ActionScript 3.0 :: Textfield With Different Filters To Different Parts Of It
Nov 26, 2009
I have a TextField object and i want to apply the bevelFilter object with some settings to a part of the textfield and with other settings to the other part of the textfield, like the textField.setTextFormat() does it.
I have a textfield, that has a text value: France Paris. Now I need to know how I can take that string, cut it in 2 parts (France and Paris) and put those two parts in a var. So:
and somewhere i should get
var1 = France; var2 = Paris;
I know there is a split string command, but i'm not familiar with any of this stuff.
my friend make me doing a map (in ActionScript). After the click on the some place in the map starts the redirect, e.g.
Code:
on (release) { getURL("http://www.yahoo.com/"_blank); }
I'm not a flash developer, but I would be to want add the every part of the map a identificator, e.g. id="part1"
PS: I have now the map, where every part have some ID. After the click on that ID I call jQuery event 'click' -- and this I need also in the new flash map.. Is it?
There is the following bug in the gallery:Once you open up the gallery you see a container with all small thumbnails.If you start mouse over the main container you can see the following happen:
- shadow filter change
- quality of the thumbs change
There is a rotationY and rotationX on the main container. As soon as i remove that there is no bug and the shadow and quality of images is perfect.So what does flash do to children and their filters inside a container when using transform propertys before a MouseEvent happen to that maincontainer.You should use F5 a few times before you excaly can see it.
I've run into a bug where text (static or dynamic) is cut off when filters are applied. For example, I can create a static text object on the stage with a common font (Arial) and put some text into it, and it displays just fine. I'm putting a tween on it to gently fade it in from invisible (alpha=0%) to full (alpha=100%) and back to invisible. At this point, the text looks just fine. The trouble starts when I add a filter, like drop shadow for example. Once the filter is applied, the last character is cut off. For example, if the last word ends with an 'e', the 'e' character is lopped off vertically so only the left two thirds of the 'e' displays and the rightmost remaining third is not visible. I've tried quite a bit of adjusting things to fix this... adding multiple extra spaces at the end, increasing the size of the text box, several different fonts... nothing works except taking the filter back off. This is on the Mac version of Flash, by the way.
Is it possible to make something like the "Bone tool" does in older Flash CS3?I mean make all limbs for a character and connect them together in the joints, so if I drag the hand, the rest of the arm follows in a natural way. So I can easly make motion tween animations.
I have a project where I need to have a video clip play as soon as the SWF starts, and once it's done, the video stops at the end and a prompt to continue appears to transition into another video.I just need to figure out how to handle the video parts of this project, and I need to do this without showing any playback controls on the screan.
I have created a flash file and the company I have created it for now wants the fla.so they can make changes to certain parts of the action script. There are some elements that I want to protect as it took me months to develop. Can anybody give me a solution of how I can send them the FLA but at the same time protect the most important parts of my code? I was thinking that I could maybe create an external .as file for the bits of code that they want to change and like my fla to those parts.
I'm making a picture gallery. I have a thumbnail container, which contains a mask and a dynamically generated mc called "thumbnail_mc". Thumbnail_mc contains all the sprites of the thumbnails.When I click on a thumbnail, the thumbnail get's a glow filter added to it. Now, I want to remove all filters on all the other sprites before I apply that filter to the Sprite.
Im using this filter to blur a movieclip on a click event.
var filter:BlurFilter=new BlurFilter(4,4,BitmapFilterQuality.HIGH); var filters_array:Array=new Array(); filters_array.push(filter); mainCradle.filters = filters_array;
This runs fine when I go to control -> test But when published it doesn't apply the filter well it does but you caunt see it on screen.I created a dynamic text box and sent mainCradle.filters to it and it would appear that a filter is attached. Its just not using it.
Basically, the effect I'm going for is, you click on a button that calls an mc to the stage and blurs everything below it. When you click another button (that was also called), that mc (and button) is removed, as well as the blur filter.This is the code I have. (Also, just ignore my stupid function names. I pretty much just name them after the next word I hear in the song I'm listening to :)
Code: hint.addEventListener(MouseEvent.CLICK,manipulation); function manipulation(event:MouseEvent){ this.addChild(newHint);[code].........
and I don't have any compiler errors, the stuff just simply won't unblur.
i have on the timeline a movie clip symbol with a blur on it. its tweened keyframed.in the stage i can see the effect. when i apple enter to do a quick .swf of my video, it doesnt show up.the image is crisp and not blurry...so i then tried to render out a .mov of the project (because thats going to be my final file type).when i exported a quicktime, there was still no blur filter
I am starting to learn how to style components in Flash/AS3.
One of the things I unable to figure out is whether or not I can apply a filter/effect on the label of a component rather than on its skin.For example I want to have a button with a drop shadow applied on the text.
how to apply filters in graphics? I'm curious cuz of this video here. It seems like the very same filters people use for text tool. How did the he use the filters in graphics?
I'm wondering if there is some library (or maybe tutorial?) which can produce Instagram-like color tweaks for Bitmap/BitmapData objects in AS3. Color Matrix/ColorMatrixFilter will not be probably able to achieve such as results or yes?
I figured out why my external, embedded player wouldn't link back to my site: I was using _self rather than _blank, which I'm sure many of you knew.
However, my next stumbling block is that any subsequent link now needs to be authorized if you are using a browser with a pop-up blocker (IE7, Firefox, etc.). What I've noticed is that YouTube has somehow completely bypassed this, and I need to figure out how.
First, check out this site for an example of my player and YouTube's player on the same page: [URL]
Note in the lower-right the YouTube clip. Click that first. Notice how the pop-up blocker doesn't ask for permission? Then, beneath that is my "Comic Wonder" player. If you click on any links, it'll work, but only if you allow your pop-up blocker to allow it.
I've been working on an old flash project from a few years back and ran into a little trouble with filters.My program requires the ability to zoom in to any zoom level, which works perfectly fine. And now I've made it so the selected object would glow with the use of Flash's Glow Filter.The problem which has arisen, however is that I get a warning message: "Warning: Filter will not render. The DisplayObject's filtered dimensions (4154, 4154) are too large to be drawn."Now obviously I understand why this would occur, however I'm wondering if there is a way around it. My first guess was setting up a screen size mask, obviously way lower than the max resolution hoping that cull the movie clip to the size of the screen, but that was unsuccessful.
Is there a way to dynamically clip objects and if so would that work? As surely if I could clip the object in run time to the bounds of the screen, the resolution would never exceed that of the screen. If not, any other ideas as to how I can make a large object glow?URL...Also there's dl.dropbox.com/u/956557/Glow/GlowTest.fla if you want to take a gander at the source for that.
i just ran into something i've never thought about.I want create a bitmap from a movieclip. Nothing special by now,but when this movieclip has some filters added, then they will be ignored, and thats what i dont want.I tried to copy the movieclip into another movieclip and then make a bitmap from its parent, but no luck there either (or i made something wrong), still no filters visible.
i have a series of MCs with glow filters applied to them that grow in size when moused over. however when they are "moused over"/as the mouse crosses the "borders" of the shapes to gain focus the "growing" animation is not smooth, it like jerks around a bit as the mouse crosses the borders before the animation actually happens. i set all of the MC's to mouseChildren=false so i know it has something to do with the effect. it seems that happens with most of the effects i've tried.
does anyone know how to make the mouse NOT interact with the effect/filter?
I have an MC that I'm using TweenMax to manipulate filters on. I want to alpha the clip to 0 but have the outerglow remain, almost like a stroke, how this can be done, inside the mc is a PNG, so really I'm trying to create a dynamic stroke around the non - transparent portion of the PNG.
I drew a logo and made it a movie clip but I can't get the filter in the property inspector to work correctly. The logo is blue and the shadow shows up blue and the bevel won't work.
Well, I've been using flash a while, but I just ran into a newbie problem.. I must have hit some sort of hotkey, but I can't figure out how to undo it or anything in the preferences. Anyways, I'm running Flash CS4 and normally when you draw a shape and select that shape it selects the fill and it looks like little dots all over the shape when its selected. Now when I click on a shape it has a border around it and I can't just select a piece of the shape. Also, what's bothering me is that when you draw two shapes on top of each other, Flash used to merge those shapes automatically, but now they are staying separate unless I manually Union them. It still says they're drawing objects, its not converting them to symbols or anything, but they are kind of acting like symbols in the way I can interact with them. How can I turn this setting off?