ActionScript 3.0 :: Load An Image Or Clip To Stage Depending A Variable?
Jun 11, 2010Is it possbile to make 'bumblebee' a variable?
var mybee:bumblebee = new bumblebee();
Is it possbile to make 'bumblebee' a variable?
var mybee:bumblebee = new bumblebee();
Is there a way of making a normal loadVars.load load a url depending on a variable you set in the swf?
var reciever = new LoadVars();
loadurl = "test_onload_3.cfm?propertyID="+MY_VARIABLE_GOES_HERE;
reciever.load(loadurl);
so that I can set my variable and then load the variables with the propertyID that I choose in the swf??
I have an array holding 'image' and 'name' name loops fine and populates a load of movie clips underneath each other... i need for when this name is clicked to load an image in another movie clip (image name comes from the array).. the code i have works but it only pulls throught the last item of the array which points to a problem with 'i' not being carried across the functions..? that is the result of my investigation *smokes pipe*
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I am trying to load an external image into a movie clip that is already on the Stage and size it to the movie clips size. The movie clip name is member_gallery with the width of 360 and the height of 251. One of the images i am trying to load into it is 1024 * 768. I would also like to load other images of different sizes into the same movie clip and they all change to 360 * 251 when loaded.
PHP Code:
onClipEvent(load){var container2:MovieClip = createEmptyMovieClip("container2", getNextHighestDepth());var mcLoader2:MovieClipLoader = new MovieClipLoader();mcLoader2.addListener(this);mcLoader2.loadClip("http://www.gothics-r-us.com/chat/images/gru.jpg", container2);trace(this._width);trace(container2._xscale); container2._xscale = this._width / 10; container2._yscale = this._height / 10; //container2._height = 251;}
I've written a class that iterates through all the frames of a movie clip and draws each one to a different bitmap. When I'm done, I should be able to iterate through the bitmaps and play them like a flipbook animation.If I draw all the clips to the same size bitmapdata, then everything looks great. But this is wasteful because now a lot of the bitmapdata's are bigger than they need to be (takes up more memory), and also causes problems because the hit tests don't look right.
So next I try to crop all the bitmapdata to be the smallest possible sizes. However, when I do this, there are subtle differences in the way the images look - the edges might look slightly darker in one frame than in another. When I line up all the images and play them back to back, it no longer looks the same way it originally did.I have no idea why the images look different, and have no idea how to work around this problem, I have tried many different approaches. I have tried using BitmapData.draw(), BitmapData:copyPixels(), and manually using BitmapData:SetPixel(), and all end up with the same result
Regarding System.capabilities.screenResolutionX in FMX, how would I achieve a movie clip on my stage to automatically alight to the left of the screen/browser depending on the viewers screen resolution?
View 1 RepliesI want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).
View 5 RepliesI'm trying to combine PHP/SQL and Flash. I've got a problem now. I want to load a variable that contains an url to an image. so the variable is like this: [URL] Now I want flash to load the image, not the text. The variable is called 'img1' but the loadmovie function doesn't work when I put it in.
View 2 RepliesI'm making a platform game where all of my level components (ground, background etc.) are within an array called 'levelArray' so I can move all the elements the same amount at the same time. I'm just starting to implement my second level, and I need to change 'levelArray' to contain different level elements. I've tried to put an 'if' statement to change the definition of the variable:
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I'm creating a moodboard application where the user can dynamically load an image onto the stage by pressing a thumb of the image in a menu item. I have most of that working but what I would like to know is that, if there is a way the user can interactively scale/transform the image when it is on the stage in the swf file?
View 2 RepliesI have a movie clip that is executing some code. When this code is complete, I want it to change a variable that is defined on the stage (root?). I know how to get the condition part of it, but quite literally: what do I put to change a variable located on the stage from within a movie clip?
View 1 Replieshow to add a movie clip to the stage from the library but i'm strugling to do it when the I need to load a movie clip from the library when the name of the movie clip is held in a variable.
for(var i:Number = 0; i < 64; i++)
{
var blueIconS:blueIcon = new blueIcon();
addChild(blueIconS);
[Code]....
The above code works for adding the blueIcon but I have a variable in that loop which tells which icon to load.
sectorsMCs[jewelsIDs[i]]
The above will tell me what MC name to load but how do I load a MC from library by that variable value?
I have a big bit of action script that I want to reuse on various frames. Rather than write it out on each frame I want to embed the script within a movie clip and embed that movie clip on each frame that it is required to be used on.
In order to do that I need to pass a different value into the movie clip.
Basically the script creates 20 pages on one frame, 40 pages on another frame and 60 on the last page.
This is the bit of code that needs to have the number fed to it:
ActionScript Code:
var myArray:Array = newArray(20);
The number 20 is currently set manually. I ideally want to write this within the movie clip:
ActionScript Code:
var myArray:Array = newArray(frameVal);
and on the stage I want to set the variable like this:
Frame 1:
ActionScript Code:
var frameVal:Number = 20;
Frame 2:
ActionScript Code:
var frameVal:Number = 40;
Frame 3:
ActionScript Code:
var frameVal:Number = 60;
The movie clip that contains my code has an instance name of "testStart"
how do I get it to pass the frameVal into the movie clip?
