ActionScript 3.0 :: Bypassing Pop-up Filters With _blank?
Jan 28, 2008
I figured out why my external, embedded player wouldn't link back to my site: I was using _self rather than _blank, which I'm sure many of you knew.
However, my next stumbling block is that any subsequent link now needs to be authorized if you are using a browser with a pop-up blocker (IE7, Firefox, etc.). What I've noticed is that YouTube has somehow completely bypassed this, and I need to figure out how.
First, check out this site for an example of my player and YouTube's player on the same page: [URL]
Note in the lower-right the YouTube clip. Click that first. Notice how the pop-up blocker doesn't ask for permission? Then, beneath that is my "Comic Wonder" player. If you click on any links, it'll work, but only if you allow your pop-up blocker to allow it.
Whenever I use the navigateToURL function from a standalone swf (not opened from Flash) it comes up saying: "Adobe Flash Player has stopped a potentially unsafe operation" blah blah blah
I understand the reasoning behind this restriction, but I've seen embedded .swf's on web pages that take you to external web pages when clicked (maybe it's because they're embedded.. Hmm..).Even though it tells me how to allow this, by changing security options on my computer, it still doesn't work even after the changes and a system restart. So I wish to know how to bypass this stupid restriction?
so we have this banner ad system and we plug peoples banners into it. Some people give us .swf files that open to _self or the current window the banner is sitting in.I was wondering if there is a way to force the .swf to open to a _blank window.
and test it within Firefox (0.9.2) then it loads within the same tab which isn't what I want obviously. In IE it loads a new window without problems. This used to work but I after reinstalling winXP with SP2 it doesn't work anymore
i have a flsh button with a rollover state and that buttons should turn from black to red when i press them and stay that way only each one of then has a getUrl action... and opens the url in _blank. means the button is in text e.g PLAY SOUND
When a user clicks on a URL, I want the new page to open up in a new window (or tab),instead of always in _self, which of course replaces the movie. I've trace'd the htmlText contents, and see TARGET="" where it's building the clickable links, which I assume the browsers interpret as the same thing as _self. Is there some better way to change the target for any URLs, short of doing a search and replace of the htmlText field
I'm trying to make a custom button in flash, which when clicked, will open a URL in a new tab/window, WITHOUT stealing focus from the current Flash tab/window.
The classic navigateToURL(request, "_blank"); will open the new tab, but also bring it up. I want it to stay away minding it's own business, just as if I had middle-clicked on a link on a HTML page.
I would at least want the user to be able to see a short tween of the currently clicked thumbnail moving and fading to the upper-right corner of the gallery, to symbolize the fact that it's opening in a new tab. This isn't possible because as soon as you click, the new tab steals focus, and leaves my flash thumbnail stuck in the onhover state and the tween over. Delaying the click action, will trigger the popup blocker.
Could it perhaps be possibru to load the target page somehow in the background and display the tab when the loading is complete? (so you won't have to stay and look at it while the images download) How about a background worker from HTML5? - haven't looked much into those yet. Would probably still trigger the popup blocker.
There is the following bug in the gallery:Once you open up the gallery you see a container with all small thumbnails.If you start mouse over the main container you can see the following happen:
- shadow filter change
- quality of the thumbs change
There is a rotationY and rotationX on the main container. As soon as i remove that there is no bug and the shadow and quality of images is perfect.So what does flash do to children and their filters inside a container when using transform propertys before a MouseEvent happen to that maincontainer.You should use F5 a few times before you excaly can see it.
