ActionScript 2.0 :: Make The Bar To Move From Angle A To Angle B Smoothly?
Feb 9, 2005Ive made this rotation with AS. But Id like to make the bar to move from angle A to angle B smoothly.
How can I do this?
Ive made this rotation with AS. But Id like to make the bar to move from angle A to angle B smoothly.
How can I do this?
i am following a tutorial from a book, Learning Actionscript 3.0, A Beginners Guide, where it discusses how to move an object in an agle. I have managed to get the app working fine, but i'm tryin to test it out in different angles but everytime i change it seems to go into the same angle.[code]Can somebody tell me why for everytime i changed the value of the degrees, it does not updat the movement of the ball please
View 3 Repliesi'm trying to work out how to get a movieclip (of an arrow) to rotate then move in the direction it is pointing, controlled using the keyboard. Below is the code i have written so far, I can't get it to move in the correct direction. I also can't get it to keep moving after only one key press.
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressDown);var stageW:uint=stage.stageWidth;var stageH:uint=stage.stageHeight;
var speed:Number = 5;
var angle:Number =45;
[Code].....
I am trying to make a little game its just a project to help me get my head around the maths,I receive an angle and I want to use that angle to move the character away from the object are there any good tutorials for understanding this principle, or even what the term is for this?
View 7 RepliesSay for example I have a ball and I would like to move it towards a specific angle and a specific magnitude I would use something like:
[Code]...
Now if I wanted to change this force, for example, add a force to it, say, with magnitude 0.5 and angle 20, how would I do that?
i want simulate Billiard ball in my project. but my code does not work good. when start with (for example) 34 degree , when hit with wall(stage in this example) return with true degree. in flash , as3
[Code]....
I am familiar with hit test, but how do you make a ball bounce off a wall with the same angle that it bounced on it with?ex. it hits the wall at 45 degrees, and it bounces off the wall at 45 degrees
View 6 RepliesI'm attaching the file so that you guys can see that? pretty basic. My main problem is to find out how can the mouse check the mouse position on stage and make the coverflow animate and the movieclip change angle depending on the side, I have to animate only 5 itens, here?s the AS:
[Code]....
I think I might of already posted this, but the forums are loading at about 400k a sec so I don't feel like wasting another 25 minutes just look through the first page of threads or my history.
I have an object that I want to smoothly move along the x axis when the user clicks on the screen. I first made a prototype that would make the ball end at a location I specified by doing x = 450; I then tried looping ball1.x += 1 with a for/do (I encapsulated it with a boolean so the if ball1.x got to 450 it would stop) statement and I couldn't see the ball transition, I just saw it stop at the 450 mark.
i'm rewriting my game code in as3 and can't figure out how to make my hero move smoothly once the directional keys are down. In as2 all I had to do was putting a line lke this: "if(key.isDown(Key.RIGHT)" and as long as the right arrow was being pressed, my hero was moving nicely across the screen. In as3, however, having written a very similar code, the hero knd of gets oddly "blocked" from moving. My as code looks liek this:
[Code]...
I'm using Flash CS4 Pro.In Motion Editor, the way that the blur works, it allows you to blur an object on X and/or Y axis.That means you blur horizontaly or/and verticaly.I would like to make a blur motion at another angle, by example 30 degree.
View 1 Repliesi have a movie clip that follows my mouse to create a fading line.the thing is that i want that movie clip to change its angle according to the mouse movement.Right now the mocie clip is kind of changing its orientation but it's also gettin cray and is not fluent.heres the code of the part that draws the mouse
private function drawMouseLine(e:MouseEvent):void[code].........
I know a matrix [x scale, y skew, x skew, y scale, trans x, trans y], and would like to get the angle in degrees.
View 2 Repliessay I have two points: 0,0 & 1,-1If i were to get the angle between these, it should return 45.But the function i have created below returns -45, and If i give it the points 0,0 & 1,1 it returns 45.
ActionScript Code:
function point_direction(x1:Number, y1:Number, x2:Number, y2:Number):Number
{
[code].....
I have a carousel built and it works fine, but there is an angle on it that I want to get rid of. When the images move along the carousel, I want them to always stay the same on the X axis. Here is the code, I have tried mangling it in every possible combination, but it is outside my AS3 knowledge on how to get the angle changed.
import mx.utils.Delegate;
var numOfItems:Number;
var radiusX:Number = 1150;
var radiusY:Number = 50;
var centerX:Number = Stage.width / 2;
var centerY:Number = Stage.height / 6;
var speed:Number = 0.002;
[Code] .....
how to get angle of mouse its very simple.use this Script (copy and past in your file). A sample file which runs only on CS4 is attached.
//Start............................................. .................................................. .................
