ActionScript 2.0 :: Car Moving With Mouse On X Axis?
Apr 16, 2011
I would like to make a similar effect with car movement found on that site:
[URL]
i assume that there will be something to do with "_x = _x+_xmouse" but how do i define the boundries and what about the wheel movement? Or maybe it would be better to do this as a MC and if x of the mouse is less than x of MC then prevFrame, if its more then nextFrame ? Have no idea how to put it all together
I am getting the following error when trying to move a Move Clip on it's x axis by a value of 5.:TypeError: Error #1010: A term is undefined and has no properties.at flashmovie_fla::MainTimeline/mouseDownHandler()[code]
just working on making my footer playable.got the ship shooting and moving ok, though i would like the ship to only move in the x axes. what do i have to add to this code used to replace the mouse and move the ship_mc.
i'm trying to use actionscript so i can make an object move up and down the Y axis by inputing numbers into a textbox. However at the moment my object starts in the centre and then when i enter a number it only goes down, and im not too sure how i can use negative numbers to make it travel up the y axis. I was thinking of using the numbers -10 - 10 so -10 would go down and 10 go up. Here is my code
Actionscript Code: // EXAMPLE WHERE TEXTBOX USED TO POSITION A BALL ON THE STAGEpackage { import flash.display.Sprite; import flash.display.Stage; import flash.text.*;
I am almost finished with a site and I have five main buttons at the top- Home - About - Services - Portfolio - Contact. Then I have placed a movieclip in the center of the stage with an image inside that has a width of 3740. This leaves 747 for each section. I need it to move over 747 for each section plus or minus and I know that from Home to Contact it will have to move 2992 but I think I can figure all that out as soon as I just figure out how to get it to move and set a speed.
am trying to make a game whre i want the sprite to move from positive x-axis to negetive x-axis for 30 seconds and after dat it has to down along y-axis one step.
I want the menu to follow the mouse, but only up and down. I just can't figure out the code.so far is a simple start drag, in and onClipEvent handler... i can't figure what to use..._y, or _ymouse. and where do i put it?
[URL] when you have not clicked on all five dots, and you take the mouse of the stage, the interactive line should be deleted(graphics.clear(); ), and the little animation from the start should come back. my idea is to have a counter that ++ every frame, but when the mouse is moving on the stage the counter is constantly sett to 0. when the counter is, for example, 50 the animation i visible. do anyone have any methods that don't give the 50(for example) frame wait? and i would also like criticism and ideas on the rest.
I looked at the 'mouse follow with easing' tutorial. http:[url]....how to restrict it to one axis and set boundaries. I only want it to move along the x-axis.
I'm currently creating a navigation bar for a project using flash cs4, action script 3.
As you can see in the picture there is a navigation bar, and inside this bar there is a small rectangle and two lines (located at the first located at x=25 and the second x=555).
I want the rectangle to follow the mouse but be slightly delayed (elastic?).. Another requirement is that rectangle only moves on the x axis and therefore the y axis doesn't change(it is y=68), but doesn't move further than the two lines. The rectangle is a movie clip and its name is 'rectangle'
I pretty much want it exactly the same as this [URL] except the ball can only move on the x-axis and in between the two lines.
I have an mc, that i need to have follow the mouse on the x axis. I have that just fine. But my problem is that i need a certain frame within the mc to play if the mouse is at a certain area of the stage. For example, if the mouse is at the x coordinate of 235 to the left, frame 2 of the movieclip will play. I uploaded just a test fla that i was practicing on.
I have a mc that I want to continously rotate, I want it to rotate in whatever direction the mouse is from the center of the mc. If the user pulls the mouse out I would like for it to speed up and slow down accordingly.If this is not possible, I wouldnt cry. Any way when the user goes over a desiginated area I would like for the motion to stop until they pull away again.How would I go about doing this.I've seen this thread but don't understand where to attach the script, and I also need the stopping script
I created bubbles using the snow 3.0 tutorial from here at kirupa. I slightly altered the code so it would be for bubbles on a canvas of 800x500.The problem with the tutorial is that it is for snow moving downward on the y axis. for bubbles in the water, I need them going upward.which part of the code I need to alter so the bubbles will move up and not down? Also, I need the life of the bubble to last the length of the canvas.
I am looking for direction to this old UFC effect - [URL] that appears on the main page. It is movieclips rotating on different axis based on the mouse position. So far I have found this script:
stage.addEventListener(MouseEvent.MOUSE_MOVE,EnterFrame); function EnterFrame(e:Event) { mc.rotation = (180*Math.atan2(mouseY-mc.y,mouseX-mc.x))/Math.PI + 90; }
But this only rotates on x and y. What's a way to approach this effect?
I want to recreate the same effect (this has been done) but with a little twist, and I do not know how to code the mask with Action Script.What I want to achieve is this:
1. Lock my mask on the Y axis;
2. When I mouse over it, the mask would move up and down;
3. The mouse cursor would disapear while being in the mask.
My flash file is almost complete. I just need the code to move the mask.
I have a round arrow on stage (like half of a circle) and I want to make it turn left when mouse moves right and vice versa. How to accumulate this turning thing ?
I have one very large movieclip, and I'd like to create a very smooth (eased), tween, that moves it around the stage, on mouse move. so far, I've read the "get mouse direction" article, and that's helped a lot. and I'm calculating the distance the mouse is moving.. and that's all good and dandy,.. but I'm having a little trouble converting that into a smooth scroll.. I'd like to use tweenmax preferably, and not an on enterframe.
I have proper code to make objects rotate on an axis adjacent to the mouse. I also have proper code on how to make objects elastically bounce towards a specific x,y coordinate.
So far the code I have is for the object to follow the mouse when clicked. when the mouse is up, the objects (on a rotational axis) wind back to original position.
What I would like to do, is combine the formulas for rotation with the elastic formulas to bounce these objects back into place with rotational movement.
I am trying to construct coordinates with distance in meters on the x-axis and time in seconds on the y-axis, without using the timeline. How can I draw the divisions on the x-axis and y-axis ? Or I better draw the whole thing.
var my_shape:Shape = new Shape();addChild(my_shape); my_shape.graphics.lineStyle(3, 0xFF0000, 1);my_shape.graphics.moveTo(50,50);my_shape.graphics.lineTo(50, 300);my_shape.graphics.lineTo(500, 300);
I've put together this simple code for an SWF with three roll over images (called: Training, Resources and Contact).When I roll over Training I would like the symbol Training_txt to tween its alpha to 1 (from 0) and tween its y axis to 220 (from 83).When I roll out of Training I would like to run the two tweens in reverse.
This works fine for each of the three roll over images, so long as each tween is allowed to fully execute before a new tween is started. The problem arises if i quickly move the mouse curser between the three roll over images before the previous tweens have finished executing.In this instance, the tweened objects start to behave erratically. They usually return to their original position as per the roll_out tween but then start jumping between y axis 200 and y axis 83 (without tweening - they just appear).