Flash/ActionScript - Making Sprites With The IDE?

Dec 17, 2004

i've been studying and using actionscript exclusively for too long, that i don't even know how to import a regular image into Flash and create a ready-made sprite that i can use in my APIs.what are the steps to create a sprite from an image asset in the library?

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Flash / ActionScript - Making Sprites With IDE

Jun 15, 2010

I've been studying and using actionscript exclusively for too long, that I don't even know how to import a regular image into Flash and create a ready-made sprite that I can use in my APIs. What are the steps to create a sprite from an image asset in the library?

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Actionscript 3 :: Making A SimpleButton From Library Sprites?

Feb 16, 2011

I'm working on a small project in AS3, and I need to make some interface buttons. I had them as separate classes at first, but then realized that it was probably overkill, and on top of that, figured out a way to simplify the event calls by making them buttons and assigning the event dispatches to their parent.

I tried remaking them using the SimpleButton class, but I can't figure out how to give the buttons any sort of design. Every tutorial on the web uses SimpleButton to make only the most bare-bones Actionscript graphics by actually drawing them with the code (why anybody would want to do that is beyond me), and my attempt at assigning a library item to the upState:

_deletebutton = new SimpleButton();
_deletebutton.upState = mc_deleteButtonUp; <--- exists in my library

doesn't do anything.The Adobe docs say that the various states take DisplayObjects, which mean they take Sprites and MovieClips, so you should be able to do this. Does anyone know how?

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ActionScript 3.0 :: Use Sprites On Images In Flash?

Nov 21, 2011

I'm designing a calculator-like application in Flash for a school IT project. I made the layout in photoshop, and want to lay out the buttons with sprites (was just on CSS so addicted to those things xD ). I've tried googling and have found something like you can use sprites like buttons (which is good), but I can't figure out how to apply bitmaps to sprite backgrounds vs. plain colors.

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Flash :: Invisible Sprites Still Take Up A Lot In Memory

Feb 1, 2010

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Flash :: Counter Triggers Sprites?

Feb 11, 2010

How do I use the counter to trigger sprites? Need an example or idea to work from. I want the number values to load sprites. The value of the counter goes to a text field. I want each number value to have an "if" condition to play a sprite of a corresponding number.

[Code]...

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Flash :: Removing Sprites From Stage

Sep 19, 2010

i created 5 pages, each of which contains several movie clips (text, graphics, forms, etc). There is one specific page however that contains autogenerated content via. sprites. If i happen to land on this page, the sprites will appear, but when i transition to another page, they are still there except for the non-sprite stuff (disappear). Im ripping my hair out on this one, i managed to get a few of the sprites to remove but some are still appearing. Below shows the layout of the one thats not being removed;

[Code]...

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Actionscript 3 :: Adding Sprites To A Container From Flash?

Jan 7, 2011

i am currently working in flashbuilder and i imported a swc wich containes a ratingcontainer. That ratingcontainer contains 5 ratings, they are labeled "Rating1", "Rating2, "Rating3", "Rating4", "Rating5".These are placed on the stage. i also have a sprite called "Star" and when i for example click on "Rating4" then every Rating from 1 to 4 should get stah Star sprite added to them, when i click again on Rating 3 or something then only 3 the first 3 should have the star added. i tried the following:

detailContent.RatingContainer.addEventListener(MouseEvent.CLICK, ratingClickHandler);
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[Code]....

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Flash - Drawing Sprites Between Layers On MovieClip

Aug 10, 2011

Is it possible to draw a sprite, on a movieclip, on a specific layer? I have a MC I created in the Flash designer, and it has 3 layers on it, background, some layout stuff, and then some text. In actionscript i've created a Sprite object in code, drawn a rectangle on it, and added it to the stage with addChild (called from within the MC). The problem is, the sprite is always being drawn above all the layout stuff I added in the designer. Is there any way to add the sprite to the MC at a specific layer? In this case the background layer. I tried changing the z on the sprite and no effect.

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Flash :: Empty Sprites Or Movieclips Slow Down A Application?

Feb 10, 2010

Just curious to know if empty movie clips or sprite can slow down a application or game.Reason being is because I want to use multiple sprites as containers for my object. So I can easy manage what objects are in front of others. Some points in the game, layers will be empty so I am just curious if I should just make those layers null if they arent being used or will that even make a big difference

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Optimization :: Increasing Flash Performance When So Many Sprites On Stage

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I am setting out for a visualization project that will generate 1000+ sprites from dynamic data. The toolkit I am using (Flare) requires some optimization. I am trying to figure out some optimization techniques for Flash. How can I make Flash run fast when there are so many sprites on the stage, or maybe there is an optimization technique that doesn't involve generating so many sprites?

