ActionScript 2.0 :: GotoAndPlay(frame); Depending On A Variable From Php?
Apr 28, 2004
I have set the variable in my page using <param name="flashvars" value="menustate=<?php $pagename; ?>"> which works perfectly fine when I use a dynamic textbox in flash with the var name menustate.
But I need to send a MC to frame 2 if 'menustate = 2'. Anyhow, I just want to know how to control a MC with an external var. I can't use loadVars () because this var is coming from any page, not just one.
I am having problems with this if else statement. I have a variable (frame number 30) passing into my swf from another swf. This I know is working correctly.
But - I need to be able to direct to different frame numbers depending on the variable, this is working.
I am having problems with this if else statement. I have a variable (frame number 30) passing into my swf from another swf. This I know is working correctly.
[Code]...
(in case it was a string vs number issue.) it just stops - it does not go to frame 30. I need this because I need the file to stay on frame 1 if no variable is passed in. Am I doing something obvious wrong? Is there a better way to do this?
I'm making a platform game where all of my level components (ground, background etc.) are within an array called 'levelArray' so I can move all the elements the same amount at the same time. I'm just starting to implement my second level, and I need to change 'levelArray' to contain different level elements. I've tried to put an 'if' statement to change the definition of the variable:
In this bit of code is there anyway to adjust the gotoAndPlay Command to play from frame 114 to frame 200. Are there any commands that will do this. I want it to play from frame 114 to frame 200 when a button is pressed.
I am making a website with a flash menu. I want it to gotoAndPlay a particular frame (frame A) when the cursor is on a button. When you roll the cursor off of the button I want it to gotoAndPlay a different frame (frame B). That part was easy enough. But here is the problem. If you click on the button I want it to continue playing frame A even when you roll off.
I currently have 3 major sections in my Flash file, and need to be able to play the frames backwards, within each segment, if the user so chooses to click the back button.Let's say it's on Frame 250 (or any other spot on the respective timeline for each section) and the user clicks the back button, I want to be able to "gotoAnyPlay" Frame 225 to Frame 220.So, jump from current Frame 250, start playing on Frame 225, play to 220, and then stop.
does anyone knows any way to code xml preloader? i need the XML preloader in the same frame.....not in two frmaes or with out using gotoAndPlay(); to next frame...
Is there a way to set up an unseen variable in flash sort of like keeping score?The best way I can describe it is from the BASIC language I used to use back in the day, where on a click you can make x=x+1, or x=x-3, or whatever depending on the button you click on.And then it would display the score (i.e. whatever is the current value of x) in the corner? give me a link or the actual code you would assign to a single button that will add or subtract to a displayed score in the corner.
I have several textfileds in a movie clip and I want to change text in a textfiled depending on which textfield you have clicked on. So if I have clicked on at textfiled named "text1" i want:
[Code]...
And then will text1 have the same text as "inputfield", but this dosen't seems to work only if you had a textfield called "textvariable" but that is not what I want. So any ideas how you can make this function?
I have a project where I want to display a certain movieClip based upon what variable was set earlier. I have 5 different MovieClips that need to display depending on variables.
I have the variable set and working, but how can I script this to make it that if a certain variable say Var1 is set, then it chooses to display Var1_mc?
Can I just have it load the correct one, or do I just have it change the alpha setting of the correct one?
how to navigate to one frame or another depending on whether there is a correct or incorrect answer for the learning interaction. I am using the CS3 drag and drop.
I am currently developing a game in a school project using Flash CS4 and Actionscript 3.0. I have searched the web for assistance, but have come up empty. Here is what I am wanting to do...
I have a 3 by 3 grid on screen. Each block in the grid contains a movie clip with four targets which cycle through at 24 fps. Each target with have a different outcome depending on which frame the mouse is clicked.I do not want the animation to stop after the frame is clicked, however. There are several different types of targets in the game. Some add points, some subtract points, one target has the avility to freeze the animations for a set period, and another one is basically an instant game over. Being as how I could not find any aid via the web prior to this post, I am not even positive that this is possible to code in AS3.0.Does anyone know if this is possible, and if so, how would I go about coding it?
Now, i have (let's say) 30 frames inside this movieclip, and i wan't it to change is current frame depending on the angle of the mouse (example, if i point my mouse to the right, the mc goes to frame 30, if i point my mouse a little up, the mc goes to to frame 27, if i point my mouse all to the left the mc goes to frame 15... etc...)
Basically the movieclip should change it's frame depending on the mouse angle,
By the way, i don't really wan't the moviecliip to rotate (like it's doing now) i want it to change it's frame only...)
I need to make a function (inside Flash) that will let a swf find out what date it is (each time it is loaded from a server) and then - according to the date - display a frame designated to that date. Optionally, I could have the swf load another swf based on the date.Originally I had planned to make some php wrap-around that would do the loading of different swf's for me - but this is not an option since the swf may soon be uploaded to a server that I cannot feed with php-documents (I don't get access for that - swf only!)So now I must find a way to do this within the swf. But as of right now I am clueless.
