Images Are Not Moving Smoothly
Mar 18, 2009I have made a rotating images but the images are not moving smoothly. You can see the example at:-URL...Does anyone know why the images not moving smoothly?
View 3 RepliesI have made a rotating images but the images are not moving smoothly. You can see the example at:-URL...Does anyone know why the images not moving smoothly?
View 3 RepliesRight I have a movieclip called Menu1 and I currently have a function that when called moves that movie clip to a set of co-ordinates. The function is run on a onEnterFrame. The codes is as follows
Code:
function moveMenu(xValue:Number, yValue:Number){
if (this.Menu1._x> xValue) {
[Code].....
So at the moment, the values (x and y) are passed to the function and it moves to that location 45px per frame and when it is within 45px of the target it jumps to the exact point.
1) I want the movieclip to accelerate and deaccelerate as it moves.
2) At the moment it doesn't take the direct route it only goes up down left right and at a 45 degree diagonal. I want it to go to the point in a straight line.
I am trying to animate the circle to follow the cursor point. Its working fine, but when you move the cursor little faster the animation struck.
import flash.events.MouseEvent;import fl.transitions.Tween;import fl.transitions.*;import fl.transitions.easing.*;
var moveXY:Number;var speed:Number = 1;
[Code].....
I've got a problem in actionscript3 with moving large DisplayObject-s. When the size of the DisplayObject is quite large (more than screen size) the movement loses smoothness and it looks like the object starts jumping forward and backward, which overall looks very unpleasant.
Does anybody know the way to fix that? I am trying to make a sort of a race game, where I need to move the background sprite to make the illusion of movement.
Code:
private var obj:Sprite;
private var canvas:Sprite;
// determines spatial spread of circles
private var size:int = 1000;
[Code]....
I have a movieclip (mstone) depicting a signpost, which is within another movieclip (graphic1). I am trying to scale mstone to increase by about 44%, and it needs to move along the screen in such as manner that it is moving towards the user. Some how the scale and the x,y coordinates I am providing don't seem to reflect the same way as it normally would, when I see the website live.
Is there a smooth way to move the clip, without specifying particular x,y co-ordinates?? I am using the _xscale, _yscale, _x and _y properties. Not producing the desired effect.
I've got a problem in actionscript3 with moving large DisplayObject-s. When the size of the DisplayObject is quite large (more than screen size) the movement loses smoothness and it looks like the object starts jumping forward and backward, which overall looks very unpleasant. Does anybody know the way to fix that? I am trying to make a sort of a race game, where I need to move the background sprite to make the illusion of movement.
View 1 RepliesI have 2 problems. I need to make a blur transition system where I can blur objects in and out smoothly. I'm thinking I could base it on timers and certain events/variables/values. Don't know if the blur class goes with the transition class or not. My 2nd problem I may make another thread. How would I influence the 3D angle of an object via actionscipt? I'd like to do a cool viewpoint/angle effect as you move your mouse across the screen.
View 3 RepliesDoes anyone knows how to fade images smoothly using actionscript
View 1 RepliesI'm about to put my fist through the screen when trying to smoothly fade images together or lower an image opacity. The alpha is all the same throughout the tween. If I slide the alpha down on one keyframe, the entire tween's opacoty lowers instead of changing over the tween timeframe. I've resorted to using mask wipes.
Is there anyway to fade an image into another one or lower the opacity on a jpg? I'm stuck and can't figure it out. When I drop my image into the stage, it's a bitmap. There is no option to change it to a movie clip.I think when I create a tween, it allowed me to make a movie clip, I switched the graphic to a movie clip, but the alpha still didn't work.
i created slideshow in flash as3. while moving the image left to right / right to left which showing some jerk effect. i need to move this effect to be smoothly.
this is the code using in my application
TweenLite(this, 8, {x:this.x + 118, ease:Linear.easeNone})); => left to right
TweenLite(this, 8, {x:this.x - 118, ease:Linear.easeNone})); => right to left
in XML gallery , how we can load all images first so that rest of the slide show runs smoothly
For example: I have placed 10 images in XML , when slideshow starts , all the effects not appears , because it waste time in loading each image on its turn I want to load all images first , then want to start the slideshow how i load all images at the start ?
I have a MC that follows the mouse. I want to do so the MC will smoothly/softly stop when i stop moving the mouse. Is it hard to code, And it would be very nice if someone could do some code for it
View 2 RepliesI have been working on a couple of projects where image scrolling have been necessary, usually along the x-axis, cause of the number of images - usually the scroll is started if you roll-over a button or something. I have solved it using a Timer, or previously setInterval, that updates the .x-property like 30 times a second or so. But in the end this method turns out to be kind of laggy, regardless of what fps I use. So I wonder if you guys could share your prefered method of scrolling
View 2 RepliesI have a fla file template and the example sequence swf but the template only show a few of the images in the finshed preview even though all the images are present 12 bitmaps and 12 symbols.see why the images are not moving in the Banner .