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Flash :: ActionScript 3: Render Different Sprites At Different Quality On The Same Stage?

Nov 20, 2010

i have the ingame sprite and it needs to be in StageQuality.LOW due to some prerformance problems, and the hud needs to be in StageQuality.HIGH... but they are in the same stage. I tried changing quality before rendering the ingame (to a big bitmapdata) but changing this property every frame is too expensive.

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Flash :: Get Classic Jaggy Edge On Rotated Sprites?

Feb 25, 2011

It seems like even if you set an Image object's smooth property to false, it doesn't make the Bitmap look jaggy on non-90-degree angles (jaggy = aliased, opposite of a smooth edges = anti-aliased).Is there any way to achieve this? Or do I have to construct the rotation-spritesheet by hand and interpret the "angles to sprite index" calculations myself?

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Actionscript 3 - Different Functions For Different Sprites In 1 Fla File Code On Flash

Nov 13, 2011

i am creating a game using flash cs5 and a part of it is drag and drop. in the game, we have this so called sprites. if you clicked on sprite 1, the topic for the drag and drop game is like for example, science. and once done and when you clicked on the other sprites, the subject assign would be for example arts.is it possible to create 1 fla file in flash cs5 where in it contains all the possible commands for drag and drop game for all sprites? you see, i have a main fla file which is the main game this calls the other files or activity, and some other fla file which is the activity in the game like question and answer, puzzles and the likes.

i am having an idea about inserting each question game in different frames to make the code shorter and to avoid having to duplicate the code for the other sprites. or in other words, every time the user clicks the sprites assigned to that specific activity, it will call the specified frame that corresponds to the instance name.again, the sprites are located on the main fla file. when clicked, it calls another fla file containing the game and at the same time, getting the value of the sprites ti know which frame should it proceed to. and thus returning the score attained in the minor fla file to the main fla file after the end of each activity.

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Actionscript 3 :: Flash Smoothly Moving Large Sprites

Mar 14, 2012

I've got a problem in actionscript3 with moving large DisplayObject-s. When the size of the DisplayObject is quite large (more than screen size) the movement loses smoothness and it looks like the object starts jumping forward and backward, which overall looks very unpleasant. Does anybody know the way to fix that? I am trying to make a sort of a race game, where I need to move the background sprite to make the illusion of movement.

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ActionScript 3.0 :: Quick Memory - Use The Flash IDE To Create Sprites And MCs?

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I use the Flash IDE to create Sprites and MCs really quickly, but is it better to create assets at run time using the graphics funcitons or to just instantiate things from the library?

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I'm creating visual effects using TweenLite, which currently only manages the tweens for me, can I also attach a sprite at a specific time? (using "delay")

Basically I want to use TweenLite to attach/remove sprites apart from just tweening existing objects.

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AS3 :: Flash - Garbage Collection And Multi-level Sprites With Listeners?

Mar 25, 2011

I if create a sprite, and that sprite contains numerous child sprites (which themselves also contain child sprites), do I need to worry about garbage-collecting everything, or just the parent sprite? What if the child or grandchild sprites have listeners attached?

For example, let's say I have a class (a subclass of a Sprite) that creates a screen in an application.That screen contains numerous Sprites for all of the UI affordances on the screen (e.g., buttons, drop-down menus, textfields, etc.) Many of those sprites have event listeners on them.So, in my application, I have this:

var myscreen:MyScreenClass = new MyScreenClass();
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Later, when the user is done with that screen, I remove it:

this.removeChild(myscreen);
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Is that all I need to do? Or, do I need to go recursively through myscreen, removing all it's child Sprites and Event Listeners?In other words, if you GC a parent, are all it's children, grandchildren, great-grandchildren, etc. also GC'ed?(For what it's worth, I'm using weak-references in my event listeners...)

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Actionscript 3 :: No Hand Cursor Or Mouse Events On Sprites In Flash Player 10?

Jan 11, 2012

My movie targets flash player 10, and I compile it with FlexSDK v 4.51. It compiles and plays with no errors. But if I view the swf in Flash Player 10, some sprites that are set to buttonmode do not show a hand cursor or dispatch MouseEvents. In fact, if I play it in the Flash Player 10 debug player, I get an error:

"VerifyError: Error #1053: Illegal override of z in mx.core.BitmapAsset."

So to fix this, I can switch to using an older SDK, version 4.1. Now the error message is gone, but the mouseover problem persists - now for Flash Player version 10 and 11.

There are no flash 11 specific features used. It should be targetable using flash player 10.