I've run into a bug where text (static or dynamic) is cut off when filters are applied. For example, I can create a static text object on the stage with a common font (Arial) and put some text into it, and it displays just fine. I'm putting a tween on it to gently fade it in from invisible (alpha=0%) to full (alpha=100%) and back to invisible. At this point, the text looks just fine. The trouble starts when I add a filter, like drop shadow for example. Once the filter is applied, the last character is cut off. For example, if the last word ends with an 'e', the 'e' character is lopped off vertically so only the left two thirds of the 'e' displays and the rightmost remaining third is not visible. I've tried quite a bit of adjusting things to fix this... adding multiple extra spaces at the end, increasing the size of the text box, several different fonts... nothing works except taking the filter back off. This is on the Mac version of Flash, by the way.
i am trying to open my local share folder using flash. so i try this code to open it getURL("file://c:/sharefolder", "_blank"); it is working in IE7 but not in firefox and Google Chrom if i place the url direct in the address bar of the firefox or Google Chrome it is opening the share folder. but not using action script.
I'm making a picture gallery. I have a thumbnail container, which contains a mask and a dynamically generated mc called "thumbnail_mc". Thumbnail_mc contains all the sprites of the thumbnails.When I click on a thumbnail, the thumbnail get's a glow filter added to it. Now, I want to remove all filters on all the other sprites before I apply that filter to the Sprite.
Im using this filter to blur a movieclip on a click event.
var filter:BlurFilter=new BlurFilter(4,4,BitmapFilterQuality.HIGH); var filters_array:Array=new Array(); filters_array.push(filter); mainCradle.filters = filters_array;
This runs fine when I go to control -> test But when published it doesn't apply the filter well it does but you caunt see it on screen.I created a dynamic text box and sent mainCradle.filters to it and it would appear that a filter is attached. Its just not using it.
Basically, the effect I'm going for is, you click on a button that calls an mc to the stage and blurs everything below it. When you click another button (that was also called), that mc (and button) is removed, as well as the blur filter.This is the code I have. (Also, just ignore my stupid function names. I pretty much just name them after the next word I hear in the song I'm listening to :)
Code: hint.addEventListener(MouseEvent.CLICK,manipulation); function manipulation(event:MouseEvent){ this.addChild(newHint);[code].........
and I don't have any compiler errors, the stuff just simply won't unblur.
i have on the timeline a movie clip symbol with a blur on it. its tweened keyframed.in the stage i can see the effect. when i apple enter to do a quick .swf of my video, it doesnt show up.the image is crisp and not blurry...so i then tried to render out a .mov of the project (because thats going to be my final file type).when i exported a quicktime, there was still no blur filter
I have a TextField object and i want to apply the bevelFilter object with some settings to a part of the textfield and with other settings to the other part of the textfield, like the textField.setTextFormat() does it.
I am starting to learn how to style components in Flash/AS3.
One of the things I unable to figure out is whether or not I can apply a filter/effect on the label of a component rather than on its skin.For example I want to have a button with a drop shadow applied on the text.
how to apply filters in graphics? I'm curious cuz of this video here. It seems like the very same filters people use for text tool. How did the he use the filters in graphics?
I'm wondering if there is some library (or maybe tutorial?) which can produce Instagram-like color tweaks for Bitmap/BitmapData objects in AS3. Color Matrix/ColorMatrixFilter will not be probably able to achieve such as results or yes?
I've been working on an old flash project from a few years back and ran into a little trouble with filters.My program requires the ability to zoom in to any zoom level, which works perfectly fine. And now I've made it so the selected object would glow with the use of Flash's Glow Filter.The problem which has arisen, however is that I get a warning message: "Warning: Filter will not render. The DisplayObject's filtered dimensions (4154, 4154) are too large to be drawn."Now obviously I understand why this would occur, however I'm wondering if there is a way around it. My first guess was setting up a screen size mask, obviously way lower than the max resolution hoping that cull the movie clip to the size of the screen, but that was unsuccessful.
Is there a way to dynamically clip objects and if so would that work? As surely if I could clip the object in run time to the bounds of the screen, the resolution would never exceed that of the screen. If not, any other ideas as to how I can make a large object glow?URL...Also there's dl.dropbox.com/u/956557/Glow/GlowTest.fla if you want to take a gander at the source for that.