ActionScript 3.0 :: Removing All Filters From Sprites?
Apr 27, 2009
I'm making a picture gallery. I have a thumbnail container, which contains a mask and a dynamically generated mc called "thumbnail_mc". Thumbnail_mc contains all the sprites of the thumbnails.When I click on a thumbnail, the thumbnail get's a glow filter added to it. Now, I want to remove all filters on all the other sprites before I apply that filter to the Sprite.
Basically, the effect I'm going for is, you click on a button that calls an mc to the stage and blurs everything below it. When you click another button (that was also called), that mc (and button) is removed, as well as the blur filter.This is the code I have. (Also, just ignore my stupid function names. I pretty much just name them after the next word I hear in the song I'm listening to :)
Code: hint.addEventListener(MouseEvent.CLICK,manipulation); function manipulation(event:MouseEvent){ this.addChild(newHint);[code].........
and I don't have any compiler errors, the stuff just simply won't unblur.
Basically, the effect I'm going for is, you click on a button that calls an mc to the stage and blurs everything below it. Within that mc is a button that when clicked, should remove both the mc and the blur filter.This is the code I have. (Also, just ignore my stupid function names. I pretty much just name them after the next word I hear in the song I'm listening to :)Main Timeline:
Code: hint.addEventListener(MouseEvent.CLICK,manipulation); function manipulation(event:MouseEvent){
I'm having two problems. First off I'm trying to remove container0 on roll out, but I can't remove it from the outView function because it doesn't recognize it.
Second these functions load another image on top of the thumb0 and it disappears right away. I don't know why and I'm trying to stop it from loading 2 instances
var container0:Sprite; var loader0:Loader; var boolean0:Boolean = false;
i created 5 pages, each of which contains several movie clips (text, graphics, forms, etc). There is one specific page however that contains autogenerated content via. sprites. If i happen to land on this page, the sprites will appear, but when i transition to another page, they are still there except for the non-sprite stuff (disappear). Im ripping my hair out on this one, i managed to get a few of the sprites to remove but some are still appearing. Below shows the layout of the one thats not being removed;
There is the following bug in the gallery:Once you open up the gallery you see a container with all small thumbnails.If you start mouse over the main container you can see the following happen:
- shadow filter change
- quality of the thumbs change
There is a rotationY and rotationX on the main container. As soon as i remove that there is no bug and the shadow and quality of images is perfect.So what does flash do to children and their filters inside a container when using transform propertys before a MouseEvent happen to that maincontainer.You should use F5 a few times before you excaly can see it.
I've run into a bug where text (static or dynamic) is cut off when filters are applied. For example, I can create a static text object on the stage with a common font (Arial) and put some text into it, and it displays just fine. I'm putting a tween on it to gently fade it in from invisible (alpha=0%) to full (alpha=100%) and back to invisible. At this point, the text looks just fine. The trouble starts when I add a filter, like drop shadow for example. Once the filter is applied, the last character is cut off. For example, if the last word ends with an 'e', the 'e' character is lopped off vertically so only the left two thirds of the 'e' displays and the rightmost remaining third is not visible. I've tried quite a bit of adjusting things to fix this... adding multiple extra spaces at the end, increasing the size of the text box, several different fonts... nothing works except taking the filter back off. This is on the Mac version of Flash, by the way.
Im using this filter to blur a movieclip on a click event.
var filter:BlurFilter=new BlurFilter(4,4,BitmapFilterQuality.HIGH); var filters_array:Array=new Array(); filters_array.push(filter); mainCradle.filters = filters_array;
This runs fine when I go to control -> test But when published it doesn't apply the filter well it does but you caunt see it on screen.I created a dynamic text box and sent mainCradle.filters to it and it would appear that a filter is attached. Its just not using it.
i have on the timeline a movie clip symbol with a blur on it. its tweened keyframed.in the stage i can see the effect. when i apple enter to do a quick .swf of my video, it doesnt show up.the image is crisp and not blurry...so i then tried to render out a .mov of the project (because thats going to be my final file type).when i exported a quicktime, there was still no blur filter
I have a TextField object and i want to apply the bevelFilter object with some settings to a part of the textfield and with other settings to the other part of the textfield, like the textField.setTextFormat() does it.
I am starting to learn how to style components in Flash/AS3.
One of the things I unable to figure out is whether or not I can apply a filter/effect on the label of a component rather than on its skin.For example I want to have a button with a drop shadow applied on the text.
how to apply filters in graphics? I'm curious cuz of this video here. It seems like the very same filters people use for text tool. How did the he use the filters in graphics?