View 1 RepliesI'm working on co-developing a game in flash, which involves, among other things, designating a path along which an image has to travel. Basically, it collects mouse coordinates, and needs to move the image to each set of coordinates in order. My co-developer insists that it needs to be done with trigonometry.Or is there some simpler method to move an image/movie clip/etc. cleanly to a given position on the stage?
View 2 RepliesRecently I came across a site showing a no. of images (probably 8 - 10) rotating around an invisible eclipse. When we put mouse-pointer over any of the images it's tip shows a linked site's name and if clicked that particular site opens up. Only one image is displayed perfectly which is on the top while rotating, while other remain blurred out not clickable. How to create such effect as I need to get it implemented.
View 1 RepliesI get that Flash glitch of the movie jumoing like one pixel over after alpha transition from actionscript
View 1 RepliesI am trying to write a script that animates images, movingthem smoothly and slowly across the stage. If I load the image inauthoring time and embed it on a movie clip, i have no problemincrementing the x position by 0.25 for example. But if a load theimage at runtime using a loader the image jumps from pixel topixel. For some reason it seems that I am not able to turn thepixelSnapping of
View 5 RepliesHow can I do the same effect (moving continuously) as in the following link using images?URL...
View 1 RepliesI'm trying to create the effect on the dreamers site [URL] during the main intro where all the kids are sitting in the theatre and the one kid is smoking. Anyone know how to create this effect that has different images move at varying speeds based on the mouse location to show depth.
View 2 RepliesI'm trying to create the effect on the dreamers site during the main intro where all the kids are sitting in the theatre and the one kid is smoking. Anyone know how to create this effect that has different images move at varying speeds based on the mouse location to show depth.
View 2 RepliesI'm trying to create a portfolio website, and I want my picture strip to move in and then become buttons. I have made them buttons, but once the strip stops moving I keep getting this message.
[Code]...
I am trying to figure out how I can control 9 different background images with 2 smooth moving sliderbars in three steps with actionscript.
Scenario:
slider 1, step 1 + slider 2, step 1 = picture 1
slider 1, step 1 + slider 2, step 2 = picture 2
slider 1, step 1 + slider 2, step 3 = picture 3
slider 1, step 2 + slider 2, step 1 = picture 4....
I have loaded some images through XML and attached into dynamically created MovieClips named mc0,mc1,mc2...etc.
_loader.removeEventListener(ProgressEvent.PROGRESS, onLoadingAction);
count++;
var img:Bitmap = Bitmap(e.target.content);[code]....
Everthing works fine. But it is shaking so that it was not looking good.How do I achieve smooth movement?
I have 10 images in 10 frames ( 1 image per frame ). So I'm trying to make the frame to go to the next one when the mouse is moved to the right, and make the frame to go to the prev one when the mouse is moved to the left.
View 14 RepliesI am doing an animation with a movie clip that needs to follow the mouse on the Y axis only smoothly and needs to stay inside a fixed dimension. (e.g. the mc could moves 200px left or 200px right maximum) And I want it to stop smoothly too when it reach the limits.
View 1 RepliesI am developing a ipad game using flash CS5. When I run it in flash or web browser, it run quite smoothly but when I published it into ipa file and run it on my own ipad, it became very very slow. Since my game has many stages and characters, the amount of symbols may up to more than 50. That makes the flash file more than 100mb (but the ipa is only 11mb) All of the symbols are exported in frame 1.
1)if I used preloader and exports the symbols in frame 2, will my game run more smoothly? is one preloader when the game is loaded enough? or it is need for every game scenes?
2)Is there any other technique that a big game developed in Flash has to follow in order can be run in low configurations devices?
3)Why many other big game can run so smoothly although it contains a lot more characters and background than mine?
I have a MC that follows the mouse. I want to do so the MC will smoothly/softly stop when i stop moving the mouse. Is it hard to code, And it would be very nice if someone could do some code for it
View 2 RepliesI am doing an animation with a movie clip that needs to follow the mouse on the Y axis only smoothly and needs to stay inside a fixed dimension. (e.g. the mc could moves 200px left or 200px right maximum) And I want it to stop smoothly too when it reach the limits.
View 2 RepliesI will need to display the frames of an FLV at different rates.
Here are some examples:
the user will 'scrub' through the flv frames(front/back) the flv will need to play at half the speed on a user interaction.
Currently I'm using LoaderMax and it's VideoLoader object to load and play FLV files. I've tried using the playProgress property, but only the keyframes of the FLV are displayed. I got the same result with the basic setup(using the NetStream class)
As a workaround, I playback the FLV once, and cache BitmapData instances in which I draw/cache each frame of the video. After this is done, I use the BitmapData Vector to update a Bitmap on stage. Scrubbing/changing speed works fine with this method, but still the user needs to see(wait for) the sequence once, while it gets cached, which I don't like.