ActionScript 2.0 :: Follow Mouse With Ease But Return On Mouseout?

Nov 9, 2005

[URL]I need to modify it slightly so that when the user moves the mouse OUTSIDE the flash movie (i.e. in the HTML bits), the circle returns to a specified x,y coordinate in the flash movie. Lets say for arguments sake (25,25).

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i have a script for my project that exactly does what i want but the only thing missing is i want it to follow the path with ease . that i couldn't figure out. here is the code you can copy and past it on the first frame of a flash project and it will work:

var s = _root.createEmptyMovieClip("circle", 10);
s._x = 250;
s._y = 200;

[Code]....

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I have this box which is a MC and it is called "orangebox". Now I want this box to follow my mouse, but only over a certain region. I put a rectanlge MC over the area I want the box to follow. On that rectange I put this code...

PHP Code:

on (rollOver) {
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That works fine and dandy, but I want it to ease when it follows, not stay on the mouse. I think it will give it a cooler look. The code Kirupa has for ease is...

[Code]...

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I'm trying to make it ease to the spot but it doens't seem like there is a way.

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I followed the tutorial below to get a great effect.

[URL]

Only problem now is that the image is in the background, and you can see the edges as the image moves too far down!

Is there any way to have the image follow the mouse but only within a certain region, say the image will only follow the mouse if it is within a 100px high area?

The code I'm using is

Code:

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[Code]....

I only want the image to move up and down, not all around.

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Code:

onClipEvent (load) {
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[URL]

here is my code:

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[Code]...

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[Code]....

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[Code]....

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Code:
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Using this code:

[Code]...

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I am working on a project that involves having a FollowSpot following the mouse until the user click on a button. Beeing fairly new to Flash, I searched on the Internet and came out with a few ideas but I could not find exactly what I was looking for. I have included the code that I now use as a test bench: Everything is included on one frame and it obviously has to loop until a selection is made.

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