I would like to load a skin directly into my main movie so that I can attach it's pieces to create pages and such. But the problem is once you load a movie It doesn't let you access the objects in the library.
I was wondering if there is a way to control the volume of a movieclip directly without using the sound class? Or is there a way to control the volume of the entire swf?
I've got 12 MovieClips, which all have specific functions in the movie. Those MC's will appear and dissappear after a few seconds. But what I want is, that those MC's have to appear at random .If all 12 MC's have appeared, the appearance has to be stopped. So for example MovieClip number 4 has to appear just once. So 12 MC's will appear, but everytime when the movie starts, the appearance has an other sequence.What is written above I want to place in an other MC. So there is one MC which 'load' 12 MC's within it
I'd like to load text into my Flash movie to allow a simple 'Noticeboard' inside the flash movie. I've got it working with loadVariablesNum no probs. The trouble is I load the noticeboard into another movieclip. When this happens the text doesnt load even if I declare the variables, do _root etc.
The desired affect is simple: I have a single button... with each click I want it to load text into a dynamic text field and load a corresponding picture or movieclip.There are only three unique text/image combinations- after its displayed the third, with the next click I want it to just start over. All the text functions perfectly with each click.
The problem is:I use "createEmptyMovieClip" then use the resulting clip as a loader clip.. With the first click I want a movieclip from the library to load, so I use the "attachMovie" method- it displays the first library fine.With the next click I want to load an external swf- so I call the "loadMovie" method of the loaderclip... The external swf loads just fine replacing the first library clip.The third clip is where I have problems... now I want to load another library item into the loaderclip... so I tried using the attachMovie method again but the external swf remains static... then with the next click, I discover the first library item no longer loads and the external swf remains still playing- it's like once it's been loaded into the loaderclip it cant be moved...
So I tried adding the "unloadMovie" method in the code for the third click.. it successfully removed the swf... but the next line of code immediately after the unload statement, doesn't work. The line calls the attachMovie method for the loaderclip... but the library item doesnt load... Oddly enough, with the next click, the first library item now does load as if everything's fine... It seems like you cant use the unloadMovie and attachMovie on the same executing code? if that makes any sense... the basic idea was that if I couldnt get the attachmovie method to replace the loaded external swf, then I would use the unload method to remove it, then have code immediately after, to then execute the attachMovie method... but it still doesnt load the library clip. and I know it's not a type-o, because when I comment out the loadMovie and unloadMovie statements, it loads both the library items perfectly ? The code is below
var increment:Number = 1; var verbiage1:String = "Hello World1"; var verbiage2:String = "Hello World2";[code].............
I have some problems with flash display in the browser. If i open with the browser a file .swf it appears smaller than the original version. I can see it in the correct dimensions only if I use the Full Sceen option (F11). How can I correct this problem to let the user get the original version?
How can insert sprites from the IDE? When I press f8 the only options are MovieClip, Buttons and Shapes. If I export to ActionScript I can change the class to Sprite, but I want to insert a Sprite directly from the IDE.
I have a Flash website with an online shop. The shop part uses javascript and cgi in separate html pages. I want to insert a link to a URL from these web pages back to "scene 3.0 (home)" in my main .swf file. The .swf is embedded in an index.html file so a link to the URL [URL] starts the flash movie back from the start with the intro and everything. I want it to skip the intro (scenes 1.0 and 2.0) and go directly to the "scene 3.0 (home)" scene.
I remember that in flash 8 you needed to read the cookie via php script to get it into flash. Has that changed in CS4? Is it possible to read the cookie directly from the swf now? If not how does one go about getting cookie information into flash CS4?
I write a picture on my HD with an Air command and want to show a message to the user because it takes a while to calculate and write the data. But of course the stage isn't refreshed while executing my calculations. Is there a way to directly refresh the stage?
Quick question. Does a class have to implement a interface directly to be accepted, or can it be a child of a parent class that implements it. so If I pass a child object into a method that only accepts IOBJECT, but the child class parent implements IOBJECT. will child object be accepted ?