I have determined that the mouse event and the override error are not related. The mouse event error seems to being caused by using filters. and I have found a workaround, by applying the filter to a child object, instead of the parent.

The error thrown above, is getting caused by an embedded bitmap. And it seems like a fix to that is to use flex SDK 4.1. Any reason not to just use the 4.1 SDK? Any way to make 4.5 sdk compatible with Flash player 10?

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Flash :: Counter Displays Sprites In Place Of Number Values - Error #1010 Actionscript 3

Feb 17, 2010

The counter displays sprites in place of number values. More experienced programmers have given me a clue. Why am I getting error # 1010. Secondly, what am I not seeing that's so obvious? I wish I went in to this with a better foundation in actionscript 3, but I'm reading and doing my best. WHAT I SEE

-dollar sign indicates a variable or array "$numbers"
-import flash.utils.Dictionary; "indicates an associative string"
-Error #1010: A term is undefined and has no properties
-is the associative string is fooling me? "maybe I set no values, duh"
-are the property of my symbols are set wrong?

[Code]...

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ActionScript 3.0 :: Flash Create New Instances Of Sprites From Linkage Class Names Inside An Array

May 17, 2010

i have sprites in the library with linkages in them.. how would i create new instances of them if they are stored inside an array?

[Code]...

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ActionScript 3.0 :: Making Spacebar Act As Mouse For Making A Sidescroller?

Feb 8, 2011

For a project, I'm making an interactive side scroller.You move the character with the arrow keys and press the space bar to interact with things.So far, I followed DexNote's tutorial on YouTube.I thought that I would make the interactable objects as buttons, while the mouse focus would be on the character and when you press the space bar it make a mouse click in that area.The trouble I'm having now is that I don't know how to make the space bar trigger the "interactions."

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ActionScript 2.0 :: Making A List And Making It Fast

Jul 12, 2003

I want to generate large text files, basically 4 columns, several thousand rows, of numbers. Making an array with all this info in it occurs farily quickly, it's getting it to a displayable format that takes a really long time. Right now I use something like this:

[Code]...

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Importing The Images/Sprites?

Apr 10, 2011

If I am to import an image and I wish to use it as a sprite or something like that; How do I remove the white areas? For example, if I was going to create a custom cursor or something like that, an I was to use this image: Image - how would I remove the white areas, so that they are transparent. I would also like to know if it is possible to set where the center of rotation in an image is?I do all my image work on Photoshop, if that is of any significance.

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ActionScript 3.0 :: Add Same Images To 2 Sprites?

Oct 29, 2010

How do i add the same images to 2 sprites?The below code doesnt give an error but only adds the image to 1 sprite[code]...

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Actionscript 3 :: Joining Sprites Together?

Nov 13, 2010

So created a Sprite to which I add other Sprites which are game tiles. Each tile is 60 x 60 px big. In result I've the Sprite with about 200 childs (those tiles).When I try to startDrag() the container sprite the lag when moving it is very noticeable..

Is there a way like to join the tile Sprites so the container would have only 1 child Sprite instead of 200? Because it lags so much probably cause it needs to move (change the x and y) all those 200 tiles.. Am I correct?In this case I can't use the cacheAsBitmap property, cause user can zoom in or zoom out the map..

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ActionScript 3.0 :: Draw Sprites With XML?

Aug 12, 2010

I'm currently building a slideshow application using the MVC pattern, as it stands the application works by going to the next picture by clicking the photo or controlling the slides with a next/prev button.

i am trying to add additional navigation so that there are thumbnails of the images loaded with XML so the user can click the image and go straight to the image clicked on.

thats easy enough i could add buttons manually with thumbnails in them but it would tedious to update the photography or artwork when it comes to increasing or reducing the number of photos.

so what i plan is that ,when the application loads it reads and counts the images Thumnails in the XML file,then the AS3 generates thumbnail icons according to the amount of images counted in the XML File, then places them on the stage in a sequence next to each on the stage. as a sequence of thumnails with can then be used to navigate around the library with more control and is easy to update simply by changing the XML file.[code]...

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IDE :: Possible To Insert Sprites Directly?

Feb 12, 2009

How can insert sprites from the IDE? When I press f8 the only options are MovieClip, Buttons and Shapes. If I export to ActionScript I can change the class to Sprite, but I want to insert a Sprite directly from the IDE.

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ActionScript 2.0 :: Playing Sprites On Key Frame

Feb 17, 2009

I am trying to do some scripting in flash. I have some sprites and need them to playing one by one in the main, one in each frame. Then when they are complete let the movie move on to the next frame. how can I do this?

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