ActionScript 3.0 :: Rotate An Object (mc) Clockwise Or Anticlockwise Depending On The Value Of A Variable Called 'angle'?
Aug 31, 2009
Essentially I'm just trying to rotate an object (mc) clockwise or anticlockwise depending on the value of a variable called 'angle'.If 'angle' is positive it should go anticlockwise.If 'angle' is negative it should go clockwise.
Option 1
PHP Code:
if(angle > 0) {
mc.rotation += rotateIncrement;
}
[code]....
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Jul 16, 2009
i would like spin an object in clockwise and anticlockwise direction with ease via press of a button.tried using,
on (press) {
this.testmovieclip._rotation += 45;
}
just to get the object to turn... What i wanna do is have 4 buttons, 1st button turns the object 45 degrees, then 2nd button turns it next 45 degrees and so on... Have attached .fla of what im trying to achieve.
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Mar 31, 2009
I am sure this is simple, but cannot remember how it is done. I just need to rotate an item counter clockwise 1/2 a time. The rotate option only accepts integers and when I do a motion tween it goes clockwise.
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Jun 24, 2009
I have 2 movieclips. ro used for rotating and rect the movie that will be rotated.
I want when clicking and draging the ro movieclip clockwise or counterclockwise, the rect movieclip is rotated clockwise or counterclockwise respectively.
I allow the rect to be rotated according to mouseX and mouseY.
but it dose not work as I need.
I'd like you to show me a trick to achieve that as I want.
Here is the code:
var xPo:Number;
var yPo:Number;
ro.addEventListener(MouseEvent.MOUSE_DOWN, mouse_down)
function mouse_down(e:MouseEvent):void
[Code].....
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Jul 2, 2009
I have a movieclip called view_mc and a button btn_rotate.
I want when the user click and drag btn_rotate button, he can rotate the view_mc movieclip clockwise and anti-clockwise.
I have written a code, but it only rotates the movieclip in clockwise direction:
stage.addEventListener(MouseEvent.MOUSE_DOWN, on_stage_down);
stage.addEventListener(MouseEvent.MOUSE_UP, on_stage_up);
function on_stage_down(e:MouseEvent):void
[Code]....
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Nov 9, 2010
I'm writing a class for an instrment and one of the knobs has "snapping" values at X degrees.I have the code to make the knob snap to the set degrees,but I'm having trouble getting it to determine whether it was rotated clockwise or counter-clockwise.Here is the function that makes it rotate and "snap" The majority of the problem is because of the 0/360 and negative values that Flash has when it rotates..
In the function:
the _baseMovieClip is the clip that contains a graphic to rotate and "snap" to the degrees.
the _clipToRotate is a movie clip that actually displays the rotation
the _startAngle is the angle the user clicked on the button that triggers rotation
the _rotateObj is a sprite that is drawn when they click that I make visible to show the actual rotation when I'm debugging
the _snapLock is the degrees the knob shold rotate to (10, 15, 30, etc)
private function calculateRotation(event:Event):void [code]....
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Jul 2, 2009
I have a movieclip called view_mc and a button btn_rotate.
I want when the user click and drag btn_rotate button, he can rotate the view_mc movieclip clockwise and anti-clockwise.
I have written a code, but it only rotates the movieclip in clockwise direction:
ActionScript Code:
stage.addEventListener(MouseEvent.MOUSE_DOWN, on_stage_down);
stage.addEventListener(MouseEvent.MOUSE_UP, on_stage_up);
function on_stage_down(e:MouseEvent):void
[Code]....
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Sep 21, 2010
so i have a movieclip with this script on it (this makes my movieclip rotates)
ActionScript Code:
onClipEvent(enterFrame){
angle = (Math.atan2(_root._ymouse-_y,_root._xmouse-_x)*180/Math.PI);
[Code]....
Now, i have (let's say) 30 frames inside this movieclip, and i wan't it to change is current frame depending on the angle of the mouse (example, if i point my mouse to the right, the mc goes to frame 30, if i point my mouse a little up, the mc goes to to frame 27, if i point my mouse all to the left the mc goes to frame 15... etc...)
Basically the movieclip should change it's frame depending on the mouse angle,
By the way, i don't really wan't the moviecliip to rotate (like it's doing now) i want it to change it's frame only...)
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Apr 19, 2011
I have rotated an image around 0,0 using the code below. I need the new coordinates of the corners of the rotated image.
bitmap.rotation=_angle;
UPDATE: if i rotate an image 10 deg then that moves an image 10 deg clockwise from 0,0
the bottom left corner was 0,20 and so i need to change the point (0,20) 10 deg clockwise using trig?
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Aug 12, 2010
I'm attaching the file so that you guys can see that? pretty basic. My main problem is to find out how can the mouse check the mouse position on stage and make the coverflow animate and the movieclip change angle depending on the side, I have to animate only 5 itens, here?s the AS:
[Code]....
