ActionScript 2.0 :: GotoAndPlay(frame); Depending On A Variable From Php?

Apr 28, 2004

I have set the variable in my page using <param name="flashvars" value="menustate=<?php $pagename; ?>"> which works perfectly fine when I use a dynamic textbox in flash with the var name menustate.

But I need to send a MC to frame 2 if 'menustate = 2'. Anyhow, I just want to know how to control a MC with an external var. I can't use loadVars () because this var is coming from any page, not just one.

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I am having problems with this if else statement. I have a variable (frame number 30) passing into my swf from another swf. This I know is working correctly.

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[Code]...

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I am having problems with this if else statement. I have a variable (frame number 30) passing into my swf from another swf. This I know is working correctly.

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When a variable reaches 0 gotoAndPlay frame 4

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I'm having trouble with something that should be incredibly basic, yet i have no idea how to solve my problem.

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I am really confused about this issue ...

In the first Frame i wrote the following code:

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[Code]....

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ActionScript 3.0 :: Change A Textfiled Depending On A Variable?

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I have several textfileds in a movie clip and I want to change text in a textfiled depending on which textfield you have clicked on. So if I have clicked on at textfiled named "text1" i want:

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ActionScript 3.0 :: Display Certain MovieClip Depending On Variable?

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I have a project where I want to display a certain movieClip based upon what variable was set earlier. I have 5 different MovieClips that need to display depending on variables.

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ActionScript 2.0 :: Change Key Frame Depending On Dates

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Quite simply I need a piece of code which jumps to a certain frame based on the actual dates below.

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ActionScript 3.0 :: Different Outcome Depending On Which Frame The Mouse Is Clicked?

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I am currently developing a game in a school project using Flash CS4 and Actionscript 3.0.  I have searched the web for assistance, but have come up empty.  Here is what I am wanting to do...
 
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ActionScript 2.0 :: Movieclip Frame Depending On Mouse Angle?

Sep 21, 2010

so i have a movieclip with this script on it (this makes my movieclip rotates)

ActionScript Code:
onClipEvent(enterFrame){
angle = (Math.atan2(_root._ymouse-_y,_root._xmouse-_x)*180/Math.PI);

[Code]....

Now, i have (let's say) 30 frames inside this movieclip, and i wan't it to change is current frame depending on the angle of the mouse (example, if i point my mouse to the right, the mc goes to frame 30, if i point my mouse a little up, the mc goes to to frame 27, if i point my mouse all to the left the mc goes to frame 15... etc...)

Basically the movieclip should change it's frame depending on the mouse angle,

By the way, i don't really wan't the moviecliip to rotate (like it's doing now) i want it to change it's frame only...)

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I need to make a function (inside Flash) that will let a swf find out what date it is (each time it is loaded from a server) and then - according to the date - display a frame designated to that date. Optionally, I could have the swf load another swf based on the date.Originally I had planned to make some php wrap-around that would do the loading of different swf's for me - but this is not an option since the swf may soon be uploaded to a server that I cannot feed with php-documents (I don't get access for that - swf only!)So now I must find a way to do this within the swf. But as of right now I am clueless.

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ActionScript 2.0 :: Change The Frame Depending On Which Button Was Pressed?

May 1, 2003

The first prob I had was when i used the load movie command the swf file was loading in the wrong position, it kept loading down and across the page. I had

PHP Code:

_root.myemp.loadMovie("banner.swf", 0); 

I dont know why this is happening but I just fixed this by doing:

_root.myemp._x = 0
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The next problem Im having is that I want to change the frame depending on which button was pressed. If button two was pressed I wanted to load "banner.swf" and gotoAndStop("pg2"), If button three is pressed gotoAndStop("pg3")Ive tried some things but cant get this part right such as:

_root.myemp.gotoAndStop("pg2")
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I just dont know the syntax...

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ActionScript 3.0 :: Load An Image Or Clip To Stage Depending A Variable?

Jun 11, 2010

Is it possbile to make 'bumblebee' a variable?
 
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IDE :: GotoAndPlay A Frame In An MC, Within A Swf Within A Swf?

Oct 22, 2009

hen you click on a button within my swf it loads an external swf into an MC that sits on top of the 1st swf, which continues to play underneath.Within swf2 I have lots of pages that you can navigate to, which works fine on its own, but not when I try to play it through swf1.When I click on any of the navigation buttons they don't work.I've tried making an MC within swf2, putting all the pages in there and on the navigation buttons doing:

on(release){
_root.swf2MC.gotoAndPlay("frame");
}

[code]....

