I am developing a ipad game using flash CS5. When I run it in flash or web browser, it run quite smoothly but when I published it into ipa file and run it on my own ipad, it became very very slow. Since my game has many stages and characters, the amount of symbols may up to more than 50. That makes the flash file more than 100mb (but the ipa is only 11mb) All of the symbols are exported in frame 1.
1)if I used preloader and exports the symbols in frame 2, will my game run more smoothly? is one preloader when the game is loaded enough? or it is need for every game scenes?
2)Is there any other technique that a big game developed in Flash has to follow in order can be run in low configurations devices?
3)Why many other big game can run so smoothly although it contains a lot more characters and background than mine?
I am currently making for fun a racing game. When it started to get in shape, I decided to try it in a browser.
Now, when using CTRL+Enter or running the swf file, it was all working really smoothly. But when I ran it through a browser (when publishing, I generated html file and opened it in FireFox) it was extremely sloppy.
My first thought is that there are too many calculations which resulted in low fps. I downloaded and put a script to measure the fps. In both, IDE and browser, the movie was played back with max fps of 24. When I increased it to 50 it was still reaching max fps in both, yet in browser movie was still really sloppy (though it was a little bit better than with max fps being 24). When raised to 100, playback in browser was capped at 60fps on different computers so I guess it's a flash player cap. Movie was still not smooth at all.
i want to make a bar jump smoothly from one scale to another, basically like a visual sound output without the sound. I've been stuck on this one for a few hours now and i know it must be just a logic problem
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Whats happening here is that the Bar is scaling to the first random point perfectly but as soon as its target becomes a number around 0.50ish it will stick around that forever because the difference will be too small from there to the next point (i think). So is there any way that it can still make large jumps while using Zeno's Paradox type easing?
I think I might of already posted this, but the forums are loading at about 400k a sec so I don't feel like wasting another 25 minutes just look through the first page of threads or my history.
I have an object that I want to smoothly move along the x axis when the user clicks on the screen. I first made a prototype that would make the ball end at a location I specified by doing x = 450; I then tried looping ball1.x += 1 with a for/do (I encapsulated it with a boolean so the if ball1.x got to 450 it would stop) statement and I couldn't see the ball transition, I just saw it stop at the 450 mark.
i'm rewriting my game code in as3 and can't figure out how to make my hero move smoothly once the directional keys are down. In as2 all I had to do was putting a line lke this: "if(key.isDown(Key.RIGHT)" and as long as the right arrow was being pressed, my hero was moving nicely across the screen. In as3, however, having written a very similar code, the hero knd of gets oddly "blocked" from moving. My as code looks liek this:
i have put a flv video put in a flash cs3 , i want is that when i press i a button ,ofcoure which i will create, movie and sound fade out smootly , rather then movie and sound stops at once, meaning the video fade out smoothly and sound volume slowly,lowers down ,until it is totally silent,what code should i use
I was trying to make a game, and the character inside the game could swim. However, I only wanted him to swim in short bursts that refueled every time he hit the ground.
how to make a game tutorial as farmville game tutorial to teach the user to play the game. i have recently involve in make that kind of game tutorial for its user by actionscript 3
The title pretty much sums up what I am trying to do: I haven't started digging into using script in Flash yet, still being very much a beginner.
I created a simple file using movie clips nested in buttons so that when I mouseover a letter, it bobs up and down, but I can't work out how to make it return to its original "up" state *smoothly* when the mouse is moved away. If it must involve script please be aware I am a total noob!
i want to make the character in my flash game make a jump when the player presses a key,e.g. 'space',even the player release the key instantly,the character will still finish the complete jump process.
I have to make a game in flash, and this game is the equivalent of 'Millionair' tv-game, so it's not so complicated and I have to give a badget to my Client.
I was wondering if it were possible to make an RTS game in flash, and if it was, are there any tutorial on that?You know, like get the more cash than the enemy, buy guys with it, and kill the enemy first?
Today I will show how to make your own cursor for your game. It's very simple. Draw your cursor and convert to symbol. On the Action Script bar write this code:
I've messed around a bit in Java and Visual Basic. For our class we've been assigned to make a flash game in groups, and our group has decided they want to do a base defense game. I've been looking hard for open source/tutorial versions of a simple base defense game, but all I've found are tower defense games.
I want to make a 3D Racing game, becuase i only see crappy overhead one's that are tooo simple to make. so I was wondering the best approach on how to do this. i was thinking of make the race track, as a animation then adding events so when arrow key is moved play event act but then how would the bike react at the same time?
so how would I go about making a DVD game like player 1 vs. player 2 or just player 1 solo in action script 3.0? i know 2.0 well enough and i know a little 3.0 but i am not an expert i am not looking for a complicated game just something simplistic with one question after another I just don't know how to make the options like a right answer a wrong answer and how that would effect scores. or how would i go about if player one got the question right it would go to the next question and if they got it wrong replay the question for player 2 and the points would reflect appropriately also how would i make a time limit for each question? I know you probably wont be able to answer all question I just wanted to convey what I am trying to do.
I wan't to know how to make a timebar for a game. Who knows how to do this? or is there a good tutorial for it?I want that the time stops at 1 minute (60 seconds). and the bar must go from te right (60 sec.) to left (0sec.)
is it possible to create a game without using onEnterFrame?I read that using onEnterFrame lags the game when there are too many codes running inside that particular function.is there any example of games that does not use onEnterFrame?
I am trying to create a memory game, where about five or six (doesn't matter how much) different colours com up and flash for a second and disappear in a random order.
Then the user has to try to match them again buy clicking on the colours that they have infront of them in the same sequence as the lights went.
Is there a way to make this game so it will tell you when you are wrong or right, and also is it possible to make the flashing colours random each time you play it?
want to make a game where if someone presses tab they go to a different frame. I have made many approaches to this. and btw im using AS2Here are my tries:
I want to know how to make a character attack in a game. I've made a platformer game in which a character moves and jumps and collects the score balls, but the only thing I can't do is make him hit enemies.
i want to make electronic lock for my flash game (like in sci fi movies).whole game is written in AS2.it should look like this At top thers dynamic text box, under it there are 10 buttons labeled from 0 to 9 and at bottom there is button labeled ENTER.when you press any of the buttons it should write numeric value at dynamic text box( 6 digits code), and when enter is pressed it should check if code is ok.First part of the problem is how to make buttons to write series of numbers into dynamic textbox.Second is to write if loop which will on enter button press check dynamic textbox content and trigger some action if correct or clear textbox and allow another try.