ActionScript 3.0 :: Moving Sprites On The X-axis?
May 19, 2009
for ease, I am using tweener to move the objects. I have randomly generated a load of Sprites, inside a container, along the (x,y,z) axis.
I want to scroll the objects along the x-axis when I move the mouse left and right.
Code:
function Scroll():void
{
cont = new Sprite();
[Code].....
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Sep 30, 2009
i um want to make a sprite flash movie but i cant afford flash cs4 or 8 so i only have mx heh.. >_> i guess im good at animation but im not as good as alvin earth worm or rpg fan but i want to be good as them is there any way to blur like they do in flash mx? it can be easy or hard i'll work as hard as i can to get it right
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May 28, 2009
I'm trying to make a gallery in as3.The idee is having multiple thumbs and when you click one it gets bigger and the other thumbs move left or right;Example:[1][2][3][4][5][6][7][8]When you click [5]It becomes:[1][2][3][4][_5_][6][7][8]i'm having trouble moving the other thumbs,
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Mar 14, 2012
I've got a problem in actionscript3 with moving large DisplayObject-s. When the size of the DisplayObject is quite large (more than screen size) the movement loses smoothness and it looks like the object starts jumping forward and backward, which overall looks very unpleasant.
Does anybody know the way to fix that? I am trying to make a sort of a race game, where I need to move the background sprite to make the illusion of movement.
Code:
private var obj:Sprite;
private var canvas:Sprite;
// determines spatial spread of circles
private var size:int = 1000;
[Code]....
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Mar 14, 2012
I've got a problem in actionscript3 with moving large DisplayObject-s. When the size of the DisplayObject is quite large (more than screen size) the movement loses smoothness and it looks like the object starts jumping forward and backward, which overall looks very unpleasant. Does anybody know the way to fix that? I am trying to make a sort of a race game, where I need to move the background sprite to make the illusion of movement.
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Feb 15, 2010
I am getting the following error when trying to move a Move Clip on it's x axis by a value of 5.:TypeError: Error #1010: A term is undefined and has no properties.at flashmovie_fla::MainTimeline/mouseDownHandler()[code]
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Feb 11, 2003
just working on making my footer playable.got the ship shooting and moving ok, though i would like the ship to only move in the x axes. what do i have to add to this code used to replace the mouse and move the ship_mc.
Code:
onClipEvent (load) {
this._visible = 0;
Mouse.hide();[code]....
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Apr 21, 2011
i'm trying to use actionscript so i can make an object move up and down the Y axis by inputing numbers into a textbox. However at the moment my object starts in the centre and then when i enter a number it only goes down, and im not too sure how i can use negative numbers to make it travel up the y axis. I was thinking of using the numbers -10 - 10 so -10 would go down and 10 go up. Here is my code
Actionscript Code:
// EXAMPLE WHERE TEXTBOX USED TO POSITION A BALL ON THE STAGEpackage { import flash.display.Sprite; import flash.display.Stage; import flash.text.*;
[code]......
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Apr 16, 2011
I would like to make a similar effect with car movement found on that site:
[URL]
i assume that there will be something to do with "_x = _x+_xmouse" but how do i define the boundries and what about the wheel movement? Or maybe it would be better to do this as a MC and if x of the mouse is less than x of MC then prevFrame, if its more then nextFrame ? Have no idea how to put it all together
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Dec 7, 2003
how to move the x axis of a movieclip.
I am almost finished with a site and I have five main buttons at the top- Home - About - Services - Portfolio - Contact. Then I have placed a movieclip in the center of the stage with an image inside that has a width of 3740. This leaves 747 for each section. I need it to move over 747 for each section plus or minus and I know that from Home to Contact it will have to move 2992 but I think I can figure all that out as soon as I just figure out how to get it to move and set a speed.
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Jul 27, 2009
am trying to make a game whre i want the sprite to move from positive x-axis to negetive x-axis for 30 seconds and after dat it has to down along y-axis one step.
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Jun 2, 2003
basically this is the code i got from a kirupa tutorial and i just want the graphic to be moved on the x axis
onClipEvent (enterFrame) {
getlimits = _root.normalpic.getBounds(_root);
//get the limits of the normal pic movie
[code].....
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May 15, 2007
I created bubbles using the snow 3.0 tutorial from here at kirupa. I slightly altered the code so it would be for bubbles on a canvas of 800x500.The problem with the tutorial is that it is for snow moving downward on the y axis. for bubbles in the water, I need them going upward.which part of the code I need to alter so the bubbles will move up and not down? Also, I need the life of the bubble to last the length of the canvas.
Code:
init = function () {
width = 800;
// pixels[code]........
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Nov 27, 2011
I am trying to construct coordinates with distance in meters on the x-axis and time in seconds on the y-axis, without using the timeline. How can I draw the divisions on the x-axis and y-axis ? Or I better draw the whole thing.
var my_shape:Shape = new Shape();addChild(my_shape);
my_shape.graphics.lineStyle(3, 0xFF0000, 1);my_shape.graphics.moveTo(50,50);my_shape.graphics.lineTo(50, 300);my_shape.graphics.lineTo(500, 300);
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Mar 2, 2005
I'm trying to grasp how functions and motion tweening works.
Heres my question. How do i make an object move along the y axis once it has reached its x axis target?
HEre is the code, that i got from here.
and what in this code is making the MC ease out?[code]...
