ActionScript 3.0 :: Moving Individual Sprites By Name?

May 28, 2009

I'm trying to make a gallery in as3.The idee is having multiple thumbs and when you click one it gets bigger and the other thumbs move left or right;Example:[1][2][3][4][5][6][7][8]When you click [5]It becomes:[1][2][3][4][_5_][6][7][8]i'm having trouble moving the other thumbs,

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ActionScript 3.0 :: Setting Individual Timers To Sprites In An Array?

Jun 21, 2009

What I have:

Code:

var glideShootingTimer:Timer = new Timer (500);
glideShootingTimer.start();
glideShootingTimer.addEventListener(TimerEvent.TIMER, glideShoot);

[code]....

What it does:Every half second create a torpedo underneath every "glide" sprite on the stage.What is wrong:Every "glide" fires at the same time as the others.What I need:A way to individually time the firing. A way to make it fire in independent half second intervals, not all at once.

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Actionscript 3 :: Android - Attach Mouse Event Listeners To The Stage Or To Individual Sprites?

Aug 16, 2011

In AS3 on Android is it bad from a performance perspective to attach mouse event listeners to individual sprites rather than to the stage? I am writing an app for an Android phone using AS3 in Flash Builder. The app has multiple screens that respond to user touch. The screens are arranged in a hierarchy and show list data so that when you click on an item in a list you are presented with a new screen with a new sub list on it.

I have been using an event listener to detect mouse / touch input and based on something I read that indicated that performance is much better if you keep the number of objects you are listening to to a minimum I have attached the mouse listeners from each screen to the stage object.

This all works fine but I am finding that as I move between screens (and they get popped or pushed onto the dislay stack) I have to keep track of alot of adding and removing listeners to the stage object. If I don't then windows higher up the hierarchy than the current screen keep receiving mouse events.

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Bluring Sprites And A Moving Background?

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ActionScript 3.0 :: Moving Sprites On The X-axis?

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for ease, I am using tweener to move the objects. I have randomly generated a load of Sprites, inside a container, along the (x,y,z) axis.

I want to scroll the objects along the x-axis when I move the mouse left and right.

Code:
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[Code].....

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ActionScript 3.0 :: Smoothly Moving Large Sprites?

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I've got a problem in actionscript3 with moving large DisplayObject-s. When the size of the DisplayObject is quite large (more than screen size) the movement loses smoothness and it looks like the object starts jumping forward and backward, which overall looks very unpleasant.

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Code:

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ActionScript 2.0 :: Moving Scene By Moving A Mouse Over Them?

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I have some simple script that has 2 "movie clips". What I want to do is to start moving the second movie clip at the same time when the 1st starts moving. (both start moving at the same time) I tried the following script but it never works:

[Code]...

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So created a Sprite to which I add other Sprites which are game tiles. Each tile is 60 x 60 px big. In result I've the Sprite with about 200 childs (those tiles).When I try to startDrag() the container sprite the lag when moving it is very noticeable..

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I'm making a picture gallery. I have a thumbnail container, which contains a mask and a dynamically generated mc called "thumbnail_mc". Thumbnail_mc contains all the sprites of the thumbnails.When I click on a thumbnail, the thumbnail get's a glow filter added to it. Now, I want to remove all filters on all the other sprites before I apply that filter to the Sprite.

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Code:

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I'm creating visual effects using TweenLite, which currently only manages the tweens for me, can I also attach a sprite at a specific time? (using "delay")

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CS3 Move Multiple Sprites Separately?

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I have a function that adds a player to a sprite containerwhen that player is clicked a hit test is done on the tiles surrounding that player that it can move to and put into an array.all that works fine.my problem is after I add more than one player to the stage I can only move the latest addition when I use MapInfo.player.x = (hexagon_width * .25) + hexagon_x_position-90;I thought if I used getChildByName I might get around making a custom event.but I get an Error #1009: Cannot access a property or method of a null object reference. when I use the code below

trace(MapInfo.getPlayer);// =MapInfo.player.name
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[code].....

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I just started learning AS3 I was just trying out something.To read values from xml and make a drop down menu. I reached only this far

Actionscript Code:
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[code].....

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ActionScript 3.0 :: Referring To Nested Sprites

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What I am basically trying to do is Like,the yellow boxes are dynamically made,with Actionscript Code: new Sprite(); inside that red and blue are also made with new sprite(); with instance names yellow1(red1,blue10),yellow2(red2,blue2) etc... How can I refer to yellow1.red1?Like,these are dynamically made,and i dont know the limit,like say it adds on with each click,It will make Actionscript Code: 'yellow'+i and red+i etc... How can I refer to the ith sprite when the user clicks?Suppose the user clicks yellow5,I want a reusable code that will refer to yellow5.red5

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ActionScript 3.0 :: Put Sprites In Front Of UILoaders?

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I am having a problem. I created a UILoader and that UILoader loads an image. but when you click on a part of the image it will have to trigger another event.I tried to put a sprite or button in front but it won't work.

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ActionScript 3.0 :: Removing The Nested Sprites?

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I'm having two problems. First off I'm trying to remove container0 on roll out, but I can't remove it from the outView function because it doesn't recognize it.
 
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var container0:Sprite;
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[code].....

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ActionScript 3.0 :: Controlling Children Of Sprites

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In the code:

[Code]...

I get the error: Scene 1, Layer 'Layer 1', Frame 1, Line 11 1119: Access of possibly undefined property spriteTwo through a reference with static type flash.display:Sprite. I can control child movieclips on the stage this way, so why can't I control sprites made in AS3 this way?

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ActionScript 3.0 :: Use Sprites On Images In Flash?

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I'm designing a calculator-like application in Flash for a school IT project. I made the layout in photoshop, and want to lay out the buttons with sprites (was just on CSS so addicted to those things xD ). I've tried googling and have found something like you can use sprites like buttons (which is good), but I can't figure out how to apply bitmaps to sprite backgrounds vs. plain colors.

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As of right now, I am trying to create a tiling effect for a game I am creating. I am using a tilesheet and I am loading the tiles to the sprite like so...

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