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String Variable With GotoAndPlay?

Apr 8, 2009

I am trying to go about a "smarter" way of setting up multi paged full flash sites. This has got to be something very simple that i can't seem to put my finger on.

I'm trying to create a variable called 'currentScen' that i can declare off the start and change depending on what page the viewer goes to in the site.

I could put a bunch of 'if' statements saying that 'if the current page is this page then do this, if it's this page do this' etc. for each individual page but i thought there must be an easier way.

I am trying to get the following to work:

Code:

// declaring what the starting page is
var currentScen:String = "welcomeMovie";
//function fading in called page with animation used on the 'over' frame label
function animateOn(page:String) {

[Code].....

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ActionScript 2.0 :: Using Variable In GotoAndPlay?

Sep 21, 2005

Im working on a flash menu right now and I wan to create a dynamic gotoAndPlay. but I need to insert a variable into the target path right now here is what Im doing.

Code:
MyVar="FirstMC";
_root.Nav.MyVar.gotoAndPlay("out");

and right now Flash doesn know what to do with it... I would like to make this variable global also which is nothing more than throwing the _global command before my variable right?

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ActionScript 2.0 :: Change Frame Of Movieclip Depending On Relation To Mouse?

Oct 28, 2010

This is a CS4 file so and I have CS5 so if you give me either it will be awesome

I have a movie clip that follows the mouse..

Its not done yet but its gonna be a dog chasing a/the mouse...

I want to have it where the if the mouse is left or right of the following movie clip it shows it walking toward the mouse... so something like

if mouse positions is less the the cursor + 10 (pixels) goto and play frame with dog walking left and one for right up down (I want this to walk till its directly under or over mouse and then laydown or jump only when over or under mouse..

(say its a 20 pixel wide object and 10 on each side will cover the whole thing and not just the exact center pixel, thats what the 10 + movie clip position is for, but Is there a way to tell it to goto and play whatever_frame when mouse is left of any graphic on the sitting dog section??? like the equivalent of onRollLeft or whatever.)

this is the code i have.. its the top statement that doesn't work the bottom 2 do..

Code:

if (_xmouse < detail.x+10) {detail.gotoAndPlay(61);
}
detail.onRollOver = function() {
detail.gotoAndPlay(31);

[Code].....

I already created the shapes and placed them in the appropriate frames.. you should only need to mess with the actions on the instance "detail" (the dog face in frame 1 of scene 1 in layer "follower" ---- just the actionscript needed for that instance is needed in the reply.. you should not need to chage any of the layers, but if you do just tell me what you did and why.

my fla is to big to upload to this form so im placing it on my website here

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ActionScript 1/2 :: Change Frame Of Movieclip Depending On Relation To Mouse?

Oct 28, 2010

Its not done yet but its gonna be a dog chasing a/the mouse. I want to have it where the if the mouse is left or right of the following movie clip it shows it walking toward the mouse... so something like
 
if mouse positions is less the the cursor + 10 (pixels) goto and play frame with dog walking left
 
and one for rightup down(I want this to walk till its directly under or over mouse and then laydown or jump only when over or under mouse.. (say its a 20 pixel wide object and 10 on each side will cover the whole thing and not just the exact center pixel, thats what the 10 + movie clip position is for, but Is there a way to tell it to goto and play whatever_frame when mouse is left of any graphic on the sitting dog section???like the equivalent of onRollLeft or whatever.)

[Code]...

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ActionScript 2.0 :: Preloader To Stop On Frame Depending On Percentage Loaded?

Aug 23, 2004

I am trying to make a preloaded that stops on frames depending on how much is loaded, I want it to stay on frame 1 if 24% or less of the movies is loaded and for every 25% I want it to it to move forward a frame, So far I have done thus,

var bytes = _root.getBytesTotal();
var bytes_loaded = _root.getBytesLoaded();
if (bytes / bytes_loaded >= .25) {
_root.gotoAndPlay(2);
} else {
_root.gottoAndStop(1);
}

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ActionScript 2.0 :: Make A Preloader Jump To A Frame Depending On The Quantity?

Jan 18, 2004

code to make a preloader jump to a frame depending on the quantity on the movie that has been preloaded? in ex i have a mc of a preloader if 5 percent of the movie its loaded the preloader mc will go to frame 2, if 10% the mc should go to frame 3, etc..

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