I'm trying to change a varialbe in a seperate class from inside a movieclip that I have on the stage in the timeline, but the variable I'm trying to change keeps coming up as null instead of what I am trying to change it to. How is this usually done?
View 6 RepliesI have FlashVar sending variables from php to Flash, and that part works fine, flash gets the variable.BUT I have a gallery, that should load an image, and the image path is in the variable. So basically, the part of the URL field in loadMovie should be the variable's value.. That just doesn't work I'm kinda stressed out because I have a really short deadline and I was stupid enough to assume this will be doable.url..Is there any way to achieve getting the image to load into the swf using the variable?
View 1 RepliesI'm trying to catch a variable content (set on the main timeline) from a movie clip added to the stage. I need to set a condition with that variable, so here's my line :
Code: Select allif (MovieClip(root).screenMode == ("full"))
But it's not working, I'm also trying to trace the variable with that command :
Code: Select alltrace(MovieClip(root)[screenMode]);
But this doesn't work too.
I need to do a multi-languages flash UI.
The text images will change for different languages.
I can do it for text.
But, how can I load a particular image or image button (with getURL()) to a fixed x,y co-ordinates in stage?
I'm trying to modify an XML jukebox by adding an artwork functionality to it. The problem is that the jukebox is a component so I'm not able to pull it to pieces. I would like to use the same XML file though to add an extra variable (is that the right term?) called artwork. Here is the modified XML:
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this is what i'm using to load a swf file into a movie clip on stage. (mainAnimationHolder)
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this works perfectly. Now what i want to do is, UNLOAD/DELETE the swf file from mainAnimationHolder. The function runs on _root
i have a xml file that looks something like...
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i'm loading the xml data into flash and dynamically building buttons on stage. i'm loading multiple "instances" of a movie clip from my library, positioning them, applying a link to each and loading an image in each. here's the problem -- when i run the flash piece it builds the correct number of buttons (based on the xml file), but it uses the last <button> node values to create all the buttons on stage. i built this using one of [URL] excellent tutorials >> [URL] any clues to what i'm doing wrong. should i post my code?
I have a Flash as 3.0 project that has 16 movieclips, each movieclip contains 3 images. The first image is the same for all 16 mc's the second image is different for all and the third image is different for all. I have the fla set up so when it is called it will play the first mc and stop. Buttons on the rightside would be used to move the playhead to the desired framename to play all the others.
My question is, each image fades in each clip like a build then stops. Is there a way to code this so when you select a new image to play the stopped previous clip on stage can play backwards so instead of fading in it would fade out, THEN the playhead would move to the frame name and play the newly called clip? So it would work like this
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I'm trying to dynamically load multiple images to a Movie Clip on the stage. Where I am having trouble, is when I position different sized images one under another.
What I have done is, assign a variable for the position for the _y of the next image. eg. var spacing:Number = 0;
Since I'm loading the images from a XML file, I've included the height for each image aswell. This is where I am having trouble
eg. spacing += myxml.childNodes[i].childNodes; OR
spacing = spacing + myxml.childNodes[i].childNodes;
trace(spacing);
Say for example, the image I am loading is 400px high, 'spacing' then appears to be 0400 and not 400. After I load the second image, which is 500px high, spacing appears to be 0400500 and not 900.
I am creating an ad for my website that pulls 3 random images from a database and displays them in a flash file. I already have the .php file (see code below) and I am successfully able to load the variables into the actionscript, but I cant get the images to show up. I have three symbols (img0, img1 & img2) and I cant seem to load the image onto the symbols using loadMovie. [code]...
View 6 RepliesHow could I get a random image to load in a flash clip?
View 3 RepliesHow to load a random image (movieclip) onto the stage using actionscript 3?
View 3 RepliesWHat comands do I have to use in AS2 to do what fileReference.loaad() does in AS3?
My purpose is to browse for an image and make it load on stage.
I am having problems with this if else statement. I have a variable (frame number 30) passing into my swf from another swf. This I know is working correctly.
But - I need to be able to direct to different frame numbers depending on the variable, this is working.
But when I place this code:
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Is there a way to set up an unseen variable in flash sort of like keeping score?The best way I can describe it is from the BASIC language I used to use back in the day, where on a click you can make x=x+1, or x=x-3, or whatever depending on the button you click on.And then it would display the score (i.e. whatever is the current value of x) in the corner? give me a link or the actual code you would assign to a single button that will add or subtract to a displayed score in the corner.
View 10 RepliesI have several textfileds in a movie clip and I want to change text in a textfiled depending on which textfield you have clicked on. So if I have clicked on at textfiled named "text1" i want:
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And then will text1 have the same text as "inputfield", but this dosen't seems to work only if you had a textfield called "textvariable" but that is not what I want. So any ideas how you can make this function?
I have a project where I want to display a certain movieClip based upon what variable was set earlier. I have 5 different MovieClips that need to display depending on variables.
I have the variable set and working, but how can I script this to make it that if a certain variable say Var1 is set, then it chooses to display Var1_mc?
Can I just have it load the correct one, or do I just have it change the alpha setting of the correct one?