I looked at the 'mouse follow with easing' tutorial. http:[url]....how to restrict it to one axis and set boundaries. I only want it to move along the x-axis.
wanna spin an object on its axis 45 degrees each time by pressing 4 buttons, so 1st button moves it 45 degrees, 2nd button moves a further 45 degrees and so on...I've got the sliding of an object left to right or up and down nailed to this code
I have a front menu with about 6 different movieclip 'buttons' that are linked to different scenes. What I want is when the mouse get within a certain range of the menu items they will ease towards it as if it were magnetic, but the menu item is attached with a spring to the back, and it will somewhat follow the mouse around, until the mouse leaves that range and the menu item eases back into place.
Also, these same menu items, I want them to be blurred when the mouse isnt near them, and the closer the mouse gets, the clearer they appear (so if the items are set up as 2 up by 3 across, and the mouse is at the far left, the items will decrease in clarity from the left across, but if the mouse is in the middle, the middle items will be clear, but the side ones will be equally blurred).
I want it to while still easing into place like the iphone does. For example my stage is 550px. The drag and throw MC is 1650. That's 550x3. If the first image is showing starting at x axis 0 and you drag to the left it will ease into place stopping and showing the second image stopping the image at x axis 0. And the same thing scrolling to the next one and scrolling back. So the code is below and I've attached the movie that I'm working on.
I'm trying to create a nav bar that uses AS easing. For some reason, that I can't figure out, the mouce has a lead on the moving object the further from the center it gets.
i have a script for my project that exactly does what i want but the only thing missing is i want it to follow the path with ease . that i couldn't figure out. here is the code you can copy and past it on the first frame of a flash project and it will work:
var s = _root.createEmptyMovieClip("circle", 10); s._x = 250; s._y = 200;
I have this box which is a MC and it is called "orangebox". Now I want this box to follow my mouse, but only over a certain region. I put a rectanlge MC over the area I want the box to follow. On that rectange I put this code...
PHP Code:
on (rollOver) { startDrag("_root.orangebox", true, 60, 362, 742, 362); }
That works fine and dandy, but I want it to ease when it follows, not stay on the mouse. I think it will give it a cooler look. The code Kirupa has for ease is...
i have been trying to figure out how to make an object move when its moused over. once moused over, i would like for it to move with an ease (penner), but once the mouse is off the object, i would like it to ease into a dock position.
Essentially what I'm trying to do is nearly the same as this: http:[url].......However I'd like to ease/tween the movieclip position and rotation to the mouse position.The main issue I see is trying to get the current movieclip rotation and the target rotation,then tween it cockwise or counterclockwise from current to target.The way a movieclips rotation uses positive and negative numbers throws it off.If you just want to lock the mc rotation to the mouse rotation its fine, but once you try to tween it you run into difficulties. So the end effect would be like if you were to draw imaginary clockwise circles around the object, it should just keep rotating clockwise towards the mouse. Then if you started going counter clockwise it should just keep easing counter clockwise to the mouse.
[URL]I need to modify it slightly so that when the user moves the mouse OUTSIDE the flash movie (i.e. in the HTML bits), the circle returns to a specified x,y coordinate in the flash movie. Lets say for arguments sake (25,25).
I followed the tutorial below to get a great effect.
[URL]
Only problem now is that the image is in the background, and you can see the edges as the image moves too far down!
Is there any way to have the image follow the mouse but only within a certain region, say the image will only follow the mouse if it is within a 100px high area?
The code I'm using is
Code:
onClipEvent (load) { _y = 0; speed = 5; }
[Code]....
I only want the image to move up and down, not all around.
I'd like to ease/tween the movieclip position and rotation to the mouse position.The main issue I see is trying to get the current movieclip rotation and the target rotation, then tween it cockwise or counterclockwise from current to target. The way a movieclips rotation uses positive and negative numbers throws it off. If you just want to lock the mc rotation to the mouse rotation its fine, but once you try to tween it you run into difficulties. So the end effect im looking for would be like if you were to draw imaginary clockwise circles around the object, it should just keep rotating clockwise towards the mouse. Then if you started going counter clockwise it should just keep easing counter clockwise to the mouse.
