ActionScript 3.0 :: Make The Coverflow Animate And The Movieclip Change Angle Depending On The Side
Aug 12, 2010
I'm attaching the file so that you guys can see that? pretty basic. My main problem is to find out how can the mouse check the mouse position on stage and make the coverflow animate and the movieclip change angle depending on the side, I have to animate only 5 itens, here?s the AS:
Now, i have (let's say) 30 frames inside this movieclip, and i wan't it to change is current frame depending on the angle of the mouse (example, if i point my mouse to the right, the mc goes to frame 30, if i point my mouse a little up, the mc goes to to frame 27, if i point my mouse all to the left the mc goes to frame 15... etc...)
Basically the movieclip should change it's frame depending on the mouse angle,
By the way, i don't really wan't the moviecliip to rotate (like it's doing now) i want it to change it's frame only...)
In my game, the character moves trough a map and everytime it hits the end of the map it goes to the next scene in which the map continues.The problem is, the character can come into a scene from two different sides, but I can only let the character appear on one side within the scene.So I was wondering if there is a way to make your character spawn depending on which side he enters the scene?
I have started to make an interactive movie where pushing keys moves a movie clip around the stage! And I can obviously make the movie clip do what I want, so here is the question: I want to make the movie clip change its animation depending on which keys are being pushed i.e. Left key the movie clips moves left, and my stick man changes to a running animation. Push nothing and it changes back to his standing still animation.
This is a CS4 file so and I have CS5 so if you give me either it will be awesome
I have a movie clip that follows the mouse..
Its not done yet but its gonna be a dog chasing a/the mouse...
I want to have it where the if the mouse is left or right of the following movie clip it shows it walking toward the mouse... so something like
if mouse positions is less the the cursor + 10 (pixels) goto and play frame with dog walking left and one for right up down (I want this to walk till its directly under or over mouse and then laydown or jump only when over or under mouse..
(say its a 20 pixel wide object and 10 on each side will cover the whole thing and not just the exact center pixel, thats what the 10 + movie clip position is for, but Is there a way to tell it to goto and play whatever_frame when mouse is left of any graphic on the sitting dog section??? like the equivalent of onRollLeft or whatever.)
this is the code i have.. its the top statement that doesn't work the bottom 2 do..
I already created the shapes and placed them in the appropriate frames.. you should only need to mess with the actions on the instance "detail" (the dog face in frame 1 of scene 1 in layer "follower" ---- just the actionscript needed for that instance is needed in the reply.. you should not need to chage any of the layers, but if you do just tell me what you did and why.
my fla is to big to upload to this form so im placing it on my website here
Its not done yet but its gonna be a dog chasing a/the mouse. I want to have it where the if the mouse is left or right of the following movie clip it shows it walking toward the mouse... so something like
if mouse positions is less the the cursor + 10 (pixels) goto and play frame with dog walking left
and one for rightup down(I want this to walk till its directly under or over mouse and then laydown or jump only when over or under mouse.. (say its a 20 pixel wide object and 10 on each side will cover the whole thing and not just the exact center pixel, thats what the 10 + movie clip position is for, but Is there a way to tell it to goto and play whatever_frame when mouse is left of any graphic on the sitting dog section???like the equivalent of onRollLeft or whatever.)
I have a progress bar as a healthbar in a game. The healthbar regenerates 10 pr millisecond for now because i like the smoothness. But if the delay increases it would take a lot longer to regenerate.
Aren't there any formular to calculate some kind of factor for this? so the lifebar would regenerate within a constant time no matter what. If the delay is 2 seconds it would just make the regen more choppy and if delay is 1 millisecond it would just update more.
how to change the volume, asking how to detect the actual volume (not the set 100 volume) of music/sounds. does flash even detect the actual volume output? So when the volume is 0 (e.g. maybe at the end of a song) the ._alpha is 0, so all I need is a variable for the output volume of a song.
Essentially I'm just trying to rotate an object (mc) clockwise or anticlockwise depending on the value of a variable called 'angle'.If 'angle' is positive it should go anticlockwise.If 'angle' is negative it should go clockwise.
Code: knob_mc.addEventListener(MouseEvent.MOUSE_DOWN,turn); stage.addEventListener(MouseEvent.MOUSE_UP,endTurn ); function turn(e:Event):void[code].....
This is the code I'm using to move a knob the challenge is when i click on the knob it turns 90 either left or right depending where i click, I'd like it to stay still until I turn the knob, and second how do I get the angle in whole numbers??
I am trying to edit this CoverFlow made in flash, however I do not have enough ActionScript / Flash knowledge to do what I need to do.
The CoveFlow currently uses a scroll-bar for navigation and a XML file for the images and text.
I have successfully been able to remove the scroll bar, but cannot build the buttons to replace it. From my understanding, I need flash to have a button variable stored, then detect how many CoverFlow slides there is in the XML file, assign and create a button for each slide. And then position the buttons bellow the image slides in a horizontal line.