// Make a line (o-----------------------) and take its left side as center named 'mcArrow'
mcArrow._x = mcArrow._y =200;
[code]....
I'm at a bit of a coders block, and I'm sure it's quite simple. I tried using the following:Code:((angle-180)%360) + 180But for angles < 180 degrees, it works just fine, but after that it get's a little funny. I know why it's doing that, I'm just looking for a way to fix it.
View 2 Repliestake that same input text box and rotate it on an angle. preview. my type cursor shows up over it but it won't let me type anything int he box (or it if it typing, it's not showing up... which is half of the point).
View 5 RepliesI have the xspeed and yspeed of a round ball, xspeed is distance ball moves to the right each frame and yspeed distance ball moves down each frame.I have 3 different gradients of slopes, one is at 15 degrees off the horizontal.How can I calculate the xspeed and yspeed of the ball after a collision with, for instance, the 15 degree slope.
View 2 RepliesI am trying to retrieve the opposite radian angle after I have retrieve a radian angle from another calculation. This is using AS3
View 2 RepliesI need to limit an angle so it fits into a segment. I have drawn and links to a diagram below to better describe what I am after. I am trying to calculate this for a computer program, where I have an angle (slope), and a point (the mouse pointer). The distance does not matter to me, just the angles. If the point is within b1 (green area) then that's fine. But if the point is within b2 or b3 (red or orange) areas, then the angle should snap back to the limit of the green area (along the line s).
The main problem I am having in figuring this out, is snapping the angle to the correct side e.g. If the point is in the red area, then the angle should snap to the angle s on the red side and vice versa. I am also having trouble because s could be any angle, so I am being tripped up because I can't just do something like this:
[Code]...
I know 3D rotation is well documented on SO and many other sites, but despite reading countless explanations I still haven't figured out where I'm going wrong. My background is in art and design, not math and programming, and I'm never really certain if my angle of attack (no pun intended) is the right one. Rather than paste a patchwork of my dismal code, I'm including an image describing my problem. What I'd really like is a step-by-step worded breakdown of how to solve it. Pseudo code is useful, but I will learn more if someone will just aim me in the right direction or point out common pitfalls.
[Code]...
I'd like my text to be positioned on a 45 degree angle. Is there an easy way to do that? (In the worst case, I could always make a png out of the text). But, I hope that there's away to do it in Flex. I don't need an animated effect.
var angleText:Text= new Text;
angleText:Text.text = "My text is angled!"
angleText:Text.x= 200;
angleText:Text.y= 300;
I have this code :
var a:Apoint = new Apoint();
a.x =0; a.y=200;
addChild(a);
var b:Bpoint = new Bpoint();
b.x =275; b.y=100;
[Code]...
I have a method that takes a "distance" and "angle" parameter. How can I take the angle parameter to get x and y values, and incorporate the distance into that?
I am assuming that I would have to do something with a right angle triangle.
How can change the angle of a premade BevelFilter with AS3.0? (made in the Flash interface, not generated by ActionScript). I tried doing:
ActionScript Code:
myObj.filters[0].angle = 225;
But it doesn't seem to change not even when I trace the value out. When I trace myObj.filters[0] I get returned [object BevelFilter], meaning that the filter does exist.
I have a code, that draws a horizontal line, then it turns into a slope, and at the end of the slope it draws a circle. Here's a code:
Code:
var xspeed:Number = 1; // defines increments for x of slope
var yspeed:Number = 2; // defines increments for y of slope
var hspeed:Number = 5; // horizontal line increments
[Code]....
Create document 800x700 and put this code into main timeline. Now test movie As you can see, everything works great. But there is a problem. The circle is being drawn at 0 degree angle. But I want the circle to match the angle of the slope, so it looks like the slope and the circle are both at the same angle.
I have a function that calculates the angle between two objects (player and obj):
ActionScript Code:
private function GetAngleToPlayer():int
{
var player:* = GameHandler.instance.player;
[Code]....
It's not working as intended, for some reason I actually had to add the + 90 at the return statement for it to work.
Okay so quite an ambiguous title but what I'm trying to do is cast a shadow off shapes from a light source. Simple enough and I have it working but I just can't work out how to fix the problem of when the light source is at a certain angle to the shape I'm casting a shadow from.I know it's the whole 180 to -180 thing, but I just can't think of a work around.I've attached the swf and fla so you can see for yourself.Basically the code works by chucking points of the shape in an array and then arranging the array by the angle of each point from the light source. No big deal. From there it just takes the first and last point in the array and draws a shadow from there. Sketchy for the time being I know, but I just don't understand why it's doing what it is.
View 0 Replieshow can we rotate movieclip by some angle. I know the only one way to rotate it:
[Code]....
but my need is: suppose there is one center point, and movieclip should rotate some angle to right and left direction of that point.