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Aug 7, 2009
I've put together this simple code for an SWF with three roll over images (called: Training, Resources and Contact).When I roll over Training I would like the symbol Training_txt to tween its alpha to 1 (from 0) and tween its y axis to 220 (from 83).When I roll out of Training I would like to run the two tweens in reverse.
This works fine for each of the three roll over images, so long as each tween is allowed to fully execute before a new tween is started. The problem arises if i quickly move the mouse curser between the three roll over images before the previous tweens have finished executing.In this instance, the tweened objects start to behave erratically. They usually return to their original position as per the roll_out tween but then start jumping between y axis 200 and y axis 83 (without tweening - they just appear).
Code below -
stop();
import fl.transitions.Tween;
import fl.transitions.easing.*;[code]..........
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Apr 13, 2012
I'm making a chart where the x-axis needs to have dates and y-axis names. The lenght of the bar is longer when the date is later. But I want to stack multiple bars on eachother. for example This is the code I have so far
<fx:Script>
<![CDATA[
import mx.collections.ArrayCollection;
[code].....
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Mar 22, 2011
Based on this Adobe multiple axis chart example: [URL]
Then I changed some data values to negative and my axis became not aligned anymore.
how to align vertical axis? Is this another Adobe bug or there is some property that aligns axis?
<?xml version="1.0" encoding="utf-8"?>
<s:Application
minHeight="600"
[Code]...
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Nov 2, 2010
im currently making an "AS3 beat em up" ala streets of rage or double dragon.Currently i have my character moving and a few animations done and i am trying to figure out how to make attacks work.I have some "basic" animation for his attack, but im not sure how to get it to work correctley.What happens is, if you press control (the attack button) whilst the character is walking he just keeps moving and is stopped on the attack frame.I want the character to stop moving if the attack is pressed and once it is released start moving again.
hero.gotoAndStop('still');
var left:Boolean = false;
var right:Boolean = false;[code].......
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Jan 30, 2012
what i have is a tween on a movie clip of a popcorn kernel on one layer and a tween on a button on another layer to follow the movie clip. i want to be able to roll over the kernel and make it "pop". i changed my over on the button to popped corn (this works) but i want it to stay popped for the rest of the tween.
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Apr 22, 2007
I want to know how i can moving my scene by moving a mouse over them.
to understand what i want exactly ckeck this link :- [URL]
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Nov 28, 2010
I have some simple script that has 2 "movie clips". What I want to do is to start moving the second movie clip at the same time when the 1st starts moving. (both start moving at the same time) I tried the following script but it never works:
[Code]...
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Apr 10, 2011
If I am to import an image and I wish to use it as a sprite or something like that; How do I remove the white areas? For example, if I was going to create a custom cursor or something like that, an I was to use this image: Image - how would I remove the white areas, so that they are transparent. I would also like to know if it is possible to set where the center of rotation in an image is?I do all my image work on Photoshop, if that is of any significance.
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Oct 29, 2010
How do i add the same images to 2 sprites?The below code doesnt give an error but only adds the image to 1 sprite[code]...
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Nov 13, 2010
So created a Sprite to which I add other Sprites which are game tiles. Each tile is 60 x 60 px big. In result I've the Sprite with about 200 childs (those tiles).When I try to startDrag() the container sprite the lag when moving it is very noticeable..
Is there a way like to join the tile Sprites so the container would have only 1 child Sprite instead of 200? Because it lags so much probably cause it needs to move (change the x and y) all those 200 tiles.. Am I correct?In this case I can't use the cacheAsBitmap property, cause user can zoom in or zoom out the map..
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Aug 12, 2010
I'm currently building a slideshow application using the MVC pattern, as it stands the application works by going to the next picture by clicking the photo or controlling the slides with a next/prev button.
i am trying to add additional navigation so that there are thumbnails of the images loaded with XML so the user can click the image and go straight to the image clicked on.
thats easy enough i could add buttons manually with thumbnails in them but it would tedious to update the photography or artwork when it comes to increasing or reducing the number of photos.
so what i plan is that ,when the application loads it reads and counts the images Thumnails in the XML file,then the AS3 generates thumbnail icons according to the amount of images counted in the XML File, then places them on the stage in a sequence next to each on the stage. as a sequence of thumnails with can then be used to navigate around the library with more control and is easy to update simply by changing the XML file.[code]...
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Feb 12, 2009
How can insert sprites from the IDE? When I press f8 the only options are MovieClip, Buttons and Shapes. If I export to ActionScript I can change the class to Sprite, but I want to insert a Sprite directly from the IDE.
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Feb 17, 2009
I am trying to do some scripting in flash. I have some sprites and need them to playing one by one in the main, one in each frame. Then when they are complete let the movie move on to the next frame. how can I do this?
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Apr 27, 2009
I'm making a picture gallery. I have a thumbnail container, which contains a mask and a dynamically generated mc called "thumbnail_mc". Thumbnail_mc contains all the sprites of the thumbnails.When I click on a thumbnail, the thumbnail get's a glow filter added to it. Now, I want to remove all filters on all the other sprites before I apply that filter to the Sprite.
This is what I'm trying to do:
Code:
thumbnail_mc.children.filters = [];
How do I do that?
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Aug 19, 2010
I'm creating visual effects using TweenLite, which currently only manages the tweens for me, can I also attach a sprite at a specific time? (using "delay")
Basically I want to use TweenLite to attach/remove sprites apart from just tweening existing objects.
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