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Mar 11, 2011
Code:
knob_mc.addEventListener(MouseEvent.MOUSE_DOWN,turn);
stage.addEventListener(MouseEvent.MOUSE_UP,endTurn );
function turn(e:Event):void[code].....
This is the code I'm using to move a knob the challenge is when i click on the knob it turns 90 either left or right depending where i click, I'd like it to stay still until I turn the knob, and second how do I get the angle in whole numbers??
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Aug 5, 2011
I want to be able to take a general sine wave y=Math.sin(x) and rotate it around some other angle, so instead of going strictly left-to-right, I'd like to go from, say, the top left corner toward the "center," or from the bottom right to the center, or any other arbitrary angle. Like this: I want to be able to use that wave as a "path" for enemies in a game, but I cannot seem to wrap my head around it. I've tried matrix transformations, but I was missing something there, too, because the origin was wrong.
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Oct 27, 2010
Flash Tranformation Matrix via JsFL. I have to write a JsFL script that creates a text on my Flash scene, and rotate it with a random angle. Imagine I want to create and rotate a "Hello World!" at 45 degrees, my code looks like that:
rotateAngle = 45;
//creates my new text at x:0, y:0 coordinates
fl.getDocumentDOM().addNewText({left:0, top:0, right:10, bottom:10});
fl.getDocumentDOM().setTextString('Hello World!');
var mat = fl.getDocumentDOM().selection[0].matrix;
[Code] .....
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Jun 17, 2011
i want simulate Billiard ball in my project. but my code does not work good. when start with (for example) 34 degree , when hit with wall(stage in this example) return with true degree. in flash , as3
[Code]....
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May 4, 2011
I'm making a platform game where all of my level components (ground, background etc.) are within an array called 'levelArray' so I can move all the elements the same amount at the same time. I'm just starting to implement my second level, and I need to change 'levelArray' to contain different level elements. I've tried to put an 'if' statement to change the definition of the variable:
[Code]...
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Dec 8, 2009
i am following a tutorial from a book, Learning Actionscript 3.0, A Beginners Guide, where it discusses how to move an object in an agle. I have managed to get the app working fine, but i'm tryin to test it out in different angles but everytime i change it seems to go into the same angle.[code]Can somebody tell me why for everytime i changed the value of the degrees, it does not updat the movement of the ball please
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I have a movieclip that I'd like to move from y 0 to y 500 along a -15 degree angle or any specified angle. How do I do that?
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Mar 25, 2009
I am having problems with this if else statement. I have a variable (frame number 30) passing into my swf from another swf. This I know is working correctly.
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But when I place this code:
[Code]...
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Sep 13, 2010
Is there a way to set up an unseen variable in flash sort of like keeping score?The best way I can describe it is from the BASIC language I used to use back in the day, where on a click you can make x=x+1, or x=x-3, or whatever depending on the button you click on.And then it would display the score (i.e. whatever is the current value of x) in the corner? give me a link or the actual code you would assign to a single button that will add or subtract to a displayed score in the corner.
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May 11, 2011
I have several textfileds in a movie clip and I want to change text in a textfiled depending on which textfield you have clicked on. So if I have clicked on at textfiled named "text1" i want:
[Code]...
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I have a project where I want to display a certain movieClip based upon what variable was set earlier. I have 5 different MovieClips that need to display depending on variables.
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Jan 19, 2010
i'm trying to work out how to get a movieclip (of an arrow) to rotate then move in the direction it is pointing, controlled using the keyboard. Below is the code i have written so far, I can't get it to move in the correct direction. I also can't get it to keep moving after only one key press.
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressDown);var stageW:uint=stage.stageWidth;var stageH:uint=stage.stageHeight;
var speed:Number = 5;
var angle:Number =45;
[Code].....
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Feb 13, 2005
just need the code templet for moving an object in the direction it is angled at(the rotation).
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Feb 13, 2005
just need the code templet for moving an object in the direction it is angled at(the rotation)
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Oct 29, 2003
how can i grab an object and rotate it with an object which is on it rotating [meaning that the second object is on the same possition on the first object?] can i make it being horizontal all the time?
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Feb 9, 2005
Ive made this rotation with AS. But Id like to make the bar to move from angle A to angle B smoothly.
How can I do this?
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Dec 3, 2009
I have some texboxes which I need to stay a fixed distance away from another object at an angle.so I need to say textbox_mc position is 10 pixels away from my_Object at an angle of 35 degrees.The angle is changing and the object is moving, I think I can handle that if I know how to position by angle and distance.
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Sep 21, 2009
I found a basic example of how to create something that'll shoot an object and create an arc based on an angle. I added a power Bar to it, but I noticed something bad about it.
The way it works the higher the speed is the further it goes and the faster it moves across the screen. This doesn't give me enough control. Because essentially I want fast moving projectiles but I want to also be able to shoot both near and far.
With this current system that's an impossibility.. Can anyone shed some light on how I can do this better? Here's the current way it's being done (important parts):
Code:
bullet = new Bullet;
this.stage.addChild(bullet);
bullet.speed = 1 + powerBar.scaleX * 20;
[Code].....
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