I have an MC that contains a menu. Within the menu MC I have a little arrow movie clip that I would like to ease to the mouse position when clicked. I have this code on the little arrow, copied from many easing tutorials:
[Code]....
Also, I want the arrow MC to start at a particular place. But when I put _y = 30 (for example, which is where I would want it to start from) it is still at 0,0 - even when I change _y to this._y. What the heck?
I need to set a mouse-controlled scrolling animation to ease when it starts and when it stops in AS2. Here's my current onEnterFrame script. Might be a little crude, but it succeeds in starting and stopping the animation when the mouse rolls off the movie. Moves left on one side and right on the other. I just want the starting and stopping to be eased a bit.
I want the menu to follow the mouse, but only up and down. I just can't figure out the code.so far is a simple start drag, in and onClipEvent handler... i can't figure what to use..._y, or _ymouse. and where do i put it?
I'm currently creating a navigation bar for a project using flash cs4, action script 3.
As you can see in the picture there is a navigation bar, and inside this bar there is a small rectangle and two lines (located at the first located at x=25 and the second x=555).
I want the rectangle to follow the mouse but be slightly delayed (elastic?).. Another requirement is that rectangle only moves on the x axis and therefore the y axis doesn't change(it is y=68), but doesn't move further than the two lines. The rectangle is a movie clip and its name is 'rectangle'
I pretty much want it exactly the same as this [URL] except the ball can only move on the x-axis and in between the two lines.
I would like to make a similar effect with car movement found on that site:
[URL]
i assume that there will be something to do with "_x = _x+_xmouse" but how do i define the boundries and what about the wheel movement? Or maybe it would be better to do this as a MC and if x of the mouse is less than x of MC then prevFrame, if its more then nextFrame ? Have no idea how to put it all together
I have an mc, that i need to have follow the mouse on the x axis. I have that just fine. But my problem is that i need a certain frame within the mc to play if the mouse is at a certain area of the stage. For example, if the mouse is at the x coordinate of 235 to the left, frame 2 of the movieclip will play. I uploaded just a test fla that i was practicing on.
I have a mc that I want to continously rotate, I want it to rotate in whatever direction the mouse is from the center of the mc. If the user pulls the mouse out I would like for it to speed up and slow down accordingly.If this is not possible, I wouldnt cry. Any way when the user goes over a desiginated area I would like for the motion to stop until they pull away again.How would I go about doing this.I've seen this thread but don't understand where to attach the script, and I also need the stopping script
I am looking for direction to this old UFC effect - [URL] that appears on the main page. It is movieclips rotating on different axis based on the mouse position. So far I have found this script:
stage.addEventListener(MouseEvent.MOUSE_MOVE,EnterFrame); function EnterFrame(e:Event) { mc.rotation = (180*Math.atan2(mouseY-mc.y,mouseX-mc.x))/Math.PI + 90; }
But this only rotates on x and y. What's a way to approach this effect?
I want to recreate the same effect (this has been done) but with a little twist, and I do not know how to code the mask with Action Script.What I want to achieve is this:
1. Lock my mask on the Y axis;
2. When I mouse over it, the mask would move up and down;
3. The mouse cursor would disapear while being in the mask.
My flash file is almost complete. I just need the code to move the mask.
Is there a way to increase the ease in and ease out effect? It will only let you choose -100 to 100, and I've messed around with the length of the tween, and the FPS of the movie, but I want the acceleration to be greater.
I have a simple motion tween from fr 1 - 52 (x and y property movement only). I create a custom ease - standard 100 ease in and then a 100 ease out. When this ease is applied to the motion, the ease "happens" after fr 52. So the object does not stop until fr 63 (eased out at 63. How can I get the ease to match / ease out to the last keyframe on 52, rather than 63??? See the attached image of the motion editor.