One thing I did learn during my googling the past many hours is that the "Date class" in Actionscript is risky - in that it 'reads' what date the end user has on his/her machine. So in the event that some user has the date misconfigured that will screw up what my swf will display.Therefore I am hoping that I could somehow do a variation of php's "echo date" and get the date from the server - but inside Flash. And then have that bit of data call for a certain frame/scene/loaded swf.
The first prob I had was when i used the load movie command the swf file was loading in the wrong position, it kept loading down and across the page. I had
PHP Code:
_root.myemp.loadMovie("banner.swf", 0);
I dont know why this is happening but I just fixed this by doing:
_root.myemp._x = 0 _root.myemp._y = 0
The next problem Im having is that I want to change the frame depending on which button was pressed. If button two was pressed I wanted to load "banner.swf" and gotoAndStop("pg2"), If button three is pressed gotoAndStop("pg3")Ive tried some things but cant get this part right such as:
hen you click on a button within my swf it loads an external swf into an MC that sits on top of the 1st swf, which continues to play underneath.Within swf2 I have lots of pages that you can navigate to, which works fine on its own, but not when I try to play it through swf1.When I click on any of the navigation buttons they don't work.I've tried making an MC within swf2, putting all the pages in there and on the navigation buttons doing:
I am trying to go about a "smarter" way of setting up multi paged full flash sites. This has got to be something very simple that i can't seem to put my finger on.
I'm trying to create a variable called 'currentScen' that i can declare off the start and change depending on what page the viewer goes to in the site.
I could put a bunch of 'if' statements saying that 'if the current page is this page then do this, if it's this page do this' etc. for each individual page but i thought there must be an easier way.
I am trying to get the following to work:
Code:
// declaring what the starting page is var currentScen:String = "welcomeMovie"; //function fading in called page with animation used on the 'over' frame label function animateOn(page:String) {
Im working on a flash menu right now and I wan to create a dynamic gotoAndPlay. but I need to insert a variable into the target path right now here is what Im doing.
and right now Flash doesn know what to do with it... I would like to make this variable global also which is nothing more than throwing the _global command before my variable right?
This is a CS4 file so and I have CS5 so if you give me either it will be awesome
I have a movie clip that follows the mouse..
Its not done yet but its gonna be a dog chasing a/the mouse...
I want to have it where the if the mouse is left or right of the following movie clip it shows it walking toward the mouse... so something like
if mouse positions is less the the cursor + 10 (pixels) goto and play frame with dog walking left and one for right up down (I want this to walk till its directly under or over mouse and then laydown or jump only when over or under mouse..
(say its a 20 pixel wide object and 10 on each side will cover the whole thing and not just the exact center pixel, thats what the 10 + movie clip position is for, but Is there a way to tell it to goto and play whatever_frame when mouse is left of any graphic on the sitting dog section??? like the equivalent of onRollLeft or whatever.)
this is the code i have.. its the top statement that doesn't work the bottom 2 do..
I already created the shapes and placed them in the appropriate frames.. you should only need to mess with the actions on the instance "detail" (the dog face in frame 1 of scene 1 in layer "follower" ---- just the actionscript needed for that instance is needed in the reply.. you should not need to chage any of the layers, but if you do just tell me what you did and why.
my fla is to big to upload to this form so im placing it on my website here
Its not done yet but its gonna be a dog chasing a/the mouse. I want to have it where the if the mouse is left or right of the following movie clip it shows it walking toward the mouse... so something like
if mouse positions is less the the cursor + 10 (pixels) goto and play frame with dog walking left
and one for rightup down(I want this to walk till its directly under or over mouse and then laydown or jump only when over or under mouse.. (say its a 20 pixel wide object and 10 on each side will cover the whole thing and not just the exact center pixel, thats what the 10 + movie clip position is for, but Is there a way to tell it to goto and play whatever_frame when mouse is left of any graphic on the sitting dog section???like the equivalent of onRollLeft or whatever.)
I am trying to make a preloaded that stops on frames depending on how much is loaded, I want it to stay on frame 1 if 24% or less of the movies is loaded and for every 25% I want it to it to move forward a frame, So far I have done thus,
var bytes = _root.getBytesTotal(); var bytes_loaded = _root.getBytesLoaded(); if (bytes / bytes_loaded >= .25) { _root.gotoAndPlay(2); } else { _root.gottoAndStop(1); }
code to make a preloader jump to a frame depending on the quantity on the movie that has been preloaded? in ex i have a mc of a preloader if 5 percent of the movie its loaded the preloader mc will go to frame 2, if 10% the mc should go to frame 3, etc..