ActionScript 2.0 :: Moving Scene By Moving A Mouse Over Them?

Apr 22, 2007

I want to know how i can moving my scene by moving a mouse over them.

to understand what i want exactly ckeck this link :- [URL]

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ActionScript 3.0 :: Moving Object On Scene With Mouse

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My problem is with moving object on the scene with mouse. I use addEventListener(MouseEvent.MOUSE_MOVE, ..) and everything works fine, until I start moving my mouse fast. Object is small (circle, radius 5) so my guess is that It don't update circle position fast enough to prevent mouse from leaving it.

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I'm creating a demo presentation that uses imported MP3 audio and static images basically panning around - simple stuff. I have it broken down into scenes to be more manageable. So at the end of a scene, I'll have this line:
 
gotoAndPlay(1, "Scene 2");
Which works just fine.
 
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ActionScript 3.0 :: Moving From Scene To Scene?

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What is the code to move from scene to scene in AS3? I have been using

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I'm trying to program a little tail that should follow a dot moving around the scene.For this purpose I've meda a class in AS3 but I can't get it to work. The idea is that the tail will receive a position and draw a line from the last received position to the new one.I've got this code but I can't make it work:

Code:
package {
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ActionScript 2.0 :: Scene Moving By Cursor?

Sep 10, 2009

I want to made a navigation system works like that [URL] when cursor move to witch side a movieclip moving. I made something like that

Code:
var iks = scena._x;
s1.onDragOver = function() {
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It,s works but like onPress - i need to dragOver then dragOut and again dragOver to move. i want to loop it but how?

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ActionScript 3.0 :: Making Beat Em Up - Character Stop Moving If The Attack Is Pressed And Once It Is Released Start Moving Again?

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im currently making an "AS3 beat em up" ala streets of rage or double dragon.Currently i have my character moving and a few animations done and i am trying to figure out how to make attacks work.I have some "basic" animation for his attack, but im not sure how to get it to work correctley.What happens is, if you press control (the attack button) whilst the character is walking he just keeps moving and is stopped on the attack frame.I want the character to stop moving if the attack is pressed and once it is released start moving again.

hero.gotoAndStop('still');
var left:Boolean = false;
var right:Boolean = false;[code].......

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what i have is a tween on a movie clip of a popcorn kernel on one layer and a tween on a button on another layer to follow the movie clip. i want to be able to roll over the kernel and make it "pop". i changed my over on the button to popped corn (this works) but i want it to stay popped for the rest of the tween.

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[URL] when you have not clicked on all five dots, and you take the mouse of the stage, the interactive line should be deleted(graphics.clear(); ), and the little animation from the start should come back. my idea is to have a counter that ++ every frame, but when the mouse is moving on the stage the counter is constantly sett to 0. when the counter is, for example, 50 the animation i visible. do anyone have any methods that don't give the 50(for example) frame wait? and i would also like criticism and ideas on the rest.

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why i am getting spurious mouse_out events when moving the mouse down or right but not up or left over a Sprite?

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hi i m new to flash and i want make a site in which the back ground moves with mouse just like URL...

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I have some simple script that has 2 "movie clips". What I want to do is to start moving the second movie clip at the same time when the 1st starts moving. (both start moving at the same time) I tried the following script but it never works:

[Code]...

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Anyway, the "flier_mc" won't turn fully toward the mouse. I tried a few things, but it just keep turning away at some point.i can finally remove the pesky edge to edge teleport.

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ActionScript 2.0 :: Slider Keeps Moving On Mouse Out?

May 23, 2011

I built a slider that has two identical horizontal MC's nested end to end inside another MC so when you move the mouse left and right over the MC it slides right and left in an endless loop. My problem is that to stop the slider from moving, the mouse must be in the exact center of the MC and if a person moves off the slider somewhere to one side or the other, it keeps sliding. What I would like to do is set it up so that wherever the slider is when the mouse moves off of it, it simply stops moving. I was thinking maybe an _y parameter would do it (the MC is 18 px high) but I'm not sure how to code this.

Here's what I'm working with:

onClipEvent (enterFrame) {
xcenter = 467.5;
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[code]....

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ActionScript 1/2 :: Moving MCs On Top Of Other MCs Using Mouse Overs

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I have four buttons on the stage. Each one shows a block of text when when the mouse is rolled over it (the text is on the Over frame of the button's timeline). The problem is that some buttons get shown on top of the text. How do I make it so that when the mouse is placed on a button, that button is moved on top of all the others so that the text appears over all the other buttons?

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ActionScript 3.0 :: Two Objects Moving Around With Mouse?

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I'm making a catching game and I only wanted the falling objects hit certain area on my catcher. My catcher is a girl with mouth open and I wanted the falling objects to hit only the mouth, not any other parts of her body like arms. So I made two objects, the full girl and just the mouth. How do I make the two objects (movieclips) move around with the mouse?I tried to embed one object into another but it didn't work....

This is actionscript I wrote so far:
package {
import flash.display.*;

[code].....

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ActionScript 3.0 :: Checking For The Mouse Moving?

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how do i trace the mouse is moving as3. ive place a movieclip on stage as i thought i needed one to write the code. as wasnt sure.

movieclip.addEventListener(MouseEvent.MOUSE_MOVE,m ouseMoving);
function mouseMoving(event:MouseEvent):void
{
trace("mouseMove");
}

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ActionScript 2.0 :: Moving A Mc With The Mouse Movement?

