sprite to the MC at a specific layer? In this case the background layer. I tried changing the z on the sprite and no effect.

View 3 Replies

Flash :: Empty Sprites Or Movieclips Slow Down A Application?

Feb 10, 2010

Just curious to know if empty movie clips or sprite can slow down a application or game.Reason being is because I want to use multiple sprites as containers for my object. So I can easy manage what objects are in front of others. Some points in the game, layers will be empty so I am just curious if I should just make those layers null if they arent being used or will that even make a big difference

View 1 Replies

Optimization :: Increasing Flash Performance When So Many Sprites On Stage

Oct 22, 2010

I am setting out for a visualization project that will generate 1000+ sprites from dynamic data. The toolkit I am using (Flare) requires some optimization. I am trying to figure out some optimization techniques for Flash. How can I make Flash run fast when there are so many sprites on the stage, or maybe there is an optimization technique that doesn't involve generating so many sprites?

View 1 Replies

Flash :: ActionScript 3: Render Different Sprites At Different Quality On The Same Stage?

Nov 20, 2010

i have the ingame sprite and it needs to be in StageQuality.LOW due to some prerformance problems, and the hud needs to be in StageQuality.HIGH... but they are in the same stage. I tried changing quality before rendering the ingame (to a big bitmapdata) but changing this property every frame is too expensive.

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved