IDE :: Possible To Insert Sprites Directly?

Feb 12, 2009

How can insert sprites from the IDE? When I press f8 the only options are MovieClip, Buttons and Shapes. If I export to ActionScript I can change the class to Sprite, but I want to insert a Sprite directly from the IDE.

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I have a question about shapes (i mean the flash.display.Shape class). Is it possible to import Shapes directly from the library as Shapes and not as Sprites/MovieClips? Shapes are supposed to be faster than MovieClips/Sprites, right? So why is it only possible to import MCs/Sprites from the library? I understand that generally shapes could be created solely by actionscript, but in my case the shape comprises of many points and is curved - so it's quite infeasible.

Is there maybe some sort of plugin to generate code that would draw the desired shape from a drawn shape in CS4? And a last one: Are there any benchmarks out there for performance comparison between sprites/mcs/shapes? How much performance do i loose by using a sprite instead of a shape?

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Lets say I have a picture that I want to load directly in to a movieclip.

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I'm making a picture gallery. I have a thumbnail container, which contains a mask and a dynamically generated mc called "thumbnail_mc". Thumbnail_mc contains all the sprites of the thumbnails.When I click on a thumbnail, the thumbnail get's a glow filter added to it. Now, I want to remove all filters on all the other sprites before I apply that filter to the Sprite.

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Code:

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I have a function that adds a player to a sprite containerwhen that player is clicked a hit test is done on the tiles surrounding that player that it can move to and put into an array.all that works fine.my problem is after I add more than one player to the stage I can only move the latest addition when I use MapInfo.player.x = (hexagon_width * .25) + hexagon_x_position-90;I thought if I used getChildByName I might get around making a custom event.but I get an Error #1009: Cannot access a property or method of a null object reference. when I use the code below

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[code].....

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I just started learning AS3 I was just trying out something.To read values from xml and make a drop down menu. I reached only this far

Actionscript Code:
import flash.display.Sprite;import flash.text.TextField;import flash.events.MouseEvent;var i:Number = 0;var sp:Sprite = new Sprite();var sptxt:TextField = new

[code].....

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ActionScript 3.0 :: Referring To Nested Sprites

Jun 3, 2011

What I am basically trying to do is Like,the yellow boxes are dynamically made,with Actionscript Code: new Sprite(); inside that red and blue are also made with new sprite(); with instance names yellow1(red1,blue10),yellow2(red2,blue2) etc... How can I refer to yellow1.red1?Like,these are dynamically made,and i dont know the limit,like say it adds on with each click,It will make Actionscript Code: 'yellow'+i and red+i etc... How can I refer to the ith sprite when the user clicks?Suppose the user clicks yellow5,I want a reusable code that will refer to yellow5.red5

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ActionScript 3.0 :: Put Sprites In Front Of UILoaders?

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I am having a problem. I created a UILoader and that UILoader loads an image. but when you click on a part of the image it will have to trigger another event.I tried to put a sprite or button in front but it won't work.

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ActionScript 3.0 :: Removing The Nested Sprites?

Apr 30, 2010

I'm having two problems. First off I'm trying to remove container0 on roll out, but I can't remove it from the outView function because it doesn't recognize it.
 
Second these functions load another image on top of the thumb0 and it disappears right away. I don't know why and I'm trying to stop it from loading 2 instances
  
var container0:Sprite;
var loader0:Loader;
var boolean0:Boolean = false;

[code].....

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