I'm wondering if there is some library (or maybe tutorial?) which can produce Instagram-like color tweaks for Bitmap/BitmapData objects in AS3. Color Matrix/ColorMatrixFilter will not be probably able to achieve such as results or yes?
I figured out why my external, embedded player wouldn't link back to my site: I was using _self rather than _blank, which I'm sure many of you knew.
However, my next stumbling block is that any subsequent link now needs to be authorized if you are using a browser with a pop-up blocker (IE7, Firefox, etc.). What I've noticed is that YouTube has somehow completely bypassed this, and I need to figure out how.
First, check out this site for an example of my player and YouTube's player on the same page: [URL]
Note in the lower-right the YouTube clip. Click that first. Notice how the pop-up blocker doesn't ask for permission? Then, beneath that is my "Comic Wonder" player. If you click on any links, it'll work, but only if you allow your pop-up blocker to allow it.
I've been working on an old flash project from a few years back and ran into a little trouble with filters.My program requires the ability to zoom in to any zoom level, which works perfectly fine. And now I've made it so the selected object would glow with the use of Flash's Glow Filter.The problem which has arisen, however is that I get a warning message: "Warning: Filter will not render. The DisplayObject's filtered dimensions (4154, 4154) are too large to be drawn."Now obviously I understand why this would occur, however I'm wondering if there is a way around it. My first guess was setting up a screen size mask, obviously way lower than the max resolution hoping that cull the movie clip to the size of the screen, but that was unsuccessful.
Is there a way to dynamically clip objects and if so would that work? As surely if I could clip the object in run time to the bounds of the screen, the resolution would never exceed that of the screen. If not, any other ideas as to how I can make a large object glow?URL...Also there's dl.dropbox.com/u/956557/Glow/GlowTest.fla if you want to take a gander at the source for that.
i just ran into something i've never thought about.I want create a bitmap from a movieclip. Nothing special by now,but when this movieclip has some filters added, then they will be ignored, and thats what i dont want.I tried to copy the movieclip into another movieclip and then make a bitmap from its parent, but no luck there either (or i made something wrong), still no filters visible.
i have a series of MCs with glow filters applied to them that grow in size when moused over. however when they are "moused over"/as the mouse crosses the "borders" of the shapes to gain focus the "growing" animation is not smooth, it like jerks around a bit as the mouse crosses the borders before the animation actually happens. i set all of the MC's to mouseChildren=false so i know it has something to do with the effect. it seems that happens with most of the effects i've tried.
does anyone know how to make the mouse NOT interact with the effect/filter?
I have an MC that I'm using TweenMax to manipulate filters on. I want to alpha the clip to 0 but have the outerglow remain, almost like a stroke, how this can be done, inside the mc is a PNG, so really I'm trying to create a dynamic stroke around the non - transparent portion of the PNG.
I drew a logo and made it a movie clip but I can't get the filter in the property inspector to work correctly. The logo is blue and the shadow shows up blue and the bevel won't work.
I am trying to load random images from across the web through my movieclipLoader class, and then apply Bitmap.draw and Blur filter to the loaded image. I have this bitmap.draw and blur filters happening inside my onLoadInit handler. I find that the filters and bitmap.draw work fine only if th images are uploaded in my domain, but doesn't work with random images from across the web.
I have a movie clip that is simply a rectangle with no stroke color and a fill color of red. I applied a glow filter with a green color and it glows. So far so good. I pulled another instance of the same MC and changed the instance's color to blue by changing the tint. Then I applied the green glow filter but the glow is blue and not green!
I pulled another instance of the MC and changed the instance's color to yellow by adjusting the Advanced effect from the properties of this instance. Then I applied the green glow filter but the glow is yellow and not green! Somehow when I change the instance's color through tint or advanced the glow filter does not work as expected. What is the proper way to change a MC's instance color and apply a filter to it?
I tried to apply a filter to a video on mobile phones and had a strange effect:
When I apply the filter to a 24 FPS source video the resulting frame-rate after applying the filter drops to about 7 FPS. But if I use a 8 FPS source video the frame-rate is even lower at about 3-4 FPS. I expected an higher, or at least equal resulting framer-rate with the 8 FPS source video. What's the reason for this behavior?
I use the Flash Player 10.1 for Android 2.2 and the Google Nexus One.