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I'd like to control a mc movement on_x direction (or _y) when the mouse mouves horizontaly (or verticaly). So when I mouve the mouse to the right the mc mouves to the lefht and it mouves to the right when the mouse moves to the lefht. It's for a window effect.

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What I'm trying to build is what you could call a scrolling drawing board - just like a drawing board but when the mouse comes close to the edge of the window, it scrolls and lets you continue your drawing. I have no problem creating a drawing board with API, but i can't make it scroll. Usually when i want to scroll a background image i make it move along with the mouse when the cursor is near the edge of the window (for example, if the mouse's coordinates are above a certain number, the background image starts moving in one direction so it "scrolls" in the other direction). So i wanted to do this with the movieclip of the drawing in a drawing board (make it move according to mouse's coordinates near the edge of the window), but when i scroll i have to stop the mouse at the edge of the window because i cant go any further :p so the drawing moves but it stops drawing. Or maybe what i need is some way to draw even when the mouse is not moving.

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ActionScript 3.0 :: Track Where The Mouse Is Moving?

Apr 11, 2009

like photoshop cs3 has, flash cs4 also... and probably some others...

a textfield which acts like a button and when you press and hold down the mouse and move up or right the value increases and when you move down or left value decreases.

how to do this the most efficiently... on a mouse_down how would I track where the mouse is moving and how much it has moved in what direction so i can ajust the value in the textfield?

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ActionScript 2.0 :: Car Moving With Mouse On X Axis?

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I would like to make a similar effect with car movement found on that site:

[URL]

i assume that there will be something to do with "_x = _x+_xmouse" but how do i define the boundries and what about the wheel movement? Or maybe it would be better to do this as a MC and if x of the mouse is less than x of MC then prevFrame, if its more then nextFrame ? Have no idea how to put it all together

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ActionScript 2.0 :: Mc Moving According On Mouse X And Y Coordinates?

Jul 1, 2004

trying to make a MC to change s x location according to the mouse position. Les say that the Mc moves to x=100 when the mouse_x is > 300 and y < 200. and moves back when the mouse goes back.

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Moving Mouse Over Button Works On Mac Not PC & Streaming

Jul 8, 2009

I recently made a simple Flash file with video with an alpha channel and three simple buttons. It's a site tour video, and there's a button in the lower right to exit the tour that takes you back to home page. When you move over the "Exit Tour" button, it transforms in size slightly to highlight it. However, PC users are telling me that they can't see the word "Tour" on the button, only "Exit" until you move over the button, then they can see both words. The button functions perfectly on a Mac. Also I've been told that the video often appears choppy and sluggish on PCs, and not Macs. I'm encoding and streaming on flash media server - 400kps, CBR with alpha channel encoded, size 880x512. This is put on a stage size of 980x667 in Flash - is this is just too big of a window for streaming to handle? I have attached some files for reference.

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ActionScript 3.0 :: Moving The Player To The Mouse Position

Sep 29, 2010

I have a question about moving and animated player symbol to the mouse location on a MouseDown event. Right now I have it set up to do an easing so that I can control how fast the player moves to the location. Problem is that it is done with easing. I don' t like the easing because the velocity of starts really fast and then slows down before it reaches the mouseX and mouseY location. I would like just a plain ol' stroll from the player location to the mouse location on the MouseDown event. Here is my code:

[Code]....

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ActionScript 1/2 :: Moving Object Towards Mouse Click?

Feb 9, 2011

Here is the code that I have, I know that these are the basic elements wihc I need to use, individually they work but together they don't
 
on (press) { this.startDrag(); } on (release) { stopDrag(); } }
this._y+= this._ymouse/4; this._x+= this._xmouse/4;

So what I am trying to do is to get the object to move slower than the mouse but finish moving wherever I let go of the click. So far I can get the object to move with the mouse without clicking and dragging at a slow speed but I cant get the drag to work at a slower speed, it will move as fast as the mouse moves.

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ActionScript 3.0 :: Mouse Down 'missing' Moving Object?

Jul 14, 2011

It involves the player clicking on a moving movieclip which is boucing up and down on the screen. I started off using a 'mouse down' (not click, because the player must move the mouse before releasing it) event listener attached to the actual mc itself but this seemed to be horrendously innacurate. It LOOKED like I was clicking on the mc but was reacting as though I had missed completely. On the rare occasion that it actually detected a mouse down I thought I was some distance away.It seems that the object itself may be updating its position in memory before updating its position on screen if that makes sense? Has anyone had this issue before? Is there an easy way around it?

As a little test I used trace to output the calculated distance (using Point.distance(..)) between the mouse and the movieclip, most of the time it was returning values of between 70 and 90 pixles when I was definitely not that far away.

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ActionScript 2.0 :: Check Whether Mouse Moving To Left Or Right?

Feb 13, 2009

i am trying to find out wether the mouse is moving to the left or to the right but i reckon by storing the old mouses location and updating the new postion and store this in a varaible if thats possible

to update and check the mouse x and y postition on the stage saw i can locate
wether the mouse is moving to the left or to the right .

mouse old postion to the mouse new postion

example by using a variable

mouse_old_xpos. _xmouse
mouse_new_pos

this want i tried

var mouseListener:Object = new Object();
mouseListener.onMouseMove = function() {
mouse_oldxpos = _xmouse;
mouse_newrightxpos = ""

[Code].....

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