ActionScript 3.0 :: Filters In Component Labels?

Sep 16, 2010

I am starting to learn how to style components in Flash/AS3.

One of the things I unable to figure out is whether or not I can apply a filter/effect on the label of a component rather than on its skin.For example I want to have a button with a drop shadow applied on the text.

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Is it possible to get the component's single lable without having all the labels of the component appearing? Like, I'm trying to include the label into a text's .text the code I'm using now is MoVName.text=MoV.labels; but it gave me all the labels that were included in that particular component.

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I have the following code:

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I am trying to build a component based on a class where when you enter a label at design time (in the properties panel), it displays on the component on the stage. This is done in all the FUI Components that have labels and I was wondering if any one knows which part of the code does this.

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Flex :: Create Simple Custom Component With Two Labels With This MXML?

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I'm trying to create simple custom component with two labels with this MXML:

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I have a component "child" which has a cancel button. Now this component is placed in a state called "newChildComp" I also have another component called "parent". In the parent component, i have a button that dispatches an event. Here is the event code:

[Code].....

so, basically,i am checking to see if the cancel button component in the Child component, while i am still in the parent Compoent, was clicked, if it was clicked, call the cancelButtonHandler. The problem is by the time the addNewChild handles the event, that cancel button was still null. My question is how do i solve this without using the itemCreationPolicy on the cancel button?

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ActionScript 3.0 :: Filters Cached?

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There is the following bug in the gallery:Once you open up the gallery you see a container with all small thumbnails.If you start mouse over the main container you can see the following happen:

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Professional :: Text Cut Off If Filters Are Used?

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I've run into a bug where text (static or dynamic) is cut off when filters are applied. For example, I can create a static text object on the stage with a common font (Arial) and put some text into it, and it displays just fine. I'm putting a tween on it to gently fade it in from invisible (alpha=0%) to full (alpha=100%) and back to invisible. At this point, the text looks just fine. The trouble starts when I add a filter, like drop shadow for example. Once the filter is applied, the last character is cut off. For example, if the last word ends with an 'e', the 'e' character is lopped off vertically so only the left two thirds of the 'e' displays and the rightmost remaining third is not visible. I've tried quite a bit of adjusting things to fix this... adding multiple extra spaces at the end, increasing the size of the text box, several different fonts... nothing works except taking the filter back off. This is on the Mac version of Flash, by the way.

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ActionScript 3.0 :: Add Filters To MovieClips?

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How Can i Add Filters to movie clips By using As3 Code?

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ActionScript 3.0 :: Removing All Filters From Sprites?

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I'm making a picture gallery. I have a thumbnail container, which contains a mask and a dynamically generated mc called "thumbnail_mc". Thumbnail_mc contains all the sprites of the thumbnails.When I click on a thumbnail, the thumbnail get's a glow filter added to it. Now, I want to remove all filters on all the other sprites before I apply that filter to the Sprite.

This is what I'm trying to do:

Code:

thumbnail_mc.children.filters = [];

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ActionScript 3.0 :: Filters Do Not Display On Publish

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Im using this filter to blur a movieclip on a click event.

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This runs fine when I go to control -> test But when published it doesn't apply the filter well it does but you caunt see it on screen.I created a dynamic text box and sent mainCradle.filters to it and it would appear that a filter is attached. Its just not using it.

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ActionScript 3.0 :: Dynamically Removing Filters?

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Basically, the effect I'm going for is, you click on a button that calls an mc to the stage and blurs everything below it. When you click another button (that was also called), that mc (and button) is removed, as well as the blur filter.This is the code I have. (Also, just ignore my stupid function names. I pretty much just name them after the next word I hear in the song I'm listening to :)

Code:
hint.addEventListener(MouseEvent.CLICK,manipulation);
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this.addChild(newHint);[code].........

and I don't have any compiler errors, the stuff just simply won't unblur.

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According to flash documentation Filters are in PROPERTIES panal.But Filter are  not available.

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I have a TextField object and i want to apply the bevelFilter object with some settings to a part of the textfield and with other settings to the other part of the textfield, like the textField.setTextFormat() does it.

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ActionScript 2.0 :: Filters On Large Objects

Feb 5, 2011

I've been working on an old flash project from a few years back and ran into a little trouble with filters.My program requires the ability to zoom in to any zoom level, which works perfectly fine. And now I've made it so the selected object would glow with the use of Flash's Glow Filter.The problem which has arisen, however is that I get a warning message: "Warning: Filter will not render. The DisplayObject's filtered dimensions (4154, 4154) are too large to be drawn."Now obviously I understand why this would occur, however I'm wondering if there is a way around it. My first guess was setting up a screen size mask, obviously way lower than the max resolution hoping that cull the movie clip to the size of the screen, but that was unsuccessful.

Is there a way to dynamically clip objects and if so would that work? As surely if I could clip the object in run time to the bounds of the screen, the resolution would never exceed that of the screen. If not, any other ideas as to how I can make a large object glow?URL...Also there's dl.dropbox.com/u/956557/Glow/GlowTest.fla if you want to take a gander at the source for that.

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Flash 10 :: Movie Disappears When Using Filters?

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I am creating an interactive canvas where a user can click on items (movie clips) in the canvas and the movie zooms in and displays the item.

The problem is when I add filters to these items some of them disappear in a minute or so.

here is the code:

public function setEffects(){
var BackValue = MovieClip(root).BackZ;
var halfChange = BackValue / 2;

[Code]....

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Actionscript 3.0 :: Adding Filters To Movieclip?

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if my code is

Code: Select allvar mcFilters:Array = new Array();
mcFilters = mc.filters;
mcFilters.push(new GlowFilter());

[code]....

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IDE :: Printing Movieclips With Filters Applied

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I am trying to print a movieclip that has a colorMatrixFilter applied to it, but when I print, it comes out without the filter applied.

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i just ran into something i've never thought about.I want create a bitmap from a movieclip. Nothing special by now,but when this movieclip has some filters added, then they will be ignored, and thats what i dont want.I tried to copy the movieclip into another movieclip and then make a bitmap from its parent, but no luck there either (or i made something wrong), still no filters visible.

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ActionScript 3.0 :: Mouse Events On MCs With Filters?

Apr 14, 2009

i have a series of MCs with glow filters applied to them that grow in size when moused over. however when they are "moused over"/as the mouse crosses the "borders" of the shapes to gain focus the "growing" animation is not smooth, it like jerks around a bit as the mouse crosses the borders before the animation actually happens. i set all of the MC's to mouseChildren=false so i know it has something to do with the effect. it seems that happens with most of the effects i've tried.

does anyone know how to make the mouse NOT interact with the effect/filter?

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ActionScript 3.0 :: Applying Filters To A MC With Alpha 0?

Apr 15, 2009

I have an MC that I'm using TweenMax to manipulate filters on. I want to alpha the clip to 0 but have the outerglow remain, almost like a stroke, how this can be done, inside the mc is a PNG, so really I'm trying to create a dynamic stroke around the non - transparent portion of the PNG.

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I drew a logo and made it a movie clip but I can't get the filter in the property inspector to work correctly. The logo is blue and the shadow shows up blue and the bevel won't work.

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