As you can see the buttons needed are pretty basic, just blue circles. However the ActionScript modifications needed to achieve this are beyond my ability.
Also attached is a .zip with the CoverFlow files that I am having trouble modifying.
I am trying to edit this CoverFlow made in flash, however I do not have enough ActionScript / Flash knowledge to do what I need to do.
The CoverFlow currently uses a scroll-bar for navigation and a XML file for the images and text.
I have successfully been able to remove the scroll bar, but cannot build the buttons to replace it. From my understanding, I need flash to have a button variable stored, then detect how many CoverFlow slides there is in the XML file, assign and create a button for each slide. And then position the buttons bellow the image slides in a horizontal line.
As you can see the buttons needed are pretty basic, just blue circles. However the ActionScript modifications needed to achieve this are beyond my ability.
I have attached a .zip file with the CoverFlow files that I am having trouble modifying.
I have recently followed a tutorial to make a movieclip in flash that makes buttons spin around a point depending on the mouse position. I have made my own version off this and would like to use it in a full flash website that i am making at the moment.
The only problem that i am having is with aligning this clip and as it is made up of script i cant physicly drag it to were i want it. I understand how to alighn this with x/y positioning but when i preview the flash in a web browser it is positioned correctly but then when i 'full screen' the browser this clip jumps about 4 inches down the page.
I am on a tight deadline and looking for the AS3 code of how to do what this company does on their site:URL...However, I don't know AS3.Literally my project requires I recreate the what is shown with the hand holding the sharpie and moving only back and forth restricted to a centered rectangular area at the bottom of the screen.I know how to import the image that follows the mouse to the stage, and to make it a movieclip. Let's say I have named the instance "Image_mc".Does anyone have the actionscript for how to do this? Do you attach it to the object or to a keyframe on a separate actions layer?
Im in need of a simple code which makes a MovieClip move side to side horizontally preferably using the attachMovie function.The MovieClip must not go off the screen so the movement will have to be limited within the stage size.
How can change the angle of a premade BevelFilter with AS3.0? (made in the Flash interface, not generated by ActionScript). I tried doing: ActionScript Code: myObj.filters[0].angle = 225; But it doesn't seem to change not even when I trace the value out. When I trace myObj.filters[0] I get returned [object BevelFilter], meaning that the filter does exist.
I am working on a Drag n Drop interaction. I am going to use this in Captivate so, can't use script with _root. Here is what I am using. I got this script online and works perfectly fine. I have multiple boxes and snapAreas.
But now I want to add one more feature. That is; when the box rolls over snapArea, I want the box to change the angle to 90. IS this possible and how, I tried my best and couldn't get it.
var fixedX:Number = box._x; var fixedY:Number = box._y; box.onPress = function() {
My problem is my client wants to be able to change image.jpg occasionally, to ones of different size ratios. If the "pic" movieclip has a box of the right size ratio inside it I have no problem unless I change the image, which I need to be able to do. If there is nothing inside the movieclip when I load it, the image always appears on its side, and I can't seem to get it rotate to the correct position!
Ive been scouring the web on flash & math sites trying to figure out how to change a typical 3d carousel so that all the items rotate @ a -45 degree angle. I know Its probably only like 2 lines of code I need! You can see what im after here: (They dont sell source or I would just buy it)change rotational angle under general properties.URL...
i have made a custom scroll bar however when i change the angle of the scrollbar and the scroll line ( they are on the stage) it continues to scroll verticaly
I have several textfileds in a movie clip and I want to change text in a textfiled depending on which textfield you have clicked on. So if I have clicked on at textfiled named "text1" i want:
[Code]...
And then will text1 have the same text as "inputfield", but this dosen't seems to work only if you had a textfield called "textvariable" but that is not what I want. So any ideas how you can make this function?
The first prob I had was when i used the load movie command the swf file was loading in the wrong position, it kept loading down and across the page. I had
PHP Code:
_root.myemp.loadMovie("banner.swf", 0);
I dont know why this is happening but I just fixed this by doing:
_root.myemp._x = 0 _root.myemp._y = 0
The next problem Im having is that I want to change the frame depending on which button was pressed. If button two was pressed I wanted to load "banner.swf" and gotoAndStop("pg2"), If button three is pressed gotoAndStop("pg3")Ive tried some things but cant get this part right such as:
i'm trying to animate a movie clip by subtracting from its y value and then when it reaches a negative value change direction and animate by adding to its y value until it's back to 0 and loop back and forth. what i have isn't working.
Code: function Bodyloop(e:Event):void{ var direction:Boolean; if(body.y > 0){
Is it posible to make a flash site, which will change the size when the vistors resolution is diferent? Practicly, every visitor will see the same size of the site, even if he has 800x600 or 1280x1024??Maybe making html go fullscreen but make the swf occupy only 80% of the screen, so it always have the same proportion to the users monitors.Do you have any example?