ActionScript 2.0 :: Mc Will Smoothly Stop?
Aug 1, 2004
I have a MC that follows the mouse. I want to do so the MC will smoothly/softly stop when i stop moving the mouse. Is it hard to code, And it would be very nice if someone could do some code for it
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Aug 1, 2004
I have a MC that follows the mouse. I want to do so the MC will smoothly/softly stop when i stop moving the mouse. Is it hard to code, And it would be very nice if someone could do some code for it
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Feb 22, 2011
[URL]. Link to my problem .swf file. I am trying to get the bullet to fly in smoothly and ease to a stop. Also there appears to be some audio trying to play, but I have no audio in the library, or the stage! I can't get this animation to play smoothly at all. This was originally exported from an After Effects project (CS4) and there are only 8 layers - 1 for the bullet, 4 for button text, 1 of the main title, 1 of the dude standing (I'm hopefully going to have the title fly in from behind him) 1 of the bg and other text together. Why this animation won't play right? (I'm using Flash CS4 to do this).
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Mar 18, 2009
I have made a rotating images but the images are not moving smoothly. You can see the example at:-URL...Does anyone know why the images not moving smoothly?
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Nov 30, 2009
I am doing an animation with a movie clip that needs to follow the mouse on the Y axis only smoothly and needs to stay inside a fixed dimension. (e.g. the mc could moves 200px left or 200px right maximum) And I want it to stop smoothly too when it reach the limits.
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Feb 16, 2012
I am developing a ipad game using flash CS5. When I run it in flash or web browser, it run quite smoothly but when I published it into ipa file and run it on my own ipad, it became very very slow. Since my game has many stages and characters, the amount of symbols may up to more than 50. That makes the flash file more than 100mb (but the ipa is only 11mb) All of the symbols are exported in frame 1.
1)if I used preloader and exports the symbols in frame 2, will my game run more smoothly? is one preloader when the game is loaded enough? or it is need for every game scenes?
2)Is there any other technique that a big game developed in Flash has to follow in order can be run in low configurations devices?
3)Why many other big game can run so smoothly although it contains a lot more characters and background than mine?
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Jun 3, 2006
Right I have a movieclip called Menu1 and I currently have a function that when called moves that movie clip to a set of co-ordinates. The function is run on a onEnterFrame. The codes is as follows
Code:
function moveMenu(xValue:Number, yValue:Number){
if (this.Menu1._x> xValue) {
[Code].....
So at the moment, the values (x and y) are passed to the function and it moves to that location 45px per frame and when it is within 45px of the target it jumps to the exact point.
1) I want the movieclip to accelerate and deaccelerate as it moves.
2) At the moment it doesn't take the direct route it only goes up down left right and at a 45 degree diagonal. I want it to go to the point in a straight line.
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Nov 30, 2009
I am doing an animation with a movie clip that needs to follow the mouse on the Y axis only smoothly and needs to stay inside a fixed dimension. (e.g. the mc could moves 200px left or 200px right maximum) And I want it to stop smoothly too when it reach the limits.
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May 17, 2011
I have 2 problems. I need to make a blur transition system where I can blur objects in and out smoothly. I'm thinking I could base it on timers and certain events/variables/values. Don't know if the blur class goes with the transition class or not. My 2nd problem I may make another thread. How would I influence the 3D angle of an object via actionscipt? I'd like to do a cool viewpoint/angle effect as you move your mouse across the screen.
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Jun 1, 2011
I am trying to animate the circle to follow the cursor point. Its working fine, but when you move the cursor little faster the animation struck.
import flash.events.MouseEvent;import fl.transitions.Tween;import fl.transitions.*;import fl.transitions.easing.*;
var moveXY:Number;var speed:Number = 1;
[Code].....
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Dec 21, 2010
I will need to display the frames of an FLV at different rates.
Here are some examples:
the user will 'scrub' through the flv frames(front/back) the flv will need to play at half the speed on a user interaction.
Currently I'm using LoaderMax and it's VideoLoader object to load and play FLV files. I've tried using the playProgress property, but only the keyframes of the FLV are displayed. I got the same result with the basic setup(using the NetStream class)
As a workaround, I playback the FLV once, and cache BitmapData instances in which I draw/cache each frame of the video. After this is done, I use the BitmapData Vector to update a Bitmap on stage. Scrubbing/changing speed works fine with this method, but still the user needs to see(wait for) the sequence once, while it gets cached, which I don't like.
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Jan 21, 2009
take a peek at youtube main pageWhat's your thoughts on the "Lost" TV show preview there. It's huge, it has sound, nonetheless it runs smoothly and almost instantaneously. And the quality is greatIt is interactive therefore it's kind of like a tiny mini website within the website, swf with video in it, right?now how do you get video of this quality to run this smoothly as far as AS goes? Looking in the Safari Activity window I don't even see things downloading (of considerable kilobyte size that is)
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Nov 30, 2009
I am doing an animation with a movie clip that needs to follow the mouse on the Y axis only smoothly and needs to stay inside a fixed dimension. (e.g. the mc could moves 200px left or 200px right maximum) And I want it to stop smoothly too when it reach the limits.
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Jan 28, 2010
I am working on a website that, among other things, has an flv player to display certain flv videos. The problem is that some times the videos don't play smoothly even if they are fully loaded. I am using AS3 to load the videos to the flv player
conn= new NetConnection();
conn.connect(null);
stream1 = new NetStream(conn);
[code]....
My guess is that it happens due to connection speed/size of videos, but if so, wouldn't it play smoothly once the video is fully loaded?
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Jan 10, 2005
Does anyone knows how to fade images smoothly using actionscript
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May 17, 2007
i have music that im gonna put in the timeline...music& sfx...and i want is so that when someone clicks a button to another section, that the music on that particular section doesnt just cut off, that it goes from volume 100 to 0 smoothly, like if one were to turn the volume down on a radio.
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Jun 14, 2009
i want to make a bar jump smoothly from one scale to another, basically like a visual sound output without the sound. I've been stuck on this one for a few hours now and i know it must be just a logic problem
[Code].....
Whats happening here is that the Bar is scaling to the first random point perfectly but as soon as its target becomes a number around 0.50ish it will stick around that forever because the difference will be too small from there to the next point (i think). So is there any way that it can still make large jumps while using Zeno's Paradox type easing?
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Jun 1, 2009
I think I might of already posted this, but the forums are loading at about 400k a sec so I don't feel like wasting another 25 minutes just look through the first page of threads or my history.
I have an object that I want to smoothly move along the x axis when the user clicks on the screen. I first made a prototype that would make the ball end at a location I specified by doing x = 450; I then tried looping ball1.x += 1 with a for/do (I encapsulated it with a boolean so the if ball1.x got to 450 it would stop) statement and I couldn't see the ball transition, I just saw it stop at the 450 mark.
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Jul 13, 2009
I have exported my flash project into swf format
it is not playing smoothly
Even in the test movie also it is coming like that
I have increased the frame rate to 120fps even it is coming like that
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Jul 28, 2009
I am trying to smoothly integrate a video player into my website. Specifically, I want the "header image" on a page to transform into a video player when a user clicks a small "watch video" icon. I plan to use Flash CS4 for the project. A great example of this is found on the following website by clicking the "watch video" button: [Url]
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Jun 10, 2011
I got this code and i whant to make it so unit moves smoothly to the destination i got told to seach key words like LiteTween and built in tween
unit.onRelease = function(){ _root.onMouseUp = function(){ unit._x = _xmouse; unit._y = _ymouse; delete _root.onMouseUp; }}
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Aug 15, 2011
How do I build a scrollbar that listens when certain text is at some Y position and triggers certain animations(MovieClips to play or stop)? I was using this code but is not so responsive sometimes works and sometimes no.
import com.tis.utils.components.Scrollbar;
var s2Bar:Scrollbar = new Scrollbar(aboutMC.about);
s2Bar.name = "ScrollBarMc";
[Code].....
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Jun 28, 2011
I have a Flex 3 app that has elements that a user can add to the main canvas then resize and reposition.
There are 3 key functions I am using for the resize which are as follows[code]...
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Feb 16, 2012
I'm programming a game in as3 using flashDevelop the player (among other things) is moving across the screen using EnterFrame event which update his coordinates while he moves its hard to see details of the animation and its look kinda blur how do i fix this problem?
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May 8, 2010
i'm rewriting my game code in as3 and can't figure out how to make my hero move smoothly once the directional keys are down. In as2 all I had to do was putting a line lke this: "if(key.isDown(Key.RIGHT)" and as long as the right arrow was being pressed, my hero was moving nicely across the screen. In as3, however, having written a very similar code, the hero knd of gets oddly "blocked" from moving. My as code looks liek this:
[Code]...
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Oct 13, 2010
I am trying to make an object smoothly rotate towards the mouse.
ActionScript Code:
var rot:Number = 0;
var smoothing:int = 5;
stage.addEventListener("enterFrame", step);
function step(e:Event):void {
// point_direction is a function I have created that finds the angle between 2 points. I know this functions works as it is supposed to
rot = point_direction(obj.x, obj.y, mouseX, mouseY);
obj.rotation += (rot - obj.rotation) / smoothing;
}
This code works, except when I pass the mouse over the center of the object on the left side it seems to spin the long way around. So if I move the mouse down the center of the object on it's left side, it will spin a long way counter-clockwise to reach the mouse instead of the tiny length if it had spun clockwise.
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Dec 7, 2010
I am using Adobe AIR to develop for Android and loading xml text into a dynamic text field.... when I drag the text to see more or less, it is PAINFULLY slow
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Mar 14, 2012
I've got a problem in actionscript3 with moving large DisplayObject-s. When the size of the DisplayObject is quite large (more than screen size) the movement loses smoothness and it looks like the object starts jumping forward and backward, which overall looks very unpleasant.
Does anybody know the way to fix that? I am trying to make a sort of a race game, where I need to move the background sprite to make the illusion of movement.
Code:
private var obj:Sprite;
private var canvas:Sprite;
// determines spatial spread of circles
private var size:int = 1000;
[Code]....
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May 7, 2009
as a part of a bigger project, I'm trying to figure out how a loaded picture can be moved across stage... AND looking smoothly while moving so far, all my tests have ended up looking not very smooth at all!check out my tests here
heres my code:
Code: Select allimport caurina.transitions.Tweener;
var _image:Bitmap;
[code]...
the third picture - the first to be moved - is a picture embedded inside a MovieClip already placed on stage.the second picture - the next to be moved - is a picture loaded into a Loader and then the Loader is placed on stage.the first picture - the last to be moved - ia a picture loaded into a Loader. then the content of the Loader is put into a bitmap, and then the bitmap is placed on stage.
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May 31, 2009
So i'm trying to rewind a movie clip using AS3. I've tried using an ENTER_FRAME event and, in the function, using gotoAndStop(mymovie.currentFrame - 1) to decrement the frame until it reaches #1, however it seems to play very slowly and choppy, not like when I just use play();
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