ActionScript 3.0 :: Filters Do Not Display On Publish
Oct 26, 2009
Im using this filter to blur a movieclip on a click event.
var filter:BlurFilter=new BlurFilter(4,4,BitmapFilterQuality.HIGH);
var filters_array:Array=new Array();
filters_array.push(filter);
mainCradle.filters = filters_array;
This runs fine when I go to control -> test But when published it doesn't apply the filter well it does but you caunt see it on screen.I created a dynamic text box and sent mainCradle.filters to it and it would appear that a filter is attached. Its just not using it.
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May 8, 2009
I have a file that i am trying to add a blur filter to. it is at the very end of the movie. It shows up in the FLA but when I publish the movie the blur isn't there. Here is the fla file and swf I'm getting [URL]
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Dec 28, 2011
what problem am i when the flash publishing on ie,it was not show all?here is my setting of publish,is it someting setting wong?
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Nov 12, 2009
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Jun 7, 2004
Ive made a movie that add strings from several input text fields to an array. This array is sent from the flash video to php. This is working fine when I preview the movie as Flash. The php script prints the variables as intended.
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[AS]
on (release) {
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[Code].....
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Jun 28, 2009
There is the following bug in the gallery:Once you open up the gallery you see a container with all small thumbnails.If you start mouse over the main container you can see the following happen:
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Jul 25, 2008
I've run into a bug where text (static or dynamic) is cut off when filters are applied. For example, I can create a static text object on the stage with a common font (Arial) and put some text into it, and it displays just fine. I'm putting a tween on it to gently fade it in from invisible (alpha=0%) to full (alpha=100%) and back to invisible. At this point, the text looks just fine. The trouble starts when I add a filter, like drop shadow for example. Once the filter is applied, the last character is cut off. For example, if the last word ends with an 'e', the 'e' character is lopped off vertically so only the left two thirds of the 'e' displays and the rightmost remaining third is not visible. I've tried quite a bit of adjusting things to fix this... adding multiple extra spaces at the end, increasing the size of the text box, several different fonts... nothing works except taking the filter back off. This is on the Mac version of Flash, by the way.
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Dec 18, 2009
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Nov 23, 2009
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Oct 19, 2010
How Can i Add Filters to movie clips By using As3 Code?
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Apr 27, 2009
I'm making a picture gallery. I have a thumbnail container, which contains a mask and a dynamically generated mc called "thumbnail_mc". Thumbnail_mc contains all the sprites of the thumbnails.When I click on a thumbnail, the thumbnail get's a glow filter added to it. Now, I want to remove all filters on all the other sprites before I apply that filter to the Sprite.
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Code:
thumbnail_mc.children.filters = [];
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Aug 3, 2011
Basically, the effect I'm going for is, you click on a button that calls an mc to the stage and blurs everything below it. When you click another button (that was also called), that mc (and button) is removed, as well as the blur filter.This is the code I have. (Also, just ignore my stupid function names. I pretty much just name them after the next word I hear in the song I'm listening to :)
Code:
hint.addEventListener(MouseEvent.CLICK,manipulation);
function manipulation(event:MouseEvent){
this.addChild(newHint);[code].........
and I don't have any compiler errors, the stuff just simply won't unblur.
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Jun 7, 2009
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Aug 30, 2009
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Nov 26, 2009
I have a TextField object and i want to apply the bevelFilter object with some settings to a part of the textfield and with other settings to the other part of the textfield, like the textField.setTextFormat() does it.
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Sep 16, 2010
I am starting to learn how to style components in Flash/AS3.
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Jan 19, 2012
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Oct 12, 2011
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Jan 28, 2008
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Feb 5, 2011
I've been working on an old flash project from a few years back and ran into a little trouble with filters.My program requires the ability to zoom in to any zoom level, which works perfectly fine. And now I've made it so the selected object would glow with the use of Flash's Glow Filter.The problem which has arisen, however is that I get a warning message: "Warning: Filter will not render. The DisplayObject's filtered dimensions (4154, 4154) are too large to be drawn."Now obviously I understand why this would occur, however I'm wondering if there is a way around it. My first guess was setting up a screen size mask, obviously way lower than the max resolution hoping that cull the movie clip to the size of the screen, but that was unsuccessful.
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Apr 15, 2011
I am creating an interactive canvas where a user can click on items (movie clips) in the canvas and the movie zooms in and displays the item.
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here is the code:
public function setEffects(){
var BackValue = MovieClip(root).BackZ;
var halfChange = BackValue / 2;
[Code]....
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Jun 10, 2010
if my code is
Code: Select allvar mcFilters:Array = new Array();
mcFilters = mc.filters;
mcFilters.push(new GlowFilter());
[code]....
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Mar 11, 2009
i just ran into something i've never thought about.I want create a bitmap from a movieclip. Nothing special by now,but when this movieclip has some filters added, then they will be ignored, and thats what i dont want.I tried to copy the movieclip into another movieclip and then make a bitmap from its parent, but no luck there either (or i made something wrong), still no filters visible.
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Apr 14, 2009
i have a series of MCs with glow filters applied to them that grow in size when moused over. however when they are "moused over"/as the mouse crosses the "borders" of the shapes to gain focus the "growing" animation is not smooth, it like jerks around a bit as the mouse crosses the borders before the animation actually happens. i set all of the MC's to mouseChildren=false so i know it has something to do with the effect. it seems that happens with most of the effects i've tried.
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I have an MC that I'm using TweenMax to manipulate filters on. I want to alpha the clip to 0 but have the outerglow remain, almost like a stroke, how this can be done, inside the mc is a PNG, so really I'm trying to create a dynamic stroke around the non - transparent portion of the PNG.
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I drew a logo and made it a movie clip but I can't get the filter in the property inspector to work correctly. The logo is blue and the shadow shows up blue and the bevel won't work.
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I am trying to load random images from across the web through my movieclipLoader class, and then apply Bitmap.draw and Blur filter to the loaded image. I have this bitmap.draw and blur filters happening inside my onLoadInit handler. I find that the filters and bitmap.draw work fine only if th images are uploaded in my domain, but doesn't work with random images from across the web.
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I have a movie clip that is simply a rectangle with no stroke color and a fill color of red. I applied a glow filter with a green color and it glows. So far so good. I pulled another instance of the same MC and changed the instance's color to blue by changing the tint. Then I applied the green glow filter but the glow is blue and not green!
I pulled another instance of the MC and changed the instance's color to yellow by adjusting the Advanced effect from the properties of this instance. Then I applied the green glow filter but the glow is yellow and not green! Somehow when I change the instance's color through tint or advanced the glow filter does not work as expected. What is the proper way to change a MC's instance color and apply a filter to it?
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