I have a component mxml in which i have a save button, on click of the save button i need to display another component which will be in a tab navigator, for this I am using the view stack. My problem is, on click of save I need to display the second tab instead of the first tab, but defaultly the first tab will be displayed.
I need to learn ActionScript. I have no basic knowledge on ActionScript. Can I directly start learning ActionScript3 or I have to start with ActionScript1.
In a complex XML where I dont know the leaf node names/or the level of depth they are, how could I extract all the leaf nodes inside a XMLList variable directly?
Can actionScript2.0 connect directly to any database? I know we can use ASP,or JSP as a middleware to connect to database. But without using middleware can we connect directly to database?
As the title says, I would like to know if Flash 8 or any version of flash can access sockets.For instance like winsock does. Using an IP and a port to send packets? I've seen it can connect to databases, but I haven't seen anything with it working with sockets, for instance a P2P chat using only an IP and a port to send an receive messages.
I want know if it is possible - in any way - open FLA files (from versions 6 to 8) into an third IDE, edit this file, converting, for example, texts and animations, automating codes wich converts static texts into dynamics, accessing database etc and export a brand new SWF movie.I have a costumer that told me about a "miterious" programm wich can do all this things like edit/export - direct from his FLA files - a new SWF or EXE media. And save another FLA file with all those modifications. In other words: is it possible I make my own Flash IDE?
Can actionScript2.0 connect directly to any database? I know we can use ASP,or JSP as a middleware to connect to database. But without using middleware can we connect directly to database?
Can 2 swfs on the same page communicate with each other directly? Or do you have to do something tricky like setting variables in a stored object from one swf and then constantly checking for updates to it in the other swf?
Still learning Flash (using Koolmoves 7.0) but seem to have a grasp...BUT! I am having a serious issue with trying to have a button launch a javascript. Here is my code below:
[Code]....
If anyone wants to see what I WANT it to do please go to [URL] If you click on the "read" the floatbox launches. The pictures just go directly to the page instead of a floatbox
On my PC at work, I can drag a file from Windows Explorer directy into my Flash movie's library. I can't seem to figure out how to do this on a Mac. I tried selecting my file and dragging it to the Dock over the Flash icon, where I hit space bar to pull up the entire Flash program and can see the library, but when I drag my file into the library, nothing happens. Please tell me there's a way to do this - without saying something like "just import it from the menu" - if there is another way.
I am trying to Pause and Play A song.Details:I made a new project. --> File > Import > Import to Library > (choose mp3 song)Drag mp3 song from Library to stage.Press (Ctrl+Enter)The result is that the song plays.Is there code to make the music "Pause" and "Play". Is there a way to directly influence the playing file?
i've seen a few good examples to save out a png of the current flash display area from a webbrowser from a flash, such as:[URL]what they normally do is stream the image data through a png encoder to a web server somewhere and then decode the data back to current webbrowser and then trigger the web brower SAVE function, like a download, then you can choose where to save the file and the name of the file.However, what i like to have is when you click that save button, you can save your png image directly to a certain location with a fixed file name, such as on your local computer:D:flashimage01.pngor a file server: 10.21.111.111flashimage01.png
I have created a button in Flash CS4 with AS3. It is an invisible button over a test tube illustration. I have created an animation of an empty test tube illustration that fills with liquid when you click on the invisible button. The duration of the movie clip (test tube filling) is 26 frames at 18 frames per second (about 1.5 seconds).I have put in action script that sends the viewer to a URL when you click on the (invisible) test tube button and it works as expected.My problem is that when I test the button, it goes immediately to the URL without me being able to see the full animation of the test tube filling first.
My question:How can I delay the action of the button linking to the URL to allow the viewer to see the full 26 frames (about 1.5 seconds) of animation and THEN GO TO THE SPECIFIED URL?Found lots of stuff about delaying using intervals?? in ActionScript -not making any sense to me. I am a beginner/intermediate in Flash and know very little about AS - i find most of my AS stuff on line on forums etc.Here is my action script 3.0 on the last frame (26) of my animation. teach_btn is the invisible button.
stop(); teach_btn.addEventListener(MouseEvent.CLICK,mouseClick); function mouseClick(